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Converting prehistoric creatures
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<blockquote data-quote="Cleon" data-source="post: 5365910" data-attributes="member: 57383"><p>Thanks, I was hoping someone else would spare me having to find the stats and type them out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hang on, what's the point of giving it Weapon Finesse when it has a Dex penalty?</p><p></p><p>So, increase the size to Medium and give them the Dire quality?</p><p></p><p>Standard Advancement would give:</p><p></p><p><strong>Dire Penguin</strong></p><p>Medium Animal</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: -3</p><p>Speed: 10 ft. (2 squares), swim 40 ft.</p><p>Armor Class: 8 (-3 Dex, +1 natural), touch 8, flat-footed 8</p><p>Base Attack/Grapple: +1/+1</p><p>Attack: Bite -4 melee* (1d4)</p><p>Full Attack: Bite -4 melee* (1d4)</p><p>Saves: Fort +4, Ref +0, Will +0</p><p>Abilities: Str 10, Dex 5, Con 12, Int 2, Wis 11, Cha 6</p><p></p><p>Hmm, I think we'd better keep the Dex the same as the Tiny penguin.</p><p></p><p>If its Dire we might as well make the bite a normal attack. I toyed with the idea of increasing the Strength to 12-13, but decided that was too much. These things are only a bit bigger than an Emperor penguin, so shouldn't be that strong.</p><p></p><p>Probably add a drop of NA.</p><p></p><p>Oh, and penguins are not restricted to cold climates, indeed the Inkayacu we're basing this on is a South American species. The environment should just be "Aquatic".</p><p></p><p><strong>Dire Penguin</strong></p><p> Medium Animal</p><p> Hit Dice: 2d8+2 (11 hp)</p><p> Initiative: -1</p><p> Speed: 10 ft. (2 squares), swim 40 ft.</p><p> Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11</p><p> Base Attack/Grapple: +1/+1</p><p> Attack: Bite +1 melee (1d4)</p><p> Full Attack: Bite +1 melee* (1d4)</p><p> Space/Reach: 5 ft./5 ft.</p><p> Special Attacks: ---</p><p> Special Qualities: Hold breath, low-light vision</p><p> Saves: Fort +4, Ref +0, Will +0</p><p> Abilities: Str 10, Dex 9, Con 12, Int 2, Wis 11, Cha 6</p><p> Skills: Listen +2, Spot +3, Swim +8</p><p> Feats: Endurance</p><p> Environment: Aquatic</p><p> Organization: Flock (11-30)</p><p> Challenge Rating: 1/2</p><p> Treasure: None</p><p> Alignment: Always neutral</p><p> Advancement: ---</p><p> Level Adjustment: ---</p></blockquote><p></p>
[QUOTE="Cleon, post: 5365910, member: 57383"] Thanks, I was hoping someone else would spare me having to find the stats and type them out. :) Hang on, what's the point of giving it Weapon Finesse when it has a Dex penalty? So, increase the size to Medium and give them the Dire quality? Standard Advancement would give: [B]Dire Penguin[/B] Medium Animal Hit Dice: 2d8+2 (11 hp) Initiative: -3 Speed: 10 ft. (2 squares), swim 40 ft. Armor Class: 8 (-3 Dex, +1 natural), touch 8, flat-footed 8 Base Attack/Grapple: +1/+1 Attack: Bite -4 melee* (1d4) Full Attack: Bite -4 melee* (1d4) Saves: Fort +4, Ref +0, Will +0 Abilities: Str 10, Dex 5, Con 12, Int 2, Wis 11, Cha 6 Hmm, I think we'd better keep the Dex the same as the Tiny penguin. If its Dire we might as well make the bite a normal attack. I toyed with the idea of increasing the Strength to 12-13, but decided that was too much. These things are only a bit bigger than an Emperor penguin, so shouldn't be that strong. Probably add a drop of NA. Oh, and penguins are not restricted to cold climates, indeed the Inkayacu we're basing this on is a South American species. The environment should just be "Aquatic". [B]Dire Penguin[/B] Medium Animal Hit Dice: 2d8+2 (11 hp) Initiative: -1 Speed: 10 ft. (2 squares), swim 40 ft. Armor Class: 11 (-1 Dex, +2 natural), touch 9, flat-footed 11 Base Attack/Grapple: +1/+1 Attack: Bite +1 melee (1d4) Full Attack: Bite +1 melee* (1d4) Space/Reach: 5 ft./5 ft. Special Attacks: --- Special Qualities: Hold breath, low-light vision Saves: Fort +4, Ref +0, Will +0 Abilities: Str 10, Dex 9, Con 12, Int 2, Wis 11, Cha 6 Skills: Listen +2, Spot +3, Swim +8 Feats: Endurance Environment: Aquatic Organization: Flock (11-30) Challenge Rating: 1/2 Treasure: None Alignment: Always neutral Advancement: --- Level Adjustment: --- [/QUOTE]
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