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Converting prehistoric creatures
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<blockquote data-quote="Cleon" data-source="post: 5600898" data-attributes="member: 57383"><p><strong>Opabinia Homebrew</strong></p><p></p><p><span style="font-size: 15px"><strong>Opabinia</strong></span></p><p>Medium Vermin (Aquatic)</p><p><strong>Hit Dice:</strong> 3d8+6 (19 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 10 ft. (2 squares), swim 10 ft.</p><p><strong>Armor Class:</strong> 14 (+4 natural), touch 10, flat-footed 14</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> Bite +5 melee (1d6+4)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d6+4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft. (bite 10 ft.)</p><p><strong>Special Attacks:</strong> Improved grab, worry 1d6+4</p><p><strong>Special Qualities:</strong> All-around vision, darkvision 60 ft., low-light vision, scent, vermin traits, water dependency</p><p><strong>Saves:</strong> Fort +5, Ref +1, Will +1</p><p><strong>Abilities:</strong> Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2</p><p><strong>Skills:</strong> Hide +0*, Search +4, Spot +4, Swim +9</p><p><strong>Feats:</strong> —</p><p><strong>Environment:</strong> Temperate or warm aquatic</p><p><strong>Organization:</strong> Solitary or colony (2-4)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 4-6 HD (Medium); 7-9 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>This bizarre creature has body life an elongated woodlouse, five bulbous eyes on its head, and a long, tentacle-like proboscis that ends in a crab-like claw.</em></p><p></p><p>Opabinia is a type of prehistoric arthropod. They are mainly passive hunters, burying themselves in mud and grabbing passing prey with their prehensile proboscis, but will also wander about the sea floor to scavenge for a meal. Opabinia occasionally venture out of water to beachcomb for food.</p><p></p><p>A typical opabinia is 5 feet long (not including its proboscis, which can stretch up to 8 feet) and weighs 200 pounds.</p><p></p><p><strong>COMBAT</strong></p><p>An opabinia buries itself in mud, with only its 5 eyes and claw-tip above the silt, then waits to ambush passing prey. As soon as it senses an edible victim, the opabinia tries to grab it with its clawed proboscis and shake and tear its victim to death. They only attack active prey smaller than themselves, but will feed off larger creatures that are too seriously injured to offer much resistance. Opabinia will bite anything that threatens them, fighting to the death.</p><p></p><p><strong>All-Around Vision (Ex):</strong> An opabinia’s five globular eyes gives it a +4 racial bonus on Spot and Search checks, and they can't be flanked.</p><p></p><p><strong>Extended Reach (Ex):</strong> The mouth of an opabinia sits on a long trunk, granting its bite attack a 10 ft. reach (15 ft. for a Large opabinia).</p><p></p><p><strong>Improved Grab (Ex):</strong> In order to use this ability, an opabinia must hit a Small or smaller creature with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it can make worry attacks.</p><p></p><p><strong>Worry (Ex):</strong> An opabinia shakes opponents grabbed in its jaws, dealing 1d6+4 damage every round it maintains the grapple.</p><p></p><p><strong>Skills:</strong> An opabinia has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>*An opabinia gains a +4 racial bonus on Hide checks when it is lying against mud. Further, an opabinia can bury itself in silt or mud with only its eyes and claws showing, gaining a +10 cover bonus on Hide checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5600898, member: 57383"] [b]Opabinia Homebrew[/b] [SIZE=4][B]Opabinia[/B][/SIZE] Medium Vermin (Aquatic) [B]Hit Dice:[/B] 3d8+6 (19 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 10 ft. (2 squares), swim 10 ft. [B]Armor Class:[/B] 14 (+4 natural), touch 10, flat-footed 14 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Bite +5 melee (1d6+4) [B]Full Attack:[/B] Bite +5 melee (1d6+4) [B]Space/Reach:[/B] 5 ft./5 ft. (bite 10 ft.) [B]Special Attacks:[/B] Improved grab, worry 1d6+4 [B]Special Qualities:[/B] All-around vision, darkvision 60 ft., low-light vision, scent, vermin traits, water dependency [B]Saves:[/B] Fort +5, Ref +1, Will +1 [B]Abilities:[/B] Str 13, Dex 10, Con 14, Int —, Wis 10, Cha 2 [B]Skills:[/B] Hide +0*, Search +4, Spot +4, Swim +9 [B]Feats:[/B] — [B]Environment:[/B] Temperate or warm aquatic [B]Organization:[/B] Solitary or colony (2-4) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 4-6 HD (Medium); 7-9 HD (Large) [B]Level Adjustment:[/B] — [I]This bizarre creature has body life an elongated woodlouse, five bulbous eyes on its head, and a long, tentacle-like proboscis that ends in a crab-like claw.[/I] Opabinia is a type of prehistoric arthropod. They are mainly passive hunters, burying themselves in mud and grabbing passing prey with their prehensile proboscis, but will also wander about the sea floor to scavenge for a meal. Opabinia occasionally venture out of water to beachcomb for food. A typical opabinia is 5 feet long (not including its proboscis, which can stretch up to 8 feet) and weighs 200 pounds. [B]COMBAT[/B] An opabinia buries itself in mud, with only its 5 eyes and claw-tip above the silt, then waits to ambush passing prey. As soon as it senses an edible victim, the opabinia tries to grab it with its clawed proboscis and shake and tear its victim to death. They only attack active prey smaller than themselves, but will feed off larger creatures that are too seriously injured to offer much resistance. Opabinia will bite anything that threatens them, fighting to the death. [B]All-Around Vision (Ex):[/B] An opabinia’s five globular eyes gives it a +4 racial bonus on Spot and Search checks, and they can't be flanked. [B]Extended Reach (Ex):[/B] The mouth of an opabinia sits on a long trunk, granting its bite attack a 10 ft. reach (15 ft. for a Large opabinia). [B]Improved Grab (Ex):[/B] In order to use this ability, an opabinia must hit a Small or smaller creature with its bite attack. It can then make a grapple check as a free action without provoking an attack of opportunity. If it gets a hold, it can make worry attacks. [B]Worry (Ex):[/B] An opabinia shakes opponents grabbed in its jaws, dealing 1d6+4 damage every round it maintains the grapple. [B]Skills:[/B] An opabinia has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *An opabinia gains a +4 racial bonus on Hide checks when it is lying against mud. Further, an opabinia can bury itself in silt or mud with only its eyes and claws showing, gaining a +10 cover bonus on Hide checks. [/QUOTE]
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