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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 6956131" data-attributes="member: 57383"><p>I have no objection, I'll update the <a href="http://www.enworld.org/forum/showthread.php?p=6908182#post6908182" target="_blank"><strong>Radiance Quasi-Elemental Working Draft</strong></a> with:</p><p></p><p><strong>Flash (Ex):</strong> As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Reflex save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based.</p><p></p><p>A <em>remove blindness</em> spell or equivalent power will cure all effects of this attack.</p><p></p><p><strong>Radiance Quasi-Elemental Flash </strong><strong>Table</strong></p><p>[TABLE="class: cms_table, width: 420"]</p><p>[TR]</p><p>[TD]<span style="font-size: 10px"><strong>Size of Radiance</strong></span></p><p><span style="font-size: 10px"><strong>Quasi-Elemental</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px"><strong>Save</strong></span></p><p><span style="font-size: 10px"><strong>DC</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px"><strong>Flash</strong></span></p><p><span style="font-size: 10px"><strong>Radius</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px"><strong>Vision</strong></span></p><p><span style="font-size: 10px"><strong>Impairment</strong></span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px"><strong>Effect</strong></span></p><p><span style="font-size: 10px"><strong>Duration</strong></span></p><p><span style="font-size: 10px"><strong></strong></span>[/TD]</p><p> [/TR]</p><p> [TR]</p><p>[TD]<span style="font-size: 10px">Small</span></p><p><span style="font-size: 10px">Medium</span></p><p><span style="font-size: 10px">Large</span></p><p><span style="font-size: 10px">Huge</span></p><p><span style="font-size: 10px">Greater</span></p><p><span style="font-size: 10px">Elder</span></p><p><span style="font-size: 10px">Monolith</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px">10</span></p><p><span style="font-size: 10px">13</span></p><p><span style="font-size: 10px">16</span></p><p><span style="font-size: 10px">20</span></p><p><span style="font-size: 10px">23</span></p><p><span style="font-size: 10px">26</span></p><p><span style="font-size: 10px">34</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px">100 ft.</span></p><p><span style="font-size: 10px">150 ft.</span></p><p><span style="font-size: 10px">200 ft.</span></p><p><span style="font-size: 10px">250 ft.</span></p><p><span style="font-size: 10px">300 ft.</span></p><p><span style="font-size: 10px">350 ft.</span></p><p><span style="font-size: 10px">400 ft. </span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px">Dazzled</span></p><p><span style="font-size: 10px">Blurry*</span></p><p><span style="font-size: 10px">Blurry*</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px">Blinded</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [TD="align: center"]<span style="font-size: 10px">1d4<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">1d6<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">1d8<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d6<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d8<span style="font-size: 10px"> days</span></span></p><p><span style="font-size: 10px">2d10 days</span></p><p><span style="font-size: 10px">2d12 days</span></p><p><span style="font-size: 10px"></span>[/TD]</p><p> [/TR]</p><p> [/TABLE]</p><p></p><p> * A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a –2 penalty on Search checks and Spot checks.</p><p></p><p></p><p></p><p>I'm sure we've done creatures with similar SQ that took damage from being in bright light and the like. I'm not feeling up to checking my files for such a beast at the moment though. Maybe later when I'm feeling perkier. As written it suggests casting a Darkness spell on the creature damages it and cancels the spell. I'd think we might want to increase the damage somewhat from the original's 1 point per caster level, unless the damage is a per-round affair like that of a <em>wall of fire</em>.</p><p></p><p>Actually, that reminds me. The <em>Dragon #125</em> version has:</p><p></p><p>"Spells which create or control darkness <span style="color: #ff0000">can prevent such a quasi-elemental from using its blinding attack</span>, and these spells inflict damage of 1 hp per level of the caster to the creature"</p><p></p><p>Should we have its Flash attack be blocked by magical darkness? Or maybe magical darkness reduces its potency - i.e. <em>darkness</em> cuts it 1 level (blindness to blurry), <em>deeper darkness</em> by 2 levels (blindness to dazzled) and <em>blacklight</em> by 3 (complete cancellation).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6956131, member: 57383"] I have no objection, I'll update the [URL="http://www.enworld.org/forum/showthread.php?p=6908182#post6908182"][B]Radiance Quasi-Elemental Working Draft[/B][/URL] with: [B]Flash (Ex):[/B] As a standard action, a radiance quasi-elemental can spin incredibly rapidly and produce an intense burst of light. Any seeing creature that is within range of the light must succeed at a Reflex save or have their vision damaged by the flash. The Radiance Quasi-Elemental Flash Table lists the radius of the effect, the typical save DC, the degree of impairment and its duration for each size of quasi-elemental. The save DC is Constitution-based. A [I]remove blindness[/I] spell or equivalent power will cure all effects of this attack. [B]Radiance Quasi-Elemental Flash [/B][B]Table[/B] [TABLE="class: cms_table, width: 420"] [TR] [TD][SIZE=2][B]Size of Radiance Quasi-Elemental [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Save DC [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Flash Radius [/B][/SIZE][/TD] [TD="align: center"][SIZE=2][B]Vision Impairment[/B] [/SIZE][/TD] [TD="align: center"][SIZE=2][B]Effect Duration [/B][/SIZE][/TD] [/TR] [TR] [TD][SIZE=2]Small Medium Large Huge Greater Elder Monolith [/SIZE][/TD] [TD="align: center"][SIZE=2]10 13 16 20 23 26 34 [/SIZE][/TD] [TD="align: center"][SIZE=2]100 ft. 150 ft. 200 ft. 250 ft. 300 ft. 350 ft. 400 ft. [/SIZE][/TD] [TD="align: center"][SIZE=2]Dazzled Blurry* Blurry* Blinded Blinded Blinded Blinded [/SIZE][/TD] [TD="align: center"][SIZE=2]1d4[SIZE=2] days[/SIZE] 1d6[SIZE=2] days[/SIZE] 1d8[SIZE=2] days[/SIZE] 2d6[SIZE=2] days[/SIZE] 2d8[SIZE=2] days[/SIZE] 2d10 days 2d12 days [/SIZE][/TD] [/TR] [/TABLE] * A creature with blurry vision attacks as if all their opponents had concealment (20% miss chance) and takes a –2 penalty on Search checks and Spot checks. I'm sure we've done creatures with similar SQ that took damage from being in bright light and the like. I'm not feeling up to checking my files for such a beast at the moment though. Maybe later when I'm feeling perkier. As written it suggests casting a Darkness spell on the creature damages it and cancels the spell. I'd think we might want to increase the damage somewhat from the original's 1 point per caster level, unless the damage is a per-round affair like that of a [I]wall of fire[/I]. Actually, that reminds me. The [I]Dragon #125[/I] version has: "Spells which create or control darkness [COLOR=#ff0000]can prevent such a quasi-elemental from using its blinding attack[/COLOR], and these spells inflict damage of 1 hp per level of the caster to the creature" Should we have its Flash attack be blocked by magical darkness? Or maybe magical darkness reduces its potency - i.e. [I]darkness[/I] cuts it 1 level (blindness to blurry), [I]deeper darkness[/I] by 2 levels (blindness to dazzled) and [I]blacklight[/I] by 3 (complete cancellation). [/QUOTE]
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