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<blockquote data-quote="Cleon" data-source="post: 5588845" data-attributes="member: 57383"><p><strong>Anomalocaris Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Anomalocaris</strong></span></p><p>Gargantuan Vermin (Aquatic)</p><p>Hit Dice: 12d8+84 (138 hp)</p><p>Initiative: +0</p><p>Speed: Swim 40 ft. (8 squares)</p><p>Armor Class: 16 (-4 size, +10 natural), touch 6, flat-footed 16</p><p>Base Attack/Grapple: +9/+33</p><p>Attack: Tentacle +17 melee (2d6+12)</p><p>Full Attack: 2 tentacles +17 melee (2d6+12) and bite +12 melee (3d8+6)</p><p>Space/Reach: 20 ft./15 ft.</p><p>Special Attacks: Improved grab, swallow whole</p><p>Special Qualities: Darkvision 60 ft., damage reduction X/—, fortification, vermin traits</p><p>Saves: Fort +15, Ref +4, Will +4</p><p>Abilities: Str 35, Dex 10, Con 25, Int —, Wis 11, Cha 6</p><p>Skills: Swim +20</p><p>Feats: —</p><p>Environment: Any aquatic</p><p>Organization: Solitary or pair</p><p>Challenge Rating: 8?</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 13-24 HD (Gargantuan); 25-48 HD (Colossal) </p><p>Level Adjustment: —</p><p> </p><p><em>Description.</em></p><p> </p><p>Stuff.</p><p> </p><p>The body of an anomalocaris is 40 to 80 feet in length, they weigh between 20 and 150 tons or more. </p><p> </p><p>COMBAT</p><p></p><p>Grab! Crunch! Crunch!! Crunch!!!</p><p> </p><p>Improved Grab (Ex): To use this ability, an anomalocaris must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round. </p><p> </p><p>Swallow Whole (Ex): An anomalocaris can try to swallow a grabbed opponent two size categories smaller than itself by making a successful grapple check. Once inside, the opponent is masticated by the multiple rows of teeth lining the anomalocaris's gizzard, taking 3d8+18 points of bludgeoning/slashing/piercing damage plus 8 points of acid damage per round. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge anomalocaris's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. </p><p> </p><p>Skills: An anomalocarishas a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5588845, member: 57383"] [b]Anomalocaris Working Draft[/b] [SIZE=4][B]Anomalocaris[/B][/SIZE] Gargantuan Vermin (Aquatic) Hit Dice: 12d8+84 (138 hp) Initiative: +0 Speed: Swim 40 ft. (8 squares) Armor Class: 16 (-4 size, +10 natural), touch 6, flat-footed 16 Base Attack/Grapple: +9/+33 Attack: Tentacle +17 melee (2d6+12) Full Attack: 2 tentacles +17 melee (2d6+12) and bite +12 melee (3d8+6) Space/Reach: 20 ft./15 ft. Special Attacks: Improved grab, swallow whole Special Qualities: Darkvision 60 ft., damage reduction X/—, fortification, vermin traits Saves: Fort +15, Ref +4, Will +4 Abilities: Str 35, Dex 10, Con 25, Int —, Wis 11, Cha 6 Skills: Swim +20 Feats: — Environment: Any aquatic Organization: Solitary or pair Challenge Rating: 8? Treasure: None Alignment: Always neutral Advancement: 13-24 HD (Gargantuan); 25-48 HD (Colossal) Level Adjustment: — [I]Description.[/I] Stuff. The body of an anomalocaris is 40 to 80 feet in length, they weigh between 20 and 150 tons or more. COMBAT Grab! Crunch! Crunch!! Crunch!!! Improved Grab (Ex): To use this ability, an anomalocaris must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round. Swallow Whole (Ex): An anomalocaris can try to swallow a grabbed opponent two size categories smaller than itself by making a successful grapple check. Once inside, the opponent is masticated by the multiple rows of teeth lining the anomalocaris's gizzard, taking 3d8+18 points of bludgeoning/slashing/piercing damage plus 8 points of acid damage per round. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge anomalocaris's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. Skills: An anomalocarishas a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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