Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="freyar" data-source="post: 7018986" data-attributes="member: 40227"><p><span style="color: #40E0D0">Dragon 125 version</span></p><p></p><p><span style="font-size: 15px"><strong>STEAM QUASI-ELEMENTAL</strong></span></p><p><strong>NO. APPEARING:</strong> 1 (1-6)</p><p><strong>ARMOR CLASS:</strong> 2</p><p><strong>MOVE:</strong> 12”</p><p><strong>HIT DICE:</strong> 6, 9, or 12</p><p><strong>% IN LAIR:</strong> Nil</p><p><strong>NO. OF ATTACKS:</strong> 1</p><p><strong>DAMAGE/ATTACK:</strong> 1-6 + 1 hp/HD</p><p><strong>SPECIAL ATTACKS:</strong> See below</p><p><strong>SPECIAL DEFENSES:</strong> See below</p><p><strong>MAGIC RESISTANCE:</strong> See below</p><p><strong>INTELLIGENCE:</strong> Low</p><p><strong>ALIGNMENT:</strong> Neutral (chaotic)</p><p><strong>SIZE:</strong> L</p><p><strong>PSIONIC ABILITY:</strong> Nil</p><p><strong>LEVEL/XP VALUE:</strong> VII/1,000 + 15 per hp</p><p></p><p>Steam quasi-elementals are very rare in the Prime Material plane and are only found in areas of highly agitated water, such as the base of waterfalls, in geyser pools, and in areas where the ocean surf strikes rocks. Steam quasi-elementals look much like transparent, ghostlike water elementals.</p><p></p><p>True steam quasi-elementals (as opposed to the other lifeforms found on that quasi-elemental plane) can control their internal temperature, changing their substance from freezing cold fogs to scalding steam. Their method of attack involves engulfing their victims, enclosing a cubic area of up to 60’ on a side. They then inflict 1d6 + 1 hp/HD damage to each creature within either a hot or cold cloud. Steam quasi-elementals are intelligent enough to recognize if one mode of attack is not working and switch to the other. A device which protects the user from the effects of heat or cold (such as a ring of warmth) also protects the user from that particular cloud attack form.</p><p></p><p>Steam quasi-elementals can fly or move beneath water at normal movement rates, as well as seep through cracks into small areas. They cannot be harmed by spells which affect weather, temperature, cold, or water. They take half damage from fire and full damage from electricity. In the latter case, however, every other living being beneath the steam quasi-elemental’s cloud must make a saving throw versus the effect, suffering half damage if failing and no damage if successful. Steam quasi-elementals can only be harmed by + 1 or better enchanted weapons.</p><p></p><p>Steam quasi-elementals tend to be the most chaotic of the positive quasi-elementals — so much so that even those mages who have divined methods of summoning and containing them have yet to find an adequate, safe use for them.</p></blockquote><p></p>
[QUOTE="freyar, post: 7018986, member: 40227"] [COLOR="#40E0D0"]Dragon 125 version[/COLOR] [SIZE=4][B]STEAM QUASI-ELEMENTAL[/B][/SIZE] [B]NO. APPEARING:[/B] 1 (1-6) [B]ARMOR CLASS:[/B] 2 [B]MOVE:[/B] 12” [B]HIT DICE:[/B] 6, 9, or 12 [B]% IN LAIR:[/B] Nil [B]NO. OF ATTACKS:[/B] 1 [B]DAMAGE/ATTACK:[/B] 1-6 + 1 hp/HD [B]SPECIAL ATTACKS:[/B] See below [B]SPECIAL DEFENSES:[/B] See below [B]MAGIC RESISTANCE:[/B] See below [B]INTELLIGENCE:[/B] Low [B]ALIGNMENT:[/B] Neutral (chaotic) [B]SIZE:[/B] L [B]PSIONIC ABILITY:[/B] Nil [B]LEVEL/XP VALUE:[/B] VII/1,000 + 15 per hp Steam quasi-elementals are very rare in the Prime Material plane and are only found in areas of highly agitated water, such as the base of waterfalls, in geyser pools, and in areas where the ocean surf strikes rocks. Steam quasi-elementals look much like transparent, ghostlike water elementals. True steam quasi-elementals (as opposed to the other lifeforms found on that quasi-elemental plane) can control their internal temperature, changing their substance from freezing cold fogs to scalding steam. Their method of attack involves engulfing their victims, enclosing a cubic area of up to 60’ on a side. They then inflict 1d6 + 1 hp/HD damage to each creature within either a hot or cold cloud. Steam quasi-elementals are intelligent enough to recognize if one mode of attack is not working and switch to the other. A device which protects the user from the effects of heat or cold (such as a ring of warmth) also protects the user from that particular cloud attack form. Steam quasi-elementals can fly or move beneath water at normal movement rates, as well as seep through cracks into small areas. They cannot be harmed by spells which affect weather, temperature, cold, or water. They take half damage from fire and full damage from electricity. In the latter case, however, every other living being beneath the steam quasi-elemental’s cloud must make a saving throw versus the effect, suffering half damage if failing and no damage if successful. Steam quasi-elementals can only be harmed by + 1 or better enchanted weapons. Steam quasi-elementals tend to be the most chaotic of the positive quasi-elementals — so much so that even those mages who have divined methods of summoning and containing them have yet to find an adequate, safe use for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top