Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Converting PrClasses into Base Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 1637991" data-attributes="member: 1465"><p>You don't really need to <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>First of all, notice that the Prestige Classes you probably wish they were base classes, are by themselves quite generic. You mentioned the Assassin, and from the DMG the only others generic enough IMO would be the Blackguard, the Thaumaturgist and the Horizon Walker (ok, and the AT/EK/MT, but they are not prestigious in the original sense).</p><p></p><p>Making those characters concept a base class is very easy, but even easier is to implement them from an existing base class. For example:</p><p></p><p><u>Assassin</u></p><p>1) Be a Rogue: you get the same HD, BAB, ST, uncanny dodge, sneak attack and skills (even more actually).</p><p>2) Grant <em>Death Attack</em> as a feat, and perhaps even require to spend skill points to raise the DC instead of being automatic.</p><p>3) Grant <em>Hide in Plain Sight</em> as a feat, with high level requirements, or make it one of the Rogue's "special ability".</p><p>4) The save against poison can basically come from the Resist Poison feat, and <em>Poison Use</em> can be a feat as well.</p><p></p><p>If you prefer, agree with the DM to exchange Rogue class features for those abilities instead of taking them as feats. For example, you could exchange all the trap abilities (trapfinding and trap sense) for Death Attack, or Evasion for the poison use and saves.</p><p></p><p>If you want spells, take a very few levels in a spellcasting class and choose spells oriented to the Assassin's job.</p><p></p><p><u>Blackguard</u></p><p>1) Be a Paladin, but switch everything Good with Evil and viceversa, and use the other spell list.</p><p>2) Exchange the Special Mount with Fiendish Servant (or keep an evil mount).</p><p></p><p><u>Thaumaturgist</u></p><p>1) Be a Cleric or Wizard or Sorcerer, or whatever you prefer.</p><p>2) Each special ability is worth very much a feat.</p><p></p><p>Such an implementation is even better, because this PrCl's special abilities are so few in number that they didn't need a PrCl at all, and furthermore the idea of being a summoner of this kind shouldn't be railroaded into the DMG specific implementation, which is only one of the possible.</p><p></p><p><u>Horizon Walker</u></p><p>1) Be a Ranger: you get the same HD, BAB, ST, and more skills.</p><p>2) Exhange favored enemies with terrain mastery: 1 at first level, and then every time you get a new fav.enemy + increase of previous one, you instead choose 2 new terrains.</p><p></p><p>! That said, if you want to have fun by converting PrCls into unique base classes, just do it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> but my point here is that the PrCls which you may want to convert are often so generic and featureless that something very close is already doable with the core classes, just by turning special abilities into feats or exchange them for other class features. Other PrCl which are very different are also often the ones which have the most distinctive feel (and most powerful features) so it may be best to let them be prestige (and keep those feature only for high levels <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ).</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1637991, member: 1465"] You don't really need to :) First of all, notice that the Prestige Classes you probably wish they were base classes, are by themselves quite generic. You mentioned the Assassin, and from the DMG the only others generic enough IMO would be the Blackguard, the Thaumaturgist and the Horizon Walker (ok, and the AT/EK/MT, but they are not prestigious in the original sense). Making those characters concept a base class is very easy, but even easier is to implement them from an existing base class. For example: [U]Assassin[/U] 1) Be a Rogue: you get the same HD, BAB, ST, uncanny dodge, sneak attack and skills (even more actually). 2) Grant [I]Death Attack[/I] as a feat, and perhaps even require to spend skill points to raise the DC instead of being automatic. 3) Grant [I]Hide in Plain Sight[/I] as a feat, with high level requirements, or make it one of the Rogue's "special ability". 4) The save against poison can basically come from the Resist Poison feat, and [I]Poison Use[/I] can be a feat as well. If you prefer, agree with the DM to exchange Rogue class features for those abilities instead of taking them as feats. For example, you could exchange all the trap abilities (trapfinding and trap sense) for Death Attack, or Evasion for the poison use and saves. If you want spells, take a very few levels in a spellcasting class and choose spells oriented to the Assassin's job. [U]Blackguard[/U] 1) Be a Paladin, but switch everything Good with Evil and viceversa, and use the other spell list. 2) Exchange the Special Mount with Fiendish Servant (or keep an evil mount). [U]Thaumaturgist[/U] 1) Be a Cleric or Wizard or Sorcerer, or whatever you prefer. 2) Each special ability is worth very much a feat. Such an implementation is even better, because this PrCl's special abilities are so few in number that they didn't need a PrCl at all, and furthermore the idea of being a summoner of this kind shouldn't be railroaded into the DMG specific implementation, which is only one of the possible. [U]Horizon Walker[/U] 1) Be a Ranger: you get the same HD, BAB, ST, and more skills. 2) Exhange favored enemies with terrain mastery: 1 at first level, and then every time you get a new fav.enemy + increase of previous one, you instead choose 2 new terrains. ! That said, if you want to have fun by converting PrCls into unique base classes, just do it ;) but my point here is that the PrCls which you may want to convert are often so generic and featureless that something very close is already doable with the core classes, just by turning special abilities into feats or exchange them for other class features. Other PrCl which are very different are also often the ones which have the most distinctive feel (and most powerful features) so it may be best to let them be prestige (and keep those feature only for high levels :p ). YMMV [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Converting PrClasses into Base Classes
Top