Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6965470" data-attributes="member: 57383"><p>Yes, I was thinking of modifying the Flash SA to cover it.</p><p></p><p>However I was thinking it'd mean creatures with a <em>darkness</em> spell between them and the radiance quasi to be shielded (or, rather, "shaded") from the flash. </p><p></p><p>We could achieve that by adding the following paragraph after the first one:</p><p></p><p>Any kind of magical darkness will block the line of effect of a radiance quasi-elemental's flash attack.</p><p></p><p></p><p></p><p>How about we cover both? If a spellcaster targets a radiance quasi with a Darkness spell the radiance quasi takes X damage per CL but the spell is "cancelled", while if the radiance quasi elemental enters the area of a darkness spell it takes Y damage every round until it leaves or dies?</p><p></p><p>We could have the X and Y vary with spell level, so a 1st-level darkness spell does, say damage = CL as a direct attack or 1 point per round as an ongoing attack, while a 9th level spell does 1d20 per CL.</p><p></p><p>Actually, it would be easier if we keep the dice size manageable and have dice damage caps depending on spell level like is normal for 3E. i.e. a 9th level Darkness spell might do 1d8 or 1d10 per CL (max 25 dice)</p><p></p><p>Something along these lines would cleave pretty well to normal spell damage progression:</p><p></p><p>0-level: 1d3 (max 1d3)</p><p>1st-level: 1d4 per CL (max 5d4)</p><p>2nd-level: 1d4 per CL (max 10d4)</p><p>3rd-level: 1d6 per CL (max 10d6)</p><p>4th-level: 1d6 per CL (max 15d6)</p><p>5th-level: 1d6 per CL (max 15d6)</p><p>6th-level: 1d6 per CL (max 20d6)</p><p>7th-level: 1d6 per CL (max 20d6)</p><p>8th-level: 1d8 per CL (max 20d8)</p><p>9th-level: 1d8 per CL (max 25d8)</p></blockquote><p></p>
[QUOTE="Cleon, post: 6965470, member: 57383"] Yes, I was thinking of modifying the Flash SA to cover it. However I was thinking it'd mean creatures with a [I]darkness[/I] spell between them and the radiance quasi to be shielded (or, rather, "shaded") from the flash. We could achieve that by adding the following paragraph after the first one: Any kind of magical darkness will block the line of effect of a radiance quasi-elemental's flash attack. How about we cover both? If a spellcaster targets a radiance quasi with a Darkness spell the radiance quasi takes X damage per CL but the spell is "cancelled", while if the radiance quasi elemental enters the area of a darkness spell it takes Y damage every round until it leaves or dies? We could have the X and Y vary with spell level, so a 1st-level darkness spell does, say damage = CL as a direct attack or 1 point per round as an ongoing attack, while a 9th level spell does 1d20 per CL. Actually, it would be easier if we keep the dice size manageable and have dice damage caps depending on spell level like is normal for 3E. i.e. a 9th level Darkness spell might do 1d8 or 1d10 per CL (max 25 dice) Something along these lines would cleave pretty well to normal spell damage progression: 0-level: 1d3 (max 1d3) 1st-level: 1d4 per CL (max 5d4) 2nd-level: 1d4 per CL (max 10d4) 3rd-level: 1d6 per CL (max 10d6) 4th-level: 1d6 per CL (max 15d6) 5th-level: 1d6 per CL (max 15d6) 6th-level: 1d6 per CL (max 20d6) 7th-level: 1d6 per CL (max 20d6) 8th-level: 1d8 per CL (max 20d8) 9th-level: 1d8 per CL (max 25d8) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top