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Converting pre-published adventures to a homebrew setting
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<blockquote data-quote="el-remmen" data-source="post: 8279477" data-attributes="member: 11"><p>I don't even bother changing the names sometimes. . maybe even often.</p><p></p><p>For me, making a patchwork of published adventures (esp. old modules and stuff from 80s/90s Dungeon mag) <em>is</em> homebrewing.</p><p></p><p>I am running Ghosts of Saltmarsh in a homebrew. There is a Saltmarsh, there is a Scarlet Brotherhood, there is a Dunwater river, etc. . . There is a Solmor family and the Owelands. And so on. . .</p><p></p><p>My players don't really know and those that would know don't care. For other things I do change the names (or more often the species - I run human dominated worlds) but it really depends more on if the name has some pre-existing weight (not gonna have the wizard they run into be named Elminster) or just too silly (no Mathblaster the Evoker).</p><p></p><p>As others have suggested, changing gods is the easiest if you have the pantheon established. My homebrew is specifically designed to not have established pantheons, so sometimes I have to think a little longer if I need to replace a god - but often, even that god's name will do.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 8279477, member: 11"] I don't even bother changing the names sometimes. . maybe even often. For me, making a patchwork of published adventures (esp. old modules and stuff from 80s/90s Dungeon mag) [I]is[/I] homebrewing. I am running Ghosts of Saltmarsh in a homebrew. There is a Saltmarsh, there is a Scarlet Brotherhood, there is a Dunwater river, etc. . . There is a Solmor family and the Owelands. And so on. . . My players don't really know and those that would know don't care. For other things I do change the names (or more often the species - I run human dominated worlds) but it really depends more on if the name has some pre-existing weight (not gonna have the wizard they run into be named Elminster) or just too silly (no Mathblaster the Evoker). As others have suggested, changing gods is the easiest if you have the pantheon established. My homebrew is specifically designed to not have established pantheons, so sometimes I have to think a little longer if I need to replace a god - but often, even that god's name will do. [/QUOTE]
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