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Converting Planescape monsters
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<blockquote data-quote="Oryan77" data-source="post: 7567523" data-attributes="member: 18701"><p>Well, maybe this could help kick start things? I did not write this up. I believe I pulled this from an old WotC conversion thread back in the 3.5 days. I only have the mechanical effects and this was sort of my cliff notes version that I used years ago when I ran some of these guys in an encounter. I don't know how accurate this draft is, but here you go...</p><p></p><p><span style="font-size: 18px">Reave</span></p><p>Medium Monstrous Humanoid [Extraplanar]</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +0</p><p>Speed: 20 ft. (4 squares)</p><p>Armor Class: 19 (+2 NA, +7 Half-Plate), touch 10, flat-footed 19</p><p>Base Attack/Grapple: +2/+5</p><p>Attack: Longsword +3 melee (1d8+3/19–20)</p><p>Full Attack: Longsword +3 melee (1d8+3/19–20) and 3 Short Swords +3/+3/+3 melee (1d6+3/19–20), or Halberd +3 melee (1d10+3/x3) and 2 Short Swords +3/+3 melee (1d6+3/19–20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: darkvision 60 ft., low-light vision, Odd Symmetry, Astral Fading</p><p>Saves: Fort +2, Ref +3, Will +3</p><p>Abilities: Str 17, Dex 11, Con 15, Int 8, Wis 11, Cha 9</p><p>Skills: Listen +2, Spot +5</p><p>Feats: Multiweapon Fighting</p><p>Environment: ?</p><p>Organization: ?</p><p>Challenge Rating: 2</p><p>Treasure: Standard</p><p>Alignment: Usually Lawful Evil</p><p>Advancement: ?</p><p>Level Adjustment: ?</p><p></p><p></p><p>Odd Symmetry (Ex): Cannot be flanked due to odd body symmetry.</p><p></p><p>Astral Fading (Ex): Full round action, can shift to the Astral Plane for 6 rounds. Can shift back to original location 100 yards away from original position as a full round action. The Reave is aware of what happens while in the Astral and gains the incorporeal type.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 7567523, member: 18701"] Well, maybe this could help kick start things? I did not write this up. I believe I pulled this from an old WotC conversion thread back in the 3.5 days. I only have the mechanical effects and this was sort of my cliff notes version that I used years ago when I ran some of these guys in an encounter. I don't know how accurate this draft is, but here you go... [SIZE=5]Reave[/SIZE] Medium Monstrous Humanoid [Extraplanar] Hit Dice: 2d8+4 (13 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 19 (+2 NA, +7 Half-Plate), touch 10, flat-footed 19 Base Attack/Grapple: +2/+5 Attack: Longsword +3 melee (1d8+3/19–20) Full Attack: Longsword +3 melee (1d8+3/19–20) and 3 Short Swords +3/+3/+3 melee (1d6+3/19–20), or Halberd +3 melee (1d10+3/x3) and 2 Short Swords +3/+3 melee (1d6+3/19–20) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: darkvision 60 ft., low-light vision, Odd Symmetry, Astral Fading Saves: Fort +2, Ref +3, Will +3 Abilities: Str 17, Dex 11, Con 15, Int 8, Wis 11, Cha 9 Skills: Listen +2, Spot +5 Feats: Multiweapon Fighting Environment: ? Organization: ? Challenge Rating: 2 Treasure: Standard Alignment: Usually Lawful Evil Advancement: ? Level Adjustment: ? Odd Symmetry (Ex): Cannot be flanked due to odd body symmetry. Astral Fading (Ex): Full round action, can shift to the Astral Plane for 6 rounds. Can shift back to original location 100 yards away from original position as a full round action. The Reave is aware of what happens while in the Astral and gains the incorporeal type. [/QUOTE]
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