Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 9241815" data-attributes="member: 57383"><p>Updating the <strong><a href="https://www.enworld.org/posts/8905717" target="_blank">Modronoid Working Draft</a></strong>.</p><p></p><p></p><p></p><p>Better check what skills Base Modrons have in Third Edition first.</p><p></p><p>Let's see, in the 3.5 <em>Dragon #354</em> their skills are:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Monodrones have Craft (any one) +1, Listen +2, Spot +2.</p> <p style="margin-left: 20px">Duodrones have Craft (any one) +1, Listen +3, Spot +3.</p> <p style="margin-left: 20px">Tridrones have Listen +3, Search +8, Spot +10, Survival +5.</p> <p style="margin-left: 20px">Quadrones have Craft (any one) +6, Diplomacy +2, Knowledge (any two) +6, Listen +12, Sense Motive +11, Spot +12.</p> <p style="margin-left: 20px">Pentadrones have Gather Information +4, Hide +11, Knowledge (any one) +9, Listen +12, Search +11, Spot +16, Survival +11, Tumble +8.</p> <p style="margin-left: 20px"></p><p>The earlier 3.0 <em>Wizards of the Coast</em> versions are:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Monodrones have Hide, +4, Listen +2, Spot +2.</p> <p style="margin-left: 20px">Duodrones have Diplomacy +3, Hide +4, Listen +5, Spot +5.</p> <p style="margin-left: 20px">Tridrones have Diplomacy +5, Intuit Direction +4, Listen +8, Search +3, Sense Motive +4, Spot +8.</p> <p style="margin-left: 20px">Quadrones have Diplomacy +5, Intuit Direction +6, Knowledge (planes) +5, Listen +10, Search +10, Sense Motive +6, Spot +14.</p> <p style="margin-left: 20px">Pentadrones have Diplomacy +5, Intuit Direction +6, Knowledge (planes) +5, Listen +10, Search +10, Sense Motive +6, Spot +14.</p> <p style="margin-left: 20px"></p><p>Okay, so all of them have Listen and Spot as skills and when they have different ranks the Spot is higher than Listen.</p><p></p><p>So Listen 4 ranks plus Spot 5 ranks checks out, making:</p><p></p><p style="margin-left: 20px"><strong>Skills:</strong> Listen +4, Spot +5</p><p></p><p></p><p></p><p>The bonus feat is a temporary placeholder, I wasn't proposing to give them one.</p><p></p><p>It's easier leaving a "Bonusᴮ" in my 3E monster template document than remembering what the Unicode for "ᴮ" is every time I want to insert one.</p><p></p><p>Let's consider what Feats the 3E Modrons have.</p><p></p><p>The <em>Dragon #354</em> versions:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Monodrones have Dodge.</p> <p style="margin-left: 20px">Duodrones have Monkey Grip.</p> <p style="margin-left: 20px">Tridrones have Combat Reflexes, Multiweapon Fighting.</p> <p style="margin-left: 20px">Quadrones have Multiweapon Fighting, Weapon Focus (longbow).</p> <p style="margin-left: 20px">Pentadrones have Alertness, Blind-Fight, Combat Reflexes, Track.</p> <p style="margin-left: 20px"></p><p>The <em>Wizards of the Coast</em> versions:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px">Monodrones have Alertness.</p> <p style="margin-left: 20px">Duodrones have Alertness.</p> <p style="margin-left: 20px">Tridrones have Alertness.</p> <p style="margin-left: 20px">Quadrones have Alertness, Rapid Shot.</p> <p style="margin-left: 20px">Pentadrones have Alertness, Track.</p> <p style="margin-left: 20px"></p><p>Hmm… so none of the Base Modrons have any of the feats you proposed (Cleave, Power Attack, Iron Will).</p><p></p><p>That isn't much help!</p><p></p><p>The commonest feat among Base Modrons is Alertness, with six examples, all but one of which is for 3.0 incarnations of the creatures.</p><p></p><p>Next is Combat Reflexes, Multiweapon Fighting and Track, with two examples of each. All of them have problems.</p><ul> <li data-xf-list-type="ul">The Modronoid's Dexterity is too low for Combat Reflexes.</li> <li data-xf-list-type="ul">It doesn't have enough arms for Multiweapon Fighting.</li> <li data-xf-list-type="ul">Track is a Pentadrone-only feat that also doesn't "feel" right for a modronoid.</li> </ul><p>How about using your proposed feats and swapping one of them for Alertness? I'd go for Power Attack, as (a) that feat gets really overused, (b) the Modronoid's attack modifiers are pretty low so it'd likely just keep whiffing with its armblades, and (c) it can get hard to keep track of how many points of Power Attack each Modronoid in a mob of them is using, and (d) a lot of Modronoids are bonkers so would be unlikely to calculate how to Power Attack most efficiently..</p><p></p><p>Cleave is a lot easier to keep track of: the opponent just needs to hit.</p><p></p><p>Iron Will is good as it compensates for their pathetic Will save.</p><p></p><p>So that's be:</p><p></p><p style="margin-left: 20px"><strong>Feats:</strong> Alertness, Cleave, Iron Will</p><p></p><p>Which'd mean:</p><p></p><p style="margin-left: 20px"><strong>Saves:</strong> Fort +4, Ref +2, Will +3</p> <p style="margin-left: 20px"><strong>Skills:</strong> Listen +6, Spot +7</p><p></p><p>That works for me, what about you?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9241815, member: 57383"] Updating the [B][URL='https://www.enworld.org/posts/8905717']Modronoid Working Draft[/URL][/B]. Better check what skills Base Modrons have in Third Edition first. Let's see, in the 3.5 [i]Dragon #354[/i] their skills are: [indent] Monodrones have Craft (any one) +1, Listen +2, Spot +2. Duodrones have Craft (any one) +1, Listen +3, Spot +3. Tridrones have Listen +3, Search +8, Spot +10, Survival +5. Quadrones have Craft (any one) +6, Diplomacy +2, Knowledge (any two) +6, Listen +12, Sense Motive +11, Spot +12. Pentadrones have Gather Information +4, Hide +11, Knowledge (any one) +9, Listen +12, Search +11, Spot +16, Survival +11, Tumble +8. [/indent] The earlier 3.0 [i]Wizards of the Coast[/i] versions are: [indent] Monodrones have Hide, +4, Listen +2, Spot +2. Duodrones have Diplomacy +3, Hide +4, Listen +5, Spot +5. Tridrones have Diplomacy +5, Intuit Direction +4, Listen +8, Search +3, Sense Motive +4, Spot +8. Quadrones have Diplomacy +5, Intuit Direction +6, Knowledge (planes) +5, Listen +10, Search +10, Sense Motive +6, Spot +14. Pentadrones have Diplomacy +5, Intuit Direction +6, Knowledge (planes) +5, Listen +10, Search +10, Sense Motive +6, Spot +14. [/indent] Okay, so all of them have Listen and Spot as skills and when they have different ranks the Spot is higher than Listen. So Listen 4 ranks plus Spot 5 ranks checks out, making: [indent][b]Skills:[/b] Listen +4, Spot +5[/indent] The bonus feat is a temporary placeholder, I wasn't proposing to give them one. It's easier leaving a "Bonusᴮ" in my 3E monster template document than remembering what the Unicode for "ᴮ" is every time I want to insert one. Let's consider what Feats the 3E Modrons have. The [i]Dragon #354[/i] versions: [indent] Monodrones have Dodge. Duodrones have Monkey Grip. Tridrones have Combat Reflexes, Multiweapon Fighting. Quadrones have Multiweapon Fighting, Weapon Focus (longbow). Pentadrones have Alertness, Blind-Fight, Combat Reflexes, Track. [/indent] The [i]Wizards of the Coast[/i] versions: [indent] Monodrones have Alertness. Duodrones have Alertness. Tridrones have Alertness. Quadrones have Alertness, Rapid Shot. Pentadrones have Alertness, Track. [/indent] Hmm… so none of the Base Modrons have any of the feats you proposed (Cleave, Power Attack, Iron Will). That isn't much help! The commonest feat among Base Modrons is Alertness, with six examples, all but one of which is for 3.0 incarnations of the creatures. Next is Combat Reflexes, Multiweapon Fighting and Track, with two examples of each. All of them have problems. [list][*]The Modronoid's Dexterity is too low for Combat Reflexes. [*]It doesn't have enough arms for Multiweapon Fighting. [*]Track is a Pentadrone-only feat that also doesn't "feel" right for a modronoid. [/list] How about using your proposed feats and swapping one of them for Alertness? I'd go for Power Attack, as (a) that feat gets really overused, (b) the Modronoid's attack modifiers are pretty low so it'd likely just keep whiffing with its armblades, and (c) it can get hard to keep track of how many points of Power Attack each Modronoid in a mob of them is using, and (d) a lot of Modronoids are bonkers so would be unlikely to calculate how to Power Attack most efficiently.. Cleave is a lot easier to keep track of: the opponent just needs to hit. Iron Will is good as it compensates for their pathetic Will save. So that's be: [indent][b]Feats:[/b] Alertness, Cleave, Iron Will[/indent] Which'd mean: [indent][B]Saves:[/B] Fort +4, Ref +2, Will +3 [b]Skills:[/b] Listen +6, Spot +7[/indent] That works for me, what about you? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting Planescape monsters
Top