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Converting Planescape monsters
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<blockquote data-quote="freyar" data-source="post: 7295533" data-attributes="member: 40227"><p>OK, I'll go along with the increasing Dex plus deflection bonus.</p><p></p><p>I'm also amenable to your proposed "Living Figment Construct" SQ.</p><p></p><p>I meant to include the standard 24 hour disclaimer but forgot. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /> I like most of your suggestions, including getting rid of illusory damage, but I'd rather just have them turn real instead of turning into shadow illusions. Less bookkeeping, I think. So something like this:</p><p></p><p>Demand Credence (Su): The first time an astral figment attacks a given opponent, that opponent must make a DC X Will save. On a failure, that opponent's belief gives the astral figment a real form with all the statistics given above for Y hours. For this duration, the astral figment is not an illusion and can interact with and attack all creatures and objects normally. The save DC is Cha-based and includes a +Z racial bonus. If the opponent succeeds on its Will save, it is immune to that astral figment's Demand Credence ability for 24 hours.</p><p></p><p>Illusory Form (Ex): Astral figments normally take an illusory form, though they can gain a real form through their Demand Credence special attack (see above).</p><p></p><p>The illusory form functions as the spell programmed image with the following exceptions. Astral figments are permanent and capable of self-directed action and intelligible speech. The illusory form has AC equal to 10 plus the size modifier and Dex modifier (X, Y, and Z for typical Small, Medium, and Large specimens). Successful attacks against the astral figment deal hp damage as usual, and the astral figments are destroyed when they reach zero hp.</p><p></p><p>I wonder if we should also limit the number of opponents an astral figment can use Demand Credence on each day though. The racial bonus was to compensate for not demanding credence from everyone.</p></blockquote><p></p>
[QUOTE="freyar, post: 7295533, member: 40227"] OK, I'll go along with the increasing Dex plus deflection bonus. I'm also amenable to your proposed "Living Figment Construct" SQ. I meant to include the standard 24 hour disclaimer but forgot. :o I like most of your suggestions, including getting rid of illusory damage, but I'd rather just have them turn real instead of turning into shadow illusions. Less bookkeeping, I think. So something like this: Demand Credence (Su): The first time an astral figment attacks a given opponent, that opponent must make a DC X Will save. On a failure, that opponent's belief gives the astral figment a real form with all the statistics given above for Y hours. For this duration, the astral figment is not an illusion and can interact with and attack all creatures and objects normally. The save DC is Cha-based and includes a +Z racial bonus. If the opponent succeeds on its Will save, it is immune to that astral figment's Demand Credence ability for 24 hours. Illusory Form (Ex): Astral figments normally take an illusory form, though they can gain a real form through their Demand Credence special attack (see above). The illusory form functions as the spell programmed image with the following exceptions. Astral figments are permanent and capable of self-directed action and intelligible speech. The illusory form has AC equal to 10 plus the size modifier and Dex modifier (X, Y, and Z for typical Small, Medium, and Large specimens). Successful attacks against the astral figment deal hp damage as usual, and the astral figments are destroyed when they reach zero hp. I wonder if we should also limit the number of opponents an astral figment can use Demand Credence on each day though. The racial bonus was to compensate for not demanding credence from everyone. [/QUOTE]
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