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<blockquote data-quote="Cleon" data-source="post: 7174153" data-attributes="member: 57383"><p>We've still got a few mechanical odds & ends to sort out, namely:</p><p></p><p></p><p></p><p>Let's see.</p><p></p><p>Immunity to cold</p><p></p><p>Resistance to fire (use same numbers as the Lightning Quasi? i.e. 5 for Small/Medium, 10 for Large/Huge, 20 for Greater/Elder and 30 for Monolith?)</p><p></p><p><strong>Protection from Weather & Water (Ex):</strong> A steam quasi-elemental never suffers harmful effects from bad weather, water-based attacks, or spells with the Water descriptor.</p><p></p><p><strong>Conducting Body (Ex):</strong> Any creature that is being grappled or engulfed by a steam quasi-elemental when it takes electricity damage must also succeed at a Fortitude saving throw (using the DC of the attack or DC 15 if none is given) or suffer half damage from the attack. The creature takes no damage if they save. Steam quasi-elementals themselves take damage normally from electrical attacks.</p><p></p><p></p><p></p><p>Let's see…</p><p></p><p>Steam quasi-elementals inhabit the Quasi-Elemental Plane of Steam, which is formed from the junction of the Positive Energy Plane and the Elemental Plane of Water. They are said to influence or control almost every living being on their home plane and desire to extend this mastery to their neighboring planes.</p><p></p><p>Steam quasi-elementals are almost invisibly in a steamy environment such as the Plane of Steam. When visibly, their vaporous bodies resemble a ghostly water elemental. They fly and swim with equal faculty. On their rare visits to the Prime Material Plane they are only found in places where the air is constantly filled with water vapor, such as the base of a waterfall.</p><p></p><p>The vaporous bodies of steam quasi-elementals lack the ability to manipulate objects, so they strive to manipulate other creatures instead. They expend great effort spying on the inhabitants of their plane and its neighbors in a perpetual quest for control. The more powerful steam quasi-elementals run spy networks of their weaker and less intelligent brethren, and many of them keep slaves to work with material objects on their behalf. Steam quasi-elementals are as aggressive as they're manipulative and have no hesitancy about attacking creatures that interfere with their plans or refuse to cooperate. They prefer to enslave intruders than kill them, however.</p><p></p><p> These elementals feed by absorbing gases and vapors. In rare circumstances a steam quasi-elemental reproduces by absorbing a vast amount of vapor and splitting off an offspring.</p><p></p><p>A steam quasi-elemental has the same height and weight as an air elemental of the same size.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7174153, member: 57383"] We've still got a few mechanical odds & ends to sort out, namely: Let's see. Immunity to cold Resistance to fire (use same numbers as the Lightning Quasi? i.e. 5 for Small/Medium, 10 for Large/Huge, 20 for Greater/Elder and 30 for Monolith?) [B]Protection from Weather & Water (Ex):[/B] A steam quasi-elemental never suffers harmful effects from bad weather, water-based attacks, or spells with the Water descriptor. [B]Conducting Body (Ex):[/B] Any creature that is being grappled or engulfed by a steam quasi-elemental when it takes electricity damage must also succeed at a Fortitude saving throw (using the DC of the attack or DC 15 if none is given) or suffer half damage from the attack. The creature takes no damage if they save. Steam quasi-elementals themselves take damage normally from electrical attacks. Let's see… Steam quasi-elementals inhabit the Quasi-Elemental Plane of Steam, which is formed from the junction of the Positive Energy Plane and the Elemental Plane of Water. They are said to influence or control almost every living being on their home plane and desire to extend this mastery to their neighboring planes. Steam quasi-elementals are almost invisibly in a steamy environment such as the Plane of Steam. When visibly, their vaporous bodies resemble a ghostly water elemental. They fly and swim with equal faculty. On their rare visits to the Prime Material Plane they are only found in places where the air is constantly filled with water vapor, such as the base of a waterfall. The vaporous bodies of steam quasi-elementals lack the ability to manipulate objects, so they strive to manipulate other creatures instead. They expend great effort spying on the inhabitants of their plane and its neighbors in a perpetual quest for control. The more powerful steam quasi-elementals run spy networks of their weaker and less intelligent brethren, and many of them keep slaves to work with material objects on their behalf. Steam quasi-elementals are as aggressive as they're manipulative and have no hesitancy about attacking creatures that interfere with their plans or refuse to cooperate. They prefer to enslave intruders than kill them, however. These elementals feed by absorbing gases and vapors. In rare circumstances a steam quasi-elemental reproduces by absorbing a vast amount of vapor and splitting off an offspring. A steam quasi-elemental has the same height and weight as an air elemental of the same size. [/QUOTE]
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