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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 7122061" data-attributes="member: 57383"><p>Isn't "engulfing their opponents and keeping them surrounded until they die" somewhat redundant? "engulfing their opponents until they die" seems ample.</p><p></p><p>There's a bigger problem with the tactics, or rather the monster itself.</p><p></p><p>Our current draft has Steam Quasis do a lot more damage with their slams than by engulfing, especially against a few opponents. For example, a Steam Monolith can in principle do 20d6+26 to a single opponent with its two slams but only 4d6 with engulfing steam. Not to mention that the 4d6 damage is entirely fire or cold, so 15 points of energy resistance would block it entirely.</p><p></p><p>As a result, for some opponents it's a lot safer fighting a Steam quasi from inside it!</p><p></p><p>Come to think of it, didn't we have a similar problem with the Radiance Quasis beam damage?</p><p></p><p>Increasing the engulfing damage should fix that.</p><p></p><p>The original monsters' engulfing attack did the same damage as its physical attack. That would seem the way to go.</p><p></p><p>Boosting the Engulfing Steam damage to more-or-less the same as the [individual] slam damage would result in something like:</p><p></p><p><strong>Steam Quasi-Elemental Engulfing Steam Table</strong></p><p>[TABLE="class: cms_table, width: 320"]</p><p>[TR]</p><p>[TD]<strong>Size of Steam</strong></p><p><strong>Quasi-Elemental</strong>[/TD]</p><p>[TD]<strong>Steam Damage</strong></p><p><strong>(Cold or Fire)</strong>[/TD]</p><p>[TD]<strong>Save</strong></p><p><strong>DC</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Small</p><p>Medium</p><p>Large</p><p>Huge</p><p>Greater</p><p>Elder</p><p>Monolith[/TD]</p><p>[TD]1d8</p><p>2d6</p><p>4d6</p><p>7d6</p><p>6d8</p><p>8d6</p><p>14d6[/TD]</p><p>[TD]11</p><p>12</p><p>17</p><p>22</p><p>26</p><p>30</p><p>41[/TD]</p><p>[/TR]</p><p>[/TABLE]</p></blockquote><p></p>
[QUOTE="Cleon, post: 7122061, member: 57383"] Isn't "engulfing their opponents and keeping them surrounded until they die" somewhat redundant? "engulfing their opponents until they die" seems ample. There's a bigger problem with the tactics, or rather the monster itself. Our current draft has Steam Quasis do a lot more damage with their slams than by engulfing, especially against a few opponents. For example, a Steam Monolith can in principle do 20d6+26 to a single opponent with its two slams but only 4d6 with engulfing steam. Not to mention that the 4d6 damage is entirely fire or cold, so 15 points of energy resistance would block it entirely. As a result, for some opponents it's a lot safer fighting a Steam quasi from inside it! Come to think of it, didn't we have a similar problem with the Radiance Quasis beam damage? Increasing the engulfing damage should fix that. The original monsters' engulfing attack did the same damage as its physical attack. That would seem the way to go. Boosting the Engulfing Steam damage to more-or-less the same as the [individual] slam damage would result in something like: [B]Steam Quasi-Elemental Engulfing Steam Table[/B] [TABLE="class: cms_table, width: 320"] [TR] [TD][B]Size of Steam Quasi-Elemental[/B][/TD] [TD][B]Steam Damage (Cold or Fire)[/B][/TD] [TD][B]Save DC[/B][/TD] [/TR] [TR] [TD]Small Medium Large Huge Greater Elder Monolith[/TD] [TD]1d8 2d6 4d6 7d6 6d8 8d6 14d6[/TD] [TD]11 12 17 22 26 30 41[/TD] [/TR] [/TABLE] [/QUOTE]
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