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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 7029571" data-attributes="member: 57383"><p>They've got the same AC and move as an AD&D Fire Elemental so maybe we should consider Fire Elementals as a comparison? Especially as Steam Quasi-Elementals inflict energy damage via heating or freezing.</p><p></p><p>They do similar damage too - a 9 HD Fire Elemental does 3d8 (average 13.5) vs 1d6+9 (average 12.5) for a 9 HD Steam Quasi. That means a 12 HD Steam actually does more damage than a Fire Elemental! Although it does do significantly less than an AD&D Water Elemental's 5d6 (average 17.5).</p><p></p><p>Hmm… how about we give it a Fire Elemental's slam damage but tweak the Strength progression so it does a bit more damage than a Fire Elemental at Huge+ sizes but similar or a bit less at smaller sizes? </p><p></p><p>We might have to reduce the energy damage from a Fire Elemental's d4/d6/2d6/2d8/4d6 progression to make the numbers come out right but that feels OK to me - I'm not sure it feels right to have it do as much fire damage as a "pure" Fire Elemental.</p><p></p><p>For movement I'm thinking Fly 30 ft. (clumsy) with Hover as a bonus feat.</p><p></p><p>For the Armour Class I'm thinking we could simply give it the same Dex modifier and NA as a Fire Elemental.</p><p></p><p>Anyhow, let's have a stab at some numbers…</p><p></p><p><span style="font-size: 10px"><strong>Small</strong> - AC 15 (+1 size, +1 Dex, +3 natural), Str 10, Dex 12, Con 13,</span></p><p><span style="font-size: 10px">Slam damage 1d4 plus 1d4 cold or fire [5 vs. Fire's 5]</span></p><p><span style="font-size: 10px"><strong>Medium</strong> - AC 16 (+3 Dex, +3 natural), Str 12, Dex 16, Con 17, </span></p><p><span style="font-size: 10px">Slam damage 1d6+1 plus 1d6 cold or fire [8 vs. Fire's 8]</span></p><p><span style="font-size: 10px"><strong>Large</strong> - AC 18 (–1 size, +5 Dex, +4 natural), Str 18, Dex 20, Con 19,</span></p><p><span style="font-size: 10px">Slam damage 1d10+4 plus 1d10 cold or fire [16 vs. Fire's 16]</span></p><p><span style="font-size: 10px"><strong>Huge</strong> - AC 19 (–2 size, +7 Dex, +4 natural), Str 22, Dex 24 Con 21, </span></p><p><span style="font-size: 10px">Slam damage 2d8+6 plus 2d8 cold or fire [24 vs. Fire's 22]</span></p><p><span style="font-size: 10px"><strong>Greater</strong> - AC 24 (–2 size, +8 Dex, +8 natural), Str 24, Dex 26, Con 21, </span></p><p><span style="font-size: 10px">Slam damage 2d8+7 plus 2d8 cold or fire [25 vs. Fire's 23]</span></p><p><span style="font-size: 10px"><strong>Elder</strong> - AC 25 (–2 size, +9 Dex, +8 natural), Str 26, Dex 28, Con 21, </span></p><p><span style="font-size: 10px">Slam damage 2d8+8 plus 2d8 cold or fire [26 vs. Fire's 24]</span></p><p><span style="font-size: 10px"><strong>Monolith</strong> - AC 29 (–4 size, +9 Dex, +14 natural), Str 36, Dex 28, Con 25</span></p><p><span style="font-size: 10px">Slam damage 6d6+13 plus 4d6 cold or fire [48 vs. Fire's 46]</span></p><p></p><p>That looks about right to me. I'm not entirely happy with the Strength 12 at Medium size but if we had Strength 14 there it'd jump the damage up to 2 points higher than a Fire elemental and I was aiming to keep it the same.</p><p></p><p>To smooth out the damage progression I tweaked it so instead of a Fire Elemental's 1d6=>2d6=>2d8 from Medium to Huge it went 1d6=>1d10=>2d8.</p><p></p><p>Since we're going for Fort-primary I assume you're OK giving it the same Constitution progression as a Water/Earth Elemental, same as our Mineral Quasi conversion.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7029571, member: 57383"] They've got the same AC and move as an AD&D Fire Elemental so maybe we should consider Fire Elementals as a comparison? Especially as Steam Quasi-Elementals inflict energy damage via heating or freezing. They do similar damage too - a 9 HD Fire Elemental does 3d8 (average 13.5) vs 1d6+9 (average 12.5) for a 9 HD Steam Quasi. That means a 12 HD Steam actually does more damage than a Fire Elemental! Although it does do significantly less than an AD&D Water Elemental's 5d6 (average 17.5). Hmm… how about we give it a Fire Elemental's slam damage but tweak the Strength progression so it does a bit more damage than a Fire Elemental at Huge+ sizes but similar or a bit less at smaller sizes? We might have to reduce the energy damage from a Fire Elemental's d4/d6/2d6/2d8/4d6 progression to make the numbers come out right but that feels OK to me - I'm not sure it feels right to have it do as much fire damage as a "pure" Fire Elemental. For movement I'm thinking Fly 30 ft. (clumsy) with Hover as a bonus feat. For the Armour Class I'm thinking we could simply give it the same Dex modifier and NA as a Fire Elemental. Anyhow, let's have a stab at some numbers… [SIZE=2][B]Small[/B] - AC 15 (+1 size, +1 Dex, +3 natural), Str 10, Dex 12, Con 13, Slam damage 1d4 plus 1d4 cold or fire [5 vs. Fire's 5] [B]Medium[/B] - AC 16 (+3 Dex, +3 natural), Str 12, Dex 16, Con 17, Slam damage 1d6+1 plus 1d6 cold or fire [8 vs. Fire's 8] [B]Large[/B] - AC 18 (–1 size, +5 Dex, +4 natural), Str 18, Dex 20, Con 19, Slam damage 1d10+4 plus 1d10 cold or fire [16 vs. Fire's 16] [B]Huge[/B] - AC 19 (–2 size, +7 Dex, +4 natural), Str 22, Dex 24 Con 21, Slam damage 2d8+6 plus 2d8 cold or fire [24 vs. Fire's 22] [B]Greater[/B] - AC 24 (–2 size, +8 Dex, +8 natural), Str 24, Dex 26, Con 21, Slam damage 2d8+7 plus 2d8 cold or fire [25 vs. Fire's 23] [B]Elder[/B] - AC 25 (–2 size, +9 Dex, +8 natural), Str 26, Dex 28, Con 21, Slam damage 2d8+8 plus 2d8 cold or fire [26 vs. Fire's 24] [B]Monolith[/B] - AC 29 (–4 size, +9 Dex, +14 natural), Str 36, Dex 28, Con 25 Slam damage 6d6+13 plus 4d6 cold or fire [48 vs. Fire's 46][/SIZE] That looks about right to me. I'm not entirely happy with the Strength 12 at Medium size but if we had Strength 14 there it'd jump the damage up to 2 points higher than a Fire elemental and I was aiming to keep it the same. To smooth out the damage progression I tweaked it so instead of a Fire Elemental's 1d6=>2d6=>2d8 from Medium to Huge it went 1d6=>1d10=>2d8. Since we're going for Fort-primary I assume you're OK giving it the same Constitution progression as a Water/Earth Elemental, same as our Mineral Quasi conversion. [/QUOTE]
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