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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 7043232" data-attributes="member: 57383"><p>They can run. They won't all have DR 10/magic. They benefit from natural armor. They'll be able to enter water. They can use their supernatural abilities.</p><p></p><p>I suppose they can also cast spells that don't require material components too.</p><p></p><p>Checking the SRD, the <a href="http://www.d20srd.org/srd/specialAbilities.htm#gaseousForm" target="_blank">Gaseous Form</a> special ability already provides the "Hide bonus in misty areas". Curious that's not mentioned in the <em>gaseous form</em> spell:</p><p> <p style="margin-left: 20px"><em><strong>SRD:</strong></em></p> <p style="margin-left: 20px">Discerning a creature in gaseous form from natural mist requires a DC 15 Spot check. Creatures in gaseous form attempting to hide in an area with mist, smoke, or other gas gain a +20 bonus.</p><p></p><p></p><p></p><p>What, why? We're just following the precedent of Elementals gaining 2 slam attacks at Large size. We've done that for all the other Quasi-Elemental conversions, and they all only had 1 "normal" attack in the original stats.</p><p></p><p></p><p></p><p>Basing it on the Spectral Cloud's engulfing attack would be my preference too.</p><p></p><p></p><p></p><p>Yes, I wasn't entirely happy with the name either since it just expresses the "fire" side of the damage. Maybe "Mistburn" or "Scalding/Freezing" instead?</p><p></p><p></p><p></p><p>Being a mass of scalding/freezing steam surely will heat anything that comes in contact with it, just like a Fire Elemental's Burn special attack.</p><p></p><p></p><p></p><p>Eh? The Planescape stats clearly state "The gaseous creature can also strike those outside its area with a single misty tendril". i.e. it can make normal melee attacks while engulfing opponents.</p><p></p><p>Since we'll be reworking the Spectral Cloud's ability to "engulfing steam" it's not difficult to modify the ability to allow it to attack external opponents while engulfing victims.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7043232, member: 57383"] They can run. They won't all have DR 10/magic. They benefit from natural armor. They'll be able to enter water. They can use their supernatural abilities. I suppose they can also cast spells that don't require material components too. Checking the SRD, the [URL="http://www.d20srd.org/srd/specialAbilities.htm#gaseousForm"]Gaseous Form[/URL] special ability already provides the "Hide bonus in misty areas". Curious that's not mentioned in the [I]gaseous form[/I] spell: [INDENT][I][B]SRD:[/B][/I] Discerning a creature in gaseous form from natural mist requires a DC 15 Spot check. Creatures in gaseous form attempting to hide in an area with mist, smoke, or other gas gain a +20 bonus.[/INDENT] What, why? We're just following the precedent of Elementals gaining 2 slam attacks at Large size. We've done that for all the other Quasi-Elemental conversions, and they all only had 1 "normal" attack in the original stats. Basing it on the Spectral Cloud's engulfing attack would be my preference too. Yes, I wasn't entirely happy with the name either since it just expresses the "fire" side of the damage. Maybe "Mistburn" or "Scalding/Freezing" instead? Being a mass of scalding/freezing steam surely will heat anything that comes in contact with it, just like a Fire Elemental's Burn special attack. Eh? The Planescape stats clearly state "The gaseous creature can also strike those outside its area with a single misty tendril". i.e. it can make normal melee attacks while engulfing opponents. Since we'll be reworking the Spectral Cloud's ability to "engulfing steam" it's not difficult to modify the ability to allow it to attack external opponents while engulfing victims. [/QUOTE]
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