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Converting prehistoric creatures
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<blockquote data-quote="Shade" data-source="post: 5793263" data-attributes="member: 287"><p>That sounds about right, and the Stormwrack snapping turtle has Hold Breath. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Snapping Turtle</strong></p><p>Small Animal</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: -1</p><p>Speed: 5 ft. (1 square), swim 20 ft.</p><p>Armor Class: 15 (+1 size, -1 Dex, +5 natural), touch 10, flat-footed 15</p><p>Base Attack/Grapple: +1/-2</p><p>Attack: Bite +3 melee (1d4+1)</p><p>Full Attack: Bite +3 melee (1d4+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Improved grab</p><p>Special Qualities: Hold breath, low-light vision</p><p>Saves: Fort +5, Ref +2, Will +1</p><p>Abilities: Str 12, Dex 8, Con 15, Int 1, Wis 12, Cha 4</p><p>Skills: Spot +6, Swim +9</p><p>Feats: Improved Natural ArmorB, Weapon Focus (bite)</p><p>Environment: Temperate marshes</p><p>Organization: Solitary</p><p>Challenge Rating: 1</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 3-4 HD (Small)</p><p>Level Adjustment: -</p><p> </p><p>Improved Grab (Ex): To use this ability, a snapping turtle must hit an opponent of up to Medium size with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity.</p><p></p><p>Hold Breath (Ex): A snapping turtle can hold its breath for a number of rounds equal to 8 times its Constitution score before it risks drowning. For a typical snapping turtle, this is 120 rounds, or 12 minutes.</p><p></p><p>Skills: A snapping turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Shade, post: 5793263, member: 287"] That sounds about right, and the Stormwrack snapping turtle has Hold Breath. :) [B]Snapping Turtle[/B] Small Animal Hit Dice: 2d8+4 (13 hp) Initiative: -1 Speed: 5 ft. (1 square), swim 20 ft. Armor Class: 15 (+1 size, -1 Dex, +5 natural), touch 10, flat-footed 15 Base Attack/Grapple: +1/-2 Attack: Bite +3 melee (1d4+1) Full Attack: Bite +3 melee (1d4+1) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab Special Qualities: Hold breath, low-light vision Saves: Fort +5, Ref +2, Will +1 Abilities: Str 12, Dex 8, Con 15, Int 1, Wis 12, Cha 4 Skills: Spot +6, Swim +9 Feats: Improved Natural ArmorB, Weapon Focus (bite) Environment: Temperate marshes Organization: Solitary Challenge Rating: 1 Treasure: None Alignment: Always neutral Advancement: 3-4 HD (Small) Level Adjustment: - Improved Grab (Ex): To use this ability, a snapping turtle must hit an opponent of up to Medium size with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. Hold Breath (Ex): A snapping turtle can hold its breath for a number of rounds equal to 8 times its Constitution score before it risks drowning. For a typical snapping turtle, this is 120 rounds, or 12 minutes. Skills: A snapping turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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