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Converting Planescape monsters
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<blockquote data-quote="Cleon" data-source="post: 7496941" data-attributes="member: 57383"><p>I'd make the spell resistance higher than that. A 5 isn't terribly effective.</p><p></p><p>Let's see, of the SRD Magic Item list's wondrous items & artifacts a <em>mantle of spell resistance</em> grants SR 21, <em>robes of the magi</em> SR 18, a scarab of protection SR 20, a <em>staff of the magi</em> grants SR 23 and the <em>shield of the sun</em> SR 15.</p><p></p><p>I'd go for somewhere in the SR 15 to SR 20 range. The original MR 25% is equivalent to SR 17 in 1E AD&D. Of course, this is a 2E encounter so presumably it uses the "flat" MR of that system which wasn't affected by caster level.</p><p></p><p>Rather than a HD limit, I'd prefer a number and size limit like the spell <em>animate object</em>:</p><p></p><p></p><p></p><p>Something like:</p><p></p><p>As an at-will standard action, the cloak's wearer can conjure four Small astral figments or an equivalent number of larger figments. A Medium astral figment counts as two Small figments and a Large astral figment as four. A maximum of twelve Small astral figments (or equivalent larger ones) can be in existence at any one time. The wearer can dismiss any number of figments as a free action.</p><p></p><p>For the insanity bit, I would add a few provisos:</p><p></p><p>Unfortunately, the wearer becomes permanently insane as per the spell <em>insanity</em> as soon as they put on the cloak (in campaigns using sanity rules, treat the character as having -10 sanity points). This insanity cannot be cured or limited as long as the cloak is worn.</p><p></p><p>I'm also tempted to add:</p><p></p><p>The <em>cloak of figments</em> can only be removed if its wearer is dead or unconscious, in other circumstances the cloak becomes insubstantial to prevent its removal.</p></blockquote><p></p>
[QUOTE="Cleon, post: 7496941, member: 57383"] I'd make the spell resistance higher than that. A 5 isn't terribly effective. Let's see, of the SRD Magic Item list's wondrous items & artifacts a [I]mantle of spell resistance[/I] grants SR 21, [I]robes of the magi[/I] SR 18, a scarab of protection SR 20, a [I]staff of the magi[/I] grants SR 23 and the [I]shield of the sun[/I] SR 15. I'd go for somewhere in the SR 15 to SR 20 range. The original MR 25% is equivalent to SR 17 in 1E AD&D. Of course, this is a 2E encounter so presumably it uses the "flat" MR of that system which wasn't affected by caster level. Rather than a HD limit, I'd prefer a number and size limit like the spell [I]animate object[/I]: Something like: As an at-will standard action, the cloak's wearer can conjure four Small astral figments or an equivalent number of larger figments. A Medium astral figment counts as two Small figments and a Large astral figment as four. A maximum of twelve Small astral figments (or equivalent larger ones) can be in existence at any one time. The wearer can dismiss any number of figments as a free action. For the insanity bit, I would add a few provisos: Unfortunately, the wearer becomes permanently insane as per the spell [I]insanity[/I] as soon as they put on the cloak (in campaigns using sanity rules, treat the character as having -10 sanity points). This insanity cannot be cured or limited as long as the cloak is worn. I'm also tempted to add: The [I]cloak of figments[/I] can only be removed if its wearer is dead or unconscious, in other circumstances the cloak becomes insubstantial to prevent its removal. [/QUOTE]
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