Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 7081977" data-attributes="member: 57383"><p>Okay, I'll update the <a href="https://www.enworld.org/index.php?posts/7039906/" target="_blank"><strong>Steam Quasi-Elemental Working Draft</strong></a>.</p><p></p><p>Upon reflection these are Steam quasis, not Mist quasis, so it ought to be steamy form and steamburn rather than misty form and mistburn. I incorporated that in the update, as follows:</p><p></p><p><strong>Engulfing Steam (Ex):</strong> A steam quasi-elemental can simply move over creatures smaller than itself as a move action. A steam quasi-elemental can make slam attacks while engulfing but it can only attack targets outside itself - it cannot slam engulfed opponents. The steam quasi-elemental merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the quasi-elemental, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the quasi-elemental moves forward. Engulfed creatures are not considered to be grappled, but moving through the steam quasi-elemental's space is similar to the effects of a <em>fog cloud</em> spell. Each round a creature remains engulfed, it suffers the damage indicated in the Steam Quasi-Elemental Engulfing Steam Table. The steam quasi-elemental automatically damages creatures it has engulfed as a free action. It can act normally in a round - including making a full attack - and continue to damage opponents it already covers. The save DC is Strength-based.</p><p></p><p><strong>Steamburn (Ex):</strong> A steam quasi-elemental can change the temperature of its body once per round as a free action, allowing it to scald or freeze anything in contact with it. The quasi-elemental's slam attack deals bludgeoning damage plus cold or fire damage. Creatures hitting a steam quasi-elemental with natural weapons or unarmed attacks take cold or fire damage as though hit by the elemental's attack. A steam quasi-elemental can choose to lower its steamburn damage to that of a smaller quasi-elemental or become a "room-temperature" steam that does not inflict fire or cold damage.</p><p></p><p><strong>Steamy Form (Ex):</strong> Steam quasi-elementals exist in a state between liquid and gas. The quasi-elemental can flow through cracks of any size but can not pass through solid matter. It can not manipulate material objects, but can cast spells and benefit from natural armor. Steam quasi-elementals can fly through the air in the form of a cloud of vapor. Unlike gaseous creatures, steam quasi-elementals can enter water or other liquids and swim. An underwater steam quasi-elemental resembles a boiling mass of bubbles.</p><p></p><p>Steam quasi-elementals do not need to breathe and are immune to attacks involving breathing.</p><p></p><p>Discerning a steam quasi-elemental from natural mist or boiling liquid requires a DC 15 Spot check. Steam quasi-elementals attempting to hide while surrounded by mist, smoke, other gases, fumeroles and geysers or when immersed in boiling liquid gain a +20 bonus to their Hide checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7081977, member: 57383"] Okay, I'll update the [URL="https://www.enworld.org/index.php?posts/7039906/"][B]Steam Quasi-Elemental Working Draft[/B][/URL]. Upon reflection these are Steam quasis, not Mist quasis, so it ought to be steamy form and steamburn rather than misty form and mistburn. I incorporated that in the update, as follows: [B]Engulfing Steam (Ex):[/B] A steam quasi-elemental can simply move over creatures smaller than itself as a move action. A steam quasi-elemental can make slam attacks while engulfing but it can only attack targets outside itself - it cannot slam engulfed opponents. The steam quasi-elemental merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the quasi-elemental, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a Reflex save or be engulfed; on a success, they are pushed back or aside (opponent’s choice) as the quasi-elemental moves forward. Engulfed creatures are not considered to be grappled, but moving through the steam quasi-elemental's space is similar to the effects of a [I]fog cloud[/I] spell. Each round a creature remains engulfed, it suffers the damage indicated in the Steam Quasi-Elemental Engulfing Steam Table. The steam quasi-elemental automatically damages creatures it has engulfed as a free action. It can act normally in a round - including making a full attack - and continue to damage opponents it already covers. The save DC is Strength-based. [B]Steamburn (Ex):[/B] A steam quasi-elemental can change the temperature of its body once per round as a free action, allowing it to scald or freeze anything in contact with it. The quasi-elemental's slam attack deals bludgeoning damage plus cold or fire damage. Creatures hitting a steam quasi-elemental with natural weapons or unarmed attacks take cold or fire damage as though hit by the elemental's attack. A steam quasi-elemental can choose to lower its steamburn damage to that of a smaller quasi-elemental or become a "room-temperature" steam that does not inflict fire or cold damage. [B]Steamy Form (Ex):[/B] Steam quasi-elementals exist in a state between liquid and gas. The quasi-elemental can flow through cracks of any size but can not pass through solid matter. It can not manipulate material objects, but can cast spells and benefit from natural armor. Steam quasi-elementals can fly through the air in the form of a cloud of vapor. Unlike gaseous creatures, steam quasi-elementals can enter water or other liquids and swim. An underwater steam quasi-elemental resembles a boiling mass of bubbles. Steam quasi-elementals do not need to breathe and are immune to attacks involving breathing. Discerning a steam quasi-elemental from natural mist or boiling liquid requires a DC 15 Spot check. Steam quasi-elementals attempting to hide while surrounded by mist, smoke, other gases, fumeroles and geysers or when immersed in boiling liquid gain a +20 bonus to their Hide checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top