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Converting prehistoric creatures
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<blockquote data-quote="Cleon" data-source="post: 5849172" data-attributes="member: 57383"><p>Welcome back! It's been a long time since you've been round these parts.</p><p></p><p></p><p></p><p>Not keen on the bonus to Reflex saves, since it's immobile while withdrawn.</p><p></p><p>Here's a vaguely similar SQ I came up with...</p><p></p><p><strong>Armoured Ball (Ex):</strong> A pangolin can roll into a tight ball as a move action. A rolled-up pangolin loses its dexterity modifier to AC and can take no action apart from Shivering Scales (see below), but gains a +3 circumstance bonus to its Natural Armour, Damage Reduction and the DC of its Shivering Scales special attack, thus increasing its defences to DC15 Shivering Scales, AC17 (touch 11, flat-footed 17) and DR 5/–. The pangolin can unroll into an upright position with a standard action.</p><p></p><p>Whenever a critical hit or sneak attack is scored on a tree pangolin rolled into an Armoured Ball, there is a 25% chance (50% for Medium-sized pangolins) that the special attack is negated and its damage is rolled normally.</p><p></p><p>An attacker can forcibly unroll a pangolin with a grapple check, but the pangolin receives a +12 racial bonus on its grapple check to resist, and the attacker must continue making grapple checks each round or the pangolin can roll itself back up.</p><p></p><p>Also, the Porcupine conversion we whipped up for the Enworld CC had a "Hunker Down" SQ:</p><p></p><p><strong>Hunker Down (Ex):</strong> If a porcupine is threatened in melee and cannot retreat to a safe distance from its opponent(s), it curls its head and legs under its torso while on the ground and flares its quills in all directions. In this defensive position, the Reflex save DC of its quills special attack gains a +2 bonus (increasing it to DC 14 for a typical porcupine), but the porcupine's speed is reduced to 10 ft. and it cannot charge or run.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5849172, member: 57383"] Welcome back! It's been a long time since you've been round these parts. Not keen on the bonus to Reflex saves, since it's immobile while withdrawn. Here's a vaguely similar SQ I came up with... [B]Armoured Ball (Ex):[/B] A pangolin can roll into a tight ball as a move action. A rolled-up pangolin loses its dexterity modifier to AC and can take no action apart from Shivering Scales (see below), but gains a +3 circumstance bonus to its Natural Armour, Damage Reduction and the DC of its Shivering Scales special attack, thus increasing its defences to DC15 Shivering Scales, AC17 (touch 11, flat-footed 17) and DR 5/–. The pangolin can unroll into an upright position with a standard action. Whenever a critical hit or sneak attack is scored on a tree pangolin rolled into an Armoured Ball, there is a 25% chance (50% for Medium-sized pangolins) that the special attack is negated and its damage is rolled normally. An attacker can forcibly unroll a pangolin with a grapple check, but the pangolin receives a +12 racial bonus on its grapple check to resist, and the attacker must continue making grapple checks each round or the pangolin can roll itself back up. Also, the Porcupine conversion we whipped up for the Enworld CC had a "Hunker Down" SQ: [B]Hunker Down (Ex):[/B] If a porcupine is threatened in melee and cannot retreat to a safe distance from its opponent(s), it curls its head and legs under its torso while on the ground and flares its quills in all directions. In this defensive position, the Reflex save DC of its quills special attack gains a +2 bonus (increasing it to DC 14 for a typical porcupine), but the porcupine's speed is reduced to 10 ft. and it cannot charge or run. [/QUOTE]
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