Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 7599881" data-attributes="member: 57383"><p><strong>Reave Working Draft</strong></p><p><strong></strong></p><p><strong><span style="font-size: 26px">Reave</span></strong></p><p>Medium Monstrous Humanoid (Extraplanar)</p><p><strong>Hit</strong> <strong>Dice:</strong> 2d8+8 (17 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 20 ft. (4 squares); base speed 30 ft.</p><p><strong>Armor</strong> <strong>Class:</strong> 18 (+1 Dex, +2 natural, +5 breastplate), touch 11, flat-footed 17</p><p><strong>Base</strong> <strong>Attack/Grapple:</strong> +2/+4</p><p><strong>Attack:</strong> Halberd +5 melee (1d10+3/×3); or heavy flail +5 melee (1d10+3/19-20); or javelin +3 ranged (1d6+2)</p><p><strong>Full Attack:</strong> Halberd +5 melee (1d10+3/×3) and heavy flail +5 melee (1d10+3/19-20); or 2 javelins +3 ranged (1d6+2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special</strong> <strong>Attacks:</strong> Superior multi-weapon fighting</p><p><strong>Special</strong> <strong>Qualities:</strong> All-around vision, archery disability, astral fading</p><p><strong>Saves:</strong> Fort +4, Ref +4, Will +3</p><p><strong>Abilities:</strong> Str 15, Dex 13, Con 18, Int 11, Wis 10, Cha 10</p><p><strong>Skills:</strong> Intimidate +4, Listen +4, Search +4, Spot +6</p><p><strong>Feats:</strong> Multiweapon Fightingᴮ, Power Attack</p><p><strong>Environment:</strong> Infernal Battlefield of Acheron</p><p><strong>Organization:</strong> Squad (3–5 plus 50% chance of 1st-3rd level sergeant), or patrol (5–8 plus 1d3 1st-3rd level sergeants and 1 4th-6th level champion), or band (10–24 plus 1 1st-3rd level sergeant per 5 adults, 1d2 4th-6th level champions, 1 5th-8th level guide and 1 7th-8th level war leader)</p><p><strong>Challenge</strong> <strong>Rating:</strong> 2</p><p><strong>Treasure:</strong> Standard</p><p><strong>Alignment:</strong> Always Lawful Evil</p><p><strong>Advancement:</strong> By character class (favored class: fighter)</p><p><strong>Level</strong> <strong>Adjustment:</strong> —</p><p></p><p><em>An armored warrior almost seven feet tall. It is shaped roughly like a man apart from its four arms, the extra pair set behind where a human's shoulders are. The eyeslit on the creature's helmet half-encircles its head to accommodate four eyes that span the front of its face. The few gaps in its clothing and armor reveal leathery skin with a pebbly texture.</em></p><p></p><p>Reaves are ruthless and highly disciplined mercenaries based on the lower plane of Acheron, although they actually originated from some unknown Prime Material Plane they were recruited from over a millenium ago.</p><p></p><p>Reaves have a taboo against showing their faces – even to another reave – and consider themselves oathbound to hunt down and kill anyone who sees it. On the rare occasions they do not wear a helmet they conceal their face with a cowl. A reave's face resembles a heavy-featured human with four wide-set eyes and elaborate bony ridges instead of hair.</p><p></p><p>Reaves consider their word to be sacred, and will never break an oath they've sworn. Their iron discipline and respect for their oath is necessary to restrain their love of violence, for reaves are incredibly bloodthirsty. Reaves have been known to start wars just because they did not have a job to keep them occupied. Reaves will work for anyone so long as there's fighting involved and the pay's acceptable. It does not matter to them whether they're performing atrocities for a demon lord or being bodyguards a deva.</p><p></p><p>A company of reaves is organized as a military unit led by a <em>war leader</em> who will be the strongest warrior among the male reaves. The most powerful female is the band's <em>guide</em>, who decides on strategy – whether the group will go raiding or serve someone, and if the latter under what contract. Particularly strong reaves have the rank of <em>champion</em> beneath these two leaders.</p><p></p><p>These creatures have a strict code of honor based on ritual challenges and the chain of command within the reave's band. They will quickly respond to any insult, even if its imaginary, usually through the medium of violence. They have a very legalistic approach to "honor" and will exploit any loophole they can find that will not break an oath, if only on a technicality. It is possible to resolve an encounter with a group of reaves by challenging their leader or champion to a duel, although such challenges should be very carefully worded.</p><p></p><p>Reaves do not possess darkvision. They stand between 6 and 7 feet fall and usually weighs from 200 to 300 pounds. Reaves speak Abyssal, Common and Infernal.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>In general, reaves are highly disciplined combatants, They prefer to use astral fading to make well-coordinated "hit and run" attacks, closing quickly to unleash their usually superior melee ability upon their enemies. Reaves seize any tactical advantage they see and often make flanking attacks and ambushes from behind. Mercenaries to the core, reaves may astral fade away if the battle becomes unprofitable.</p><p></p><p><strong>All-Around</strong> <strong>Vision</strong> <strong>(Ex):</strong> Reaves are exceptionally alert. Their four eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked.</p><p></p><p><strong>Archery Disability (Ex):</strong> The peculiar arrangement and musculature of a reave's arms prevents them from using any kind of bow (long, short, composite etc.). They can use other types of missile weapons such as crossbows and slings but suffer a –4 penalty to ranged attack rolls with them. Reaves can use thrown weapons like javelins without penalty.</p><p></p><p><strong>Astral Fading (Su):</strong> A reave can shift from its current plane to the Astral Plane as a full-round action, and shift back again as a swift action. The astral transition takes an entire round to perform, during which time the reave gains the incorporeality subtype. The transitioning reave can perform actions normally during the round but cannot attack creatures on either plane, so it usually uses the time to prepare for combat (drinking potions, casting personal spells, moving to a more advantageous position, <em>et cetera</em>). A fading reave can remain in the Astral Plane for 1d6 rounds (not including the 2 rounds it spends transitioning) at the end of which it must shift back to the plane it faded from, returning to a position of their choosing within 300 feet of the position it faded at. A reave carries its equipment along when it fades into the Astral Plane but is unable to transport other creatures. The ability is otherwise identical with <em>plane shift</em> (caster level 15th).</p><p></p><p><strong>Superior Multi-Weapon Fighting (Ex):</strong> In combination with its natural abilities, a reave's Multiweapon Fighting feat allows it to make melee attacks with all its arms at no penalty. A reave can simultaneously wield two two-handed melee weapons, a single two-handed melee weapon and one or two one-handed melee weapons or up to four one-handed melee weapons. It can also use one or two shields instead of one-handed weapons, although it can't dual-wield shields with a two-handed weapon since the two shields must be in a left hand and right hand. If a reave wields two shields it uses the statistics of the heaviest shield adjusted by a +2 to shield bonus, –2 to armor check penalty and +10% to arcane spell failure chance.</p><p></p><p>A reave can use two ranged weapons at the same time, one with its left arms and one with its right arms.</p><p></p><p><strong><span style="color: rgb(84, 172, 210)">Skill Note:</span></strong><span style="color: rgb(84, 172, 210)"> skill ranks of Intimidate 4, Listen 4, Spot 2 </span></p></blockquote><p></p>
[QUOTE="Cleon, post: 7599881, member: 57383"] [B]Reave Working Draft [SIZE=7]Reave[/SIZE][/B] Medium Monstrous Humanoid (Extraplanar) [B]Hit[/B] [B]Dice:[/B] 2d8+8 (17 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 20 ft. (4 squares); base speed 30 ft. [B]Armor[/B] [B]Class:[/B] 18 (+1 Dex, +2 natural, +5 breastplate), touch 11, flat-footed 17 [B]Base[/B] [B]Attack/Grapple:[/B] +2/+4 [B]Attack:[/B] Halberd +5 melee (1d10+3/×3); or heavy flail +5 melee (1d10+3/19-20); or javelin +3 ranged (1d6+2) [B]Full Attack:[/B] Halberd +5 melee (1d10+3/×3) and heavy flail +5 melee (1d10+3/19-20); or 2 javelins +3 ranged (1d6+2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special[/B] [B]Attacks:[/B] Superior multi-weapon fighting [B]Special[/B] [B]Qualities:[/B] All-around vision, archery disability, astral fading [B]Saves:[/B] Fort +4, Ref +4, Will +3 [B]Abilities:[/B] Str 15, Dex 13, Con 18, Int 11, Wis 10, Cha 10 [B]Skills:[/B] Intimidate +4, Listen +4, Search +4, Spot +6 [B]Feats:[/B] Multiweapon Fightingᴮ, Power Attack [B]Environment:[/B] Infernal Battlefield of Acheron [B]Organization:[/B] Squad (3–5 plus 50% chance of 1st-3rd level sergeant), or patrol (5–8 plus 1d3 1st-3rd level sergeants and 1 4th-6th level champion), or band (10–24 plus 1 1st-3rd level sergeant per 5 adults, 1d2 4th-6th level champions, 1 5th-8th level guide and 1 7th-8th level war leader) [B]Challenge[/B] [B]Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always Lawful Evil [B]Advancement:[/B] By character class (favored class: fighter) [B]Level[/B] [B]Adjustment:[/B] — [I]An armored warrior almost seven feet tall. It is shaped roughly like a man apart from its four arms, the extra pair set behind where a human's shoulders are. The eyeslit on the creature's helmet half-encircles its head to accommodate four eyes that span the front of its face. The few gaps in its clothing and armor reveal leathery skin with a pebbly texture.[/I] Reaves are ruthless and highly disciplined mercenaries based on the lower plane of Acheron, although they actually originated from some unknown Prime Material Plane they were recruited from over a millenium ago. Reaves have a taboo against showing their faces – even to another reave – and consider themselves oathbound to hunt down and kill anyone who sees it. On the rare occasions they do not wear a helmet they conceal their face with a cowl. A reave's face resembles a heavy-featured human with four wide-set eyes and elaborate bony ridges instead of hair. Reaves consider their word to be sacred, and will never break an oath they've sworn. Their iron discipline and respect for their oath is necessary to restrain their love of violence, for reaves are incredibly bloodthirsty. Reaves have been known to start wars just because they did not have a job to keep them occupied. Reaves will work for anyone so long as there's fighting involved and the pay's acceptable. It does not matter to them whether they're performing atrocities for a demon lord or being bodyguards a deva. A company of reaves is organized as a military unit led by a [I]war leader[/I] who will be the strongest warrior among the male reaves. The most powerful female is the band's [I]guide[/I], who decides on strategy – whether the group will go raiding or serve someone, and if the latter under what contract. Particularly strong reaves have the rank of [I]champion[/I] beneath these two leaders. These creatures have a strict code of honor based on ritual challenges and the chain of command within the reave's band. They will quickly respond to any insult, even if its imaginary, usually through the medium of violence. They have a very legalistic approach to "honor" and will exploit any loophole they can find that will not break an oath, if only on a technicality. It is possible to resolve an encounter with a group of reaves by challenging their leader or champion to a duel, although such challenges should be very carefully worded. Reaves do not possess darkvision. They stand between 6 and 7 feet fall and usually weighs from 200 to 300 pounds. Reaves speak Abyssal, Common and Infernal. [B][SIZE=5]Combat[/SIZE][/B] In general, reaves are highly disciplined combatants, They prefer to use astral fading to make well-coordinated "hit and run" attacks, closing quickly to unleash their usually superior melee ability upon their enemies. Reaves seize any tactical advantage they see and often make flanking attacks and ambushes from behind. Mercenaries to the core, reaves may astral fade away if the battle becomes unprofitable. [B]All-Around[/B] [B]Vision[/B] [B](Ex):[/B] Reaves are exceptionally alert. Their four eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked. [B]Archery Disability (Ex):[/B] The peculiar arrangement and musculature of a reave's arms prevents them from using any kind of bow (long, short, composite etc.). They can use other types of missile weapons such as crossbows and slings but suffer a –4 penalty to ranged attack rolls with them. Reaves can use thrown weapons like javelins without penalty. [B]Astral Fading (Su):[/B] A reave can shift from its current plane to the Astral Plane as a full-round action, and shift back again as a swift action. The astral transition takes an entire round to perform, during which time the reave gains the incorporeality subtype. The transitioning reave can perform actions normally during the round but cannot attack creatures on either plane, so it usually uses the time to prepare for combat (drinking potions, casting personal spells, moving to a more advantageous position, [I]et cetera[/I]). A fading reave can remain in the Astral Plane for 1d6 rounds (not including the 2 rounds it spends transitioning) at the end of which it must shift back to the plane it faded from, returning to a position of their choosing within 300 feet of the position it faded at. A reave carries its equipment along when it fades into the Astral Plane but is unable to transport other creatures. The ability is otherwise identical with [I]plane shift[/I] (caster level 15th). [B]Superior Multi-Weapon Fighting (Ex):[/B] In combination with its natural abilities, a reave's Multiweapon Fighting feat allows it to make melee attacks with all its arms at no penalty. A reave can simultaneously wield two two-handed melee weapons, a single two-handed melee weapon and one or two one-handed melee weapons or up to four one-handed melee weapons. It can also use one or two shields instead of one-handed weapons, although it can't dual-wield shields with a two-handed weapon since the two shields must be in a left hand and right hand. If a reave wields two shields it uses the statistics of the heaviest shield adjusted by a +2 to shield bonus, –2 to armor check penalty and +10% to arcane spell failure chance. A reave can use two ranged weapons at the same time, one with its left arms and one with its right arms. [B][COLOR=rgb(84, 172, 210)]Skill Note:[/COLOR][/B][COLOR=rgb(84, 172, 210)] skill ranks of Intimidate 4, Listen 4, Spot 2 [/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top