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<blockquote data-quote="Cleon" data-source="post: 9566550" data-attributes="member: 57383"><p><span style="font-size: 26px"><strong>Brainswapped Modronoid (Template)</strong></span></p><p><em>Description</em>.</p><p></p><p>Background.</p><p></p><p><span style="font-size: 22px"><strong>Creating a Brainswapped Modronoid</strong></span></p><p>"Brainswapped Modronoid" is an acquired template that can be added to any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid [<span style="color: magenta">with a base Will save of at least +#<strong>?</strong></span>] (referred to hereafter as the base creature) whose brain is implanted into the body of a modron (the host modron).</p><p></p><p>A brainswapped modronoid's abilities are primarily those of the host modron.</p><p></p><p><strong>Size and Type:</strong> Same as the host modron. The modronoid's size category must be [<span style="color: purple">larger<strong>?</strong></span>] [<span style="color: magenta">equal to or larger<strong>?</strong></span>] than the base creature.</p><p></p><p><strong>Hit Dice and Hit Points:</strong> A brainswapped modronoid has the construct hit dice of the host modron. If the base creature had more hit dice than the host modron, the brainswapped modronoid's hit dice are increased to match the base creature by adding levels from the base creature, much like multiclassing as the base creature and gaining the appropriate Hit Dice. These additional Hit Dice modify the modronoid's base attack bonus and base saving throw bonuses accordingly.</p><p></p><p><strong>Speed:</strong> Same as host modron.</p><p></p><p><strong>Armor Class:</strong> Same as host modron.</p><p></p><p><strong>Attack:</strong> Same as host modron.</p><p></p><p><strong>Full Attack:</strong> Same as host modron.</p><p></p><p><strong>Damage:</strong> Same as host modron.</p><p></p><p><strong>Special Attacks:</strong> A brainswapped modronoid retains the special attacks from the base creature's class levels plus the base creature's spell casting and spell-like abilities. It gains all the special attacks from the host modron's construct levels plus the host modron's spell-like abilities but is unable to use the host modron's spell casting ability.</p><p></p><p><strong>Special Qualities:</strong> A brainswapped modronoid has all the special qualities of the host modron and retains any special qualities from the base creature's class levels. It gains the following trait.</p><p></p><p><em>Modronoid Madness (Ex):</em> Modronoids use their Charisma modifier on Will saves instead of their Wisdom modifier and have immunity to insanity effects. A modronoid cannot be restored to sanity by any means short of a <em>miracle</em> or <em>wish</em> spell.</p><p></p><p>*The racial madness of the modronoids provides a –2 penalty to their Wisdom scores. A modronoid restored to sanity gains 2 points of Wisdom.</p><p></p><p><strong>Abilities:</strong> Brainswapped modronoids have the mental ability scores of the base creature with –2 to Wisdom due to their modronoid madness. They use the physical ability scores of the host modron.</p><p></p><p><strong>Skills:</strong> Brainswapped modronoids retain the skill ranks of the base creature. Skills are modified by their new ability scores.</p><p></p><p><strong>Feats:</strong> Same as base creature.</p><p></p><p><strong>Environment:</strong> Same as base creature.</p><p><strong>Organization:</strong> Solitary or command (1 plus 25–144 modronoids) [<span style="color: magenta"><strong>?</strong></span>]</p><p><strong>Challenge Rating:</strong> ???</p><p><strong>Treasure:</strong> Same as base creature.</p><p><strong>Alignment:</strong> Always chaotic (any). [<span style="color: magenta"><strong>?</strong></span>]</p><p><strong>Advancement:</strong> As host modron or by character class. [<span style="color: magenta"><strong>?</strong></span>]</p><p><strong>Level Adjustment:</strong> None.</p><p></p><p><span style="font-size: 22px"><strong>Sample Brainswapped Modronoid</strong></span></p><p>The following sample creature has gained the brainswapped modronoid template.</p><p></p><p><strong><span style="font-size: 26px">Valran Stonefist</span></strong></p><p><strong>Human male 13th level wizard brainswapped modronoid decaton</strong></p><p>Size Type</p><p><strong>Hit Dice:</strong> d+ ( hp)</p><p><strong>Initiative:</strong> +–</p><p><strong>Speed:</strong> ft. ( squares)</p><p><strong>Armor Class:</strong> 1 (+– size, Dex, + natural), touch 1, flat-footed 1</p><p><strong>Base Attack/Grapple:</strong> +/+</p><p><strong>Attack:</strong> X + melee (d+); or Z + ranged (d+)</p><p><strong>Full Attack:</strong> X + melee (d+) and Y + melee (d+); or Z + ranged (d+)</p><p><strong>Space/Reach</strong>: ft./ ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> —</p><p><strong>Saves:</strong> Fort +, Ref +, Will +</p><p><strong>Abilities:</strong> Str , Dex , Con , Int , Wis , Cha</p><p><strong>Skills:</strong> Skill</p><p><strong>Feats:</strong> Feat, Bonusᴮ</p><p><strong>Environment:</strong> Any/Temperate/Cold/Warm aquatic/plains/deserts/forests//hills/marshes/mountains/tundra/underground/[A Plane]</p><p>e.g. Cold or temperate plains and forests</p><p><strong>Organization:</strong> Solitary or ()</p><p><strong>Challenge Rating:</strong> #</p><p><strong>Treasure:</strong> None/Standard/% coins, % goods and % items/Double/Triple</p><p><strong>Alignment:</strong> Always/Usually/Often lawful/neutral/chaotic good/evil/neutral</p><p><strong>Advancement:</strong> – HD () or by character class</p><p><strong>Level Adjustment:</strong> —/+#</p><p></p><p><em>Description</em>.</p><p></p><p>Background.</p><p></p><p><strong><span style="font-size: 18px">Combat</span></strong></p><p>Tactics.</p><p></p><p><strong>Ability (Ex/Su/Sp/Ps):</strong> .</p><p></p><p></p><p><strong>Skills:</strong> .</p><p></p><p><span style="color: blue">Originally appeared in <em>The Great Modron March</em> (1997).</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 9566550, member: 57383"] [SIZE=7][B]Brainswapped Modronoid (Template)[/B][/SIZE] [I]Description[/I]. Background. [SIZE=6][B]Creating a Brainswapped Modronoid[/B][/SIZE] "Brainswapped Modronoid" is an acquired template that can be added to any animal, beast, giant, humanoid creature, magical beast, or monstrous humanoid [[COLOR=magenta]with a base Will save of at least +#[B]?[/B][/COLOR]] (referred to hereafter as the base creature) whose brain is implanted into the body of a modron (the host modron). A brainswapped modronoid's abilities are primarily those of the host modron. [B]Size and Type:[/B] Same as the host modron. The modronoid's size category must be [[COLOR=purple]larger[B]?[/B][/COLOR]] [[COLOR=magenta]equal to or larger[B]?[/B][/COLOR]] than the base creature. [B]Hit Dice and Hit Points:[/B] A brainswapped modronoid has the construct hit dice of the host modron. If the base creature had more hit dice than the host modron, the brainswapped modronoid's hit dice are increased to match the base creature by adding levels from the base creature, much like multiclassing as the base creature and gaining the appropriate Hit Dice. These additional Hit Dice modify the modronoid's base attack bonus and base saving throw bonuses accordingly. [B]Speed:[/B] Same as host modron. [B]Armor Class:[/B] Same as host modron. [B]Attack:[/B] Same as host modron. [B]Full Attack:[/B] Same as host modron. [B]Damage:[/B] Same as host modron. [B]Special Attacks:[/B] A brainswapped modronoid retains the special attacks from the base creature's class levels plus the base creature's spell casting and spell-like abilities. It gains all the special attacks from the host modron's construct levels plus the host modron's spell-like abilities but is unable to use the host modron's spell casting ability. [B]Special Qualities:[/B] A brainswapped modronoid has all the special qualities of the host modron and retains any special qualities from the base creature's class levels. It gains the following trait. [I]Modronoid Madness (Ex):[/I] Modronoids use their Charisma modifier on Will saves instead of their Wisdom modifier and have immunity to insanity effects. A modronoid cannot be restored to sanity by any means short of a [I]miracle[/I] or [i]wish[/i] spell. *The racial madness of the modronoids provides a –2 penalty to their Wisdom scores. A modronoid restored to sanity gains 2 points of Wisdom. [B]Abilities:[/B] Brainswapped modronoids have the mental ability scores of the base creature with –2 to Wisdom due to their modronoid madness. They use the physical ability scores of the host modron. [B]Skills:[/B] Brainswapped modronoids retain the skill ranks of the base creature. Skills are modified by their new ability scores. [B]Feats:[/B] Same as base creature. [B]Environment:[/B] Same as base creature. [B]Organization:[/B] Solitary or command (1 plus 25–144 modronoids) [[COLOR=magenta][B]?[/B][/COLOR]] [B]Challenge Rating:[/B] ??? [B]Treasure:[/B] Same as base creature. [B]Alignment:[/B] Always chaotic (any). [[COLOR=magenta][B]?[/B][/COLOR]] [B]Advancement:[/B] As host modron or by character class. [[COLOR=magenta][B]?[/B][/COLOR]] [B]Level Adjustment:[/B] None. [SIZE=6][B]Sample Brainswapped Modronoid[/B][/SIZE] The following sample creature has gained the brainswapped modronoid template. [B][SIZE=7]Valran Stonefist[/SIZE] Human male 13th level wizard brainswapped modronoid decaton[/B] Size Type [B]Hit Dice:[/B] d+ ( hp) [B]Initiative:[/B] +– [B]Speed:[/B] ft. ( squares) [B]Armor Class:[/B] 1 (+– size, Dex, + natural), touch 1, flat-footed 1 [B]Base Attack/Grapple:[/B] +/+ [B]Attack:[/B] X + melee (d+); or Z + ranged (d+) [B]Full Attack:[/B] X + melee (d+) and Y + melee (d+); or Z + ranged (d+) [B]Space/Reach[/B]: ft./ ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] — [B]Saves:[/B] Fort +, Ref +, Will + [B]Abilities:[/B] Str , Dex , Con , Int , Wis , Cha [B]Skills:[/B] Skill [B]Feats:[/B] Feat, Bonusᴮ [B]Environment:[/B] Any/Temperate/Cold/Warm aquatic/plains/deserts/forests//hills/marshes/mountains/tundra/underground/[A Plane] e.g. Cold or temperate plains and forests [B]Organization:[/B] Solitary or () [B]Challenge Rating:[/B] # [B]Treasure:[/B] None/Standard/% coins, % goods and % items/Double/Triple [B]Alignment:[/B] Always/Usually/Often lawful/neutral/chaotic good/evil/neutral [B]Advancement:[/B] – HD () or by character class [B]Level Adjustment:[/B] —/+# [I]Description[/I]. Background. [B][SIZE=5]Combat[/SIZE][/B] Tactics. [B]Ability (Ex/Su/Sp/Ps):[/B] . [B]Skills:[/B] . [COLOR=blue]Originally appeared in [I]The Great Modron March[/I] (1997).[/COLOR] [/QUOTE]
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