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Converting Planescape monsters
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<blockquote data-quote="Oryan77" data-source="post: 8832208" data-attributes="member: 18701"><p>It's kind of strange because Modronoids are given their own stats, but the descriptions for how they are created sound more like a template (modron) being added to a humanoid. For example, the npc ally named Xaldra ends up appearing as a Modronoid (pg 56). The PCs clearly recognize it as Xaldra covered in metal plates with bladed arms. When it dies, the metal parts fade away (Modrons vanish back to Mechanus when killed) and Xaldra's mutilated body is all that remains.</p><p></p><p>The Modronoid stats on pg 59 are identical to the Modronoid Xaldra. So it seems like the humanoid parts are just visually distinct, but the stats are all the same. I suppose this would still be a living construct?</p><p></p><p>Like you pointed out, the Valran Stonefist Modronoid on pg 109 keeps his wizard spell casting, but has the decaton spell-like abilities. Would the Hierarch Modrons use a Modronoid/humanoid template to gain any existing spellcasting abilities, lose the modron spellcasting, and keep the modron spell-like abilities?</p></blockquote><p></p>
[QUOTE="Oryan77, post: 8832208, member: 18701"] It's kind of strange because Modronoids are given their own stats, but the descriptions for how they are created sound more like a template (modron) being added to a humanoid. For example, the npc ally named Xaldra ends up appearing as a Modronoid (pg 56). The PCs clearly recognize it as Xaldra covered in metal plates with bladed arms. When it dies, the metal parts fade away (Modrons vanish back to Mechanus when killed) and Xaldra's mutilated body is all that remains. The Modronoid stats on pg 59 are identical to the Modronoid Xaldra. So it seems like the humanoid parts are just visually distinct, but the stats are all the same. I suppose this would still be a living construct? Like you pointed out, the Valran Stonefist Modronoid on pg 109 keeps his wizard spell casting, but has the decaton spell-like abilities. Would the Hierarch Modrons use a Modronoid/humanoid template to gain any existing spellcasting abilities, lose the modron spellcasting, and keep the modron spell-like abilities? [/QUOTE]
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