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<blockquote data-quote="Cleon" data-source="post: 5837931" data-attributes="member: 57383"><p><strong>Sea Turtle Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Sea Turtle</strong></span></p><p>Small Animal</p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 5 ft. (1 square), swim 40 ft.</p><p><strong>Armor Class:</strong> 17 (+1 size, +1 Dex, +5 natural), touch 12,</p><p>flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +0/-5</p><p><strong>Attack:</strong> Bite +1 melee (1d4-1)</p><p><strong>Full Attack:</strong> Bite +1 melee (1d4-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> —</p><p><strong>Special Qualities:</strong> Fortification, hold breath, low-light vision</p><p><strong>Saves:</strong> Fort +3, Ref +3, Will +1</p><p><strong>Abilities:</strong> Str 8, Dex 13, Con 13, Int 1, Wis 12, Cha 4</p><p><strong>Skills:</strong> Spot +5, Swim +9</p><p><strong>Feats:</strong> Weapon Focus (bite)</p><p><strong>Environment:</strong> Warm aquatic</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 1/3</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 2 HD (Small); 3-4 HD (Medium); 4-7 HD (Large)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><span style="font-size: 15px"><strong>Sea Turtle, Giant</strong></span></p><p>Huge Animal</p><p> <strong>Hit Dice:</strong> 8d8+48 (84 hp)</p><p> <strong>Initiative:</strong> -2</p><p> <strong>Speed:</strong> 5 ft. (1 square), swim 40 ft.</p><p> <strong>Armor Class:</strong> 18 (-2 size, -2 Dex, +12 natural), touch 6,</p><p> flat-footed 18</p><p> <strong>Base Attack/Grapple:</strong> +6/+23</p><p> <strong>Attack:</strong> Bite +14 melee (2d6+13)</p><p> <strong>Full Attack:</strong> Bite +14 melee (2d6+13)</p><p> <strong>Space/Reach:</strong> 15 ft./10 ft.</p><p> <strong>Special Attacks:</strong> Capsize</p><p> <strong>Special Qualities:</strong> Fortification, hold breath, low-light vision, withdraw</p><p> <strong>Saves:</strong> Fort +12, Ref +4, Will +3</p><p> <strong>Abilities:</strong> Str 28, Dex 7, Con 23, Int 1, Wis 12, Cha 4</p><p> <strong>Skills:</strong> Spot +12, Swim +19</p><p> <strong>Feats:</strong> Endurance, Snatch, Weapon Focus (bite)</p><p> <strong>Environment:</strong> Any aquatic</p><p> <strong>Organization:</strong> Solitary</p><p> <strong>Challenge Rating:</strong> 5</p><p> <strong>Treasure:</strong> None</p><p> <strong>Alignment:</strong> Always neutral</p><p> <strong>Advancement:</strong> 9-14 HD (Huge); 15-24 HD (Gargantuan)</p><p> <strong>Level Adjustment:</strong> —</p><p> </p><p></p><p> <em>A turtle with a flattened body and powerful fore-flippers.</em></p><p> </p><p>Sea turtles are common marine reptiles. Most of them are omnivores or herbivores and mainly eating seaweed, but there are carnivorous varieties that eat fish or jellyfish. A sea turtle lives its life in the water, except for when the females crawl onto sandy beaches to bury their eggs. Humanoids often hunt sea turtles. Their flesh and eggs are quite tasty, and their shells can be fashioned into implements or ornaments.</p><p> </p><p>The statistics presented here describe a small sea turtle, 2 to 3 feet long and weighing 70 to 100 pounds. Some kinds of sea turtle grow much larger than that.</p><p> </p><p><strong>COMBAT</strong></p><p> </p><p>Sea turtles are rarely aggressive, preferring to swim away from opponents. They bite if threatened.</p><p></p><p><strong>Fortification (Ex):</strong> Whenever a critical hit or sneak attack is scored on a sea turtle there is a 25% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Light Fortification quality.</p><p></p><p><strong>Hold Breath (Ex):</strong> A sea turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical sea turtle, this is 130 rounds, or 13 minutes.</p><p></p><p><strong>Skills:</strong> A sea turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p> <strong><span style="font-size: 12px">Giant Sea Turtle</span></strong></p><p> <strong><span style="font-size: 12px"></span></strong>These relatives of ordinary sea turtles are so enormous they can live comfortably in cold waters. Giant sea turtles are omnivores, preferring to eat plants and small animals. They do not usually hunt prey the size of most humanoids. These reptiles are just as tasty as their normal-sized cousins, and their shells are so huge they can be used as roofs or boats.</p><p> </p><p> A giant sea turtle typically measures from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet in diameter, and weighs 30,000 pounds or more. Old specimens often reach lengths of 50 or 60 feet.</p><p> </p><p> <strong>COMBAT</strong></p><p> </p><p> Giant sea turtles are basically non-aggressive, but fight fiercely if sorely provoked. If a giant sea turtle feels bothered by an intruder, it normally withdraws into its shell and waits to be left alone. Should a persistent enemy annoy or injure it, the turtle will bite with its deadly, tearing beak. An angry giant sea turtle may capsizes a ship by surfacing underneath it. </p><p></p><p><strong>Capsize (Ex):</strong> A submerged giant turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.</p><p></p><p><strong>Fortification (Ex):</strong> Whenever a critical hit or sneak attack is scored on a giant sea turtle there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Moderate Fortification quality. This chance increases to 100% when the turtle withdraws its appendages into its shell.</p><p></p><p><strong>Hold Breath (Ex):</strong> A giant sea turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical sea turtle, this is 230 rounds, or 23 minutes.</p><p></p><p><strong>Withdraw (Ex):</strong> A giant sea turtle can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the tortoise cannot take any actions other than exiting its shell, but it gains cover. Withdrawing into its shell also grants the sea turtle heavy fortification, giving it 100% resistance to critical hits.</p><p></p><p><strong>Skills:</strong> A giant sea turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5837931, member: 57383"] [b]Sea Turtle Working Draft[/b] [SIZE=4][B]Sea Turtle[/B][/SIZE] Small Animal [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 5 ft. (1 square), swim 40 ft. [B]Armor Class:[/B] 17 (+1 size, +1 Dex, +5 natural), touch 12, flat-footed 16 [B]Base Attack/Grapple:[/B] +0/-5 [B]Attack:[/B] Bite +1 melee (1d4-1) [B]Full Attack:[/B] Bite +1 melee (1d4-1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] — [B]Special Qualities:[/B] Fortification, hold breath, low-light vision [B]Saves:[/B] Fort +3, Ref +3, Will +1 [B]Abilities:[/B] Str 8, Dex 13, Con 13, Int 1, Wis 12, Cha 4 [B]Skills:[/B] Spot +5, Swim +9 [B]Feats:[/B] Weapon Focus (bite) [B]Environment:[/B] Warm aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 1/3 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 2 HD (Small); 3-4 HD (Medium); 4-7 HD (Large) [B]Level Adjustment:[/B] — [SIZE=4][B]Sea Turtle, Giant[/B][/SIZE] Huge Animal [B]Hit Dice:[/B] 8d8+48 (84 hp) [B]Initiative:[/B] -2 [B]Speed:[/B] 5 ft. (1 square), swim 40 ft. [B]Armor Class:[/B] 18 (-2 size, -2 Dex, +12 natural), touch 6, flat-footed 18 [B]Base Attack/Grapple:[/B] +6/+23 [B]Attack:[/B] Bite +14 melee (2d6+13) [B]Full Attack:[/B] Bite +14 melee (2d6+13) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Capsize [B]Special Qualities:[/B] Fortification, hold breath, low-light vision, withdraw [B]Saves:[/B] Fort +12, Ref +4, Will +3 [B]Abilities:[/B] Str 28, Dex 7, Con 23, Int 1, Wis 12, Cha 4 [B]Skills:[/B] Spot +12, Swim +19 [B]Feats:[/B] Endurance, Snatch, Weapon Focus (bite) [B]Environment:[/B] Any aquatic [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 9-14 HD (Huge); 15-24 HD (Gargantuan) [B]Level Adjustment:[/B] — [I]A turtle with a flattened body and powerful fore-flippers.[/I] Sea turtles are common marine reptiles. Most of them are omnivores or herbivores and mainly eating seaweed, but there are carnivorous varieties that eat fish or jellyfish. A sea turtle lives its life in the water, except for when the females crawl onto sandy beaches to bury their eggs. Humanoids often hunt sea turtles. Their flesh and eggs are quite tasty, and their shells can be fashioned into implements or ornaments. The statistics presented here describe a small sea turtle, 2 to 3 feet long and weighing 70 to 100 pounds. Some kinds of sea turtle grow much larger than that. [B]COMBAT[/B] Sea turtles are rarely aggressive, preferring to swim away from opponents. They bite if threatened. [B]Fortification (Ex):[/B] Whenever a critical hit or sneak attack is scored on a sea turtle there is a 25% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Light Fortification quality. [B]Hold Breath (Ex):[/B] A sea turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical sea turtle, this is 130 rounds, or 13 minutes. [B]Skills:[/B] A sea turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [B][SIZE=3]Giant Sea Turtle [/SIZE][/B]These relatives of ordinary sea turtles are so enormous they can live comfortably in cold waters. Giant sea turtles are omnivores, preferring to eat plants and small animals. They do not usually hunt prey the size of most humanoids. These reptiles are just as tasty as their normal-sized cousins, and their shells are so huge they can be used as roofs or boats. A giant sea turtle typically measures from 20 to 30 feet from snout to tail, with a shell from 15 to 25 feet in diameter, and weighs 30,000 pounds or more. Old specimens often reach lengths of 50 or 60 feet. [B]COMBAT[/B] Giant sea turtles are basically non-aggressive, but fight fiercely if sorely provoked. If a giant sea turtle feels bothered by an intruder, it normally withdraws into its shell and waits to be left alone. Should a persistent enemy annoy or injure it, the turtle will bite with its deadly, tearing beak. An angry giant sea turtle may capsizes a ship by surfacing underneath it. [B]Capsize (Ex):[/B] A submerged giant turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long. [B]Fortification (Ex):[/B] Whenever a critical hit or sneak attack is scored on a giant sea turtle there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Moderate Fortification quality. This chance increases to 100% when the turtle withdraws its appendages into its shell. [B]Hold Breath (Ex):[/B] A giant sea turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical sea turtle, this is 230 rounds, or 23 minutes. [B]Withdraw (Ex):[/B] A giant sea turtle can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the tortoise cannot take any actions other than exiting its shell, but it gains cover. Withdrawing into its shell also grants the sea turtle heavy fortification, giving it 100% resistance to critical hits. [B]Skills:[/B] A giant sea turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A sea turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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