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Converting Psionic Creatures
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<blockquote data-quote="Shade" data-source="post: 4186654" data-attributes="member: 287"><p>Here's one of the remaining 9 unconverted Dark Sun creatures.</p><p></p><p><strong>DAGGORAN</strong></p><p>Climate/Terrain: Wastelands, Tablelands</p><p>FREQUENCY: Common</p><p>ORGANIZATION: Pack</p><p>ACTIVITY CYCLE: Any</p><p>DIET: Omnivore</p><p>INTELLIGENCE: Semi- (2-4)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 2-8</p><p>ARMOR CLASS: 7</p><p>MOVEMENT: 9, Hop 9</p><p>HIT DICE: 4</p><p>THACØ: 17</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACK: 2-12 (bite)</p><p>SPECIAL ATTACKS: Psionics</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M (4’-6’ long)</p><p>MORALE: Average (11)</p><p>XP VALUE: 1,400</p><p></p><p>PSIONIC SUMMARY: Level 1 Dis/Sci/Dev 1/1/3 Attack/Defense Nil/M Score 13 PSPs 30</p><p>Psychokinesis — Sciences: detonate; Devotions: ballistic attack, control body, inertial barrier.</p><p></p><p>Appearance: Daggorans are large frog-like creatures with gold-colored skin. Their eyes are green with yellow pupils. Located between the daggorans’ shoulders is a green crystalline growth. Daggorans are creatures of the deserts near Draj. They are often trained and used as trackers by Drajian guards because of the daggorans’ innate ability to “pick up” and track the psionic signature of most intelligent and psionic creatures.</p><p></p><p>Combat: Daggorans can opt to jump up to their movement distance. This hop will clear any object up to one-third as high as the length of the leap and requires only a single round to accomplish. A jumping daggoran can attack in midair or at the end of its leap.</p><p></p><p>Daggorans frequently hunt in packs during times when food is scarce — generally the way of life in the desert. These packs are likely (60% chance) to follow and attack prey. In the wild, when a daggoran comes upon a potential meal it usually launches an attack with its detonate psionic ability (which originates from the crystalline growth on its back) at the ground near a victim, sometimes killing it with the shrapnel created from the explosion. If the victim survives the initial attack, the daggoran rushes in to attack with its mouth, causing 2-12 (2d6) points of damage per hit.</p><p></p><p>Habitat/Society: Daggorans are social creatures, living and hunting in packs, much like wolves of other worlds. The hierarchy within a pack is strict with only the strongest daggoran as the leader. Whenever a daggoran wishes to vie for the position of pack leader, a battle to the death ensues. The victor quite obviously becomes the pack leader, while the loser becomes a meal for the rest of the pack.</p><p></p><p>Ecology: Daggorans have proven to be valuable hunters of the Athasian deserts as they help keep the population of rodents and other small animals down to a tolerable level. Unfortunately, thri-kreen consider daggorans a delicacy and as such, the daggoran population has been hunted to near extinction.</p><p></p><p>Originally appeared in Dark Sun: Shattered Lands Rule Book (1993).</p></blockquote><p></p>
[QUOTE="Shade, post: 4186654, member: 287"] Here's one of the remaining 9 unconverted Dark Sun creatures. [B]DAGGORAN[/B] Climate/Terrain: Wastelands, Tablelands FREQUENCY: Common ORGANIZATION: Pack ACTIVITY CYCLE: Any DIET: Omnivore INTELLIGENCE: Semi- (2-4) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 2-8 ARMOR CLASS: 7 MOVEMENT: 9, Hop 9 HIT DICE: 4 THACØ: 17 NO. OF ATTACKS: 1 DAMAGE/ATTACK: 2-12 (bite) SPECIAL ATTACKS: Psionics SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Nil SIZE: M (4’-6’ long) MORALE: Average (11) XP VALUE: 1,400 PSIONIC SUMMARY: Level 1 Dis/Sci/Dev 1/1/3 Attack/Defense Nil/M Score 13 PSPs 30 Psychokinesis — Sciences: detonate; Devotions: ballistic attack, control body, inertial barrier. Appearance: Daggorans are large frog-like creatures with gold-colored skin. Their eyes are green with yellow pupils. Located between the daggorans’ shoulders is a green crystalline growth. Daggorans are creatures of the deserts near Draj. They are often trained and used as trackers by Drajian guards because of the daggorans’ innate ability to “pick up” and track the psionic signature of most intelligent and psionic creatures. Combat: Daggorans can opt to jump up to their movement distance. This hop will clear any object up to one-third as high as the length of the leap and requires only a single round to accomplish. A jumping daggoran can attack in midair or at the end of its leap. Daggorans frequently hunt in packs during times when food is scarce — generally the way of life in the desert. These packs are likely (60% chance) to follow and attack prey. In the wild, when a daggoran comes upon a potential meal it usually launches an attack with its detonate psionic ability (which originates from the crystalline growth on its back) at the ground near a victim, sometimes killing it with the shrapnel created from the explosion. If the victim survives the initial attack, the daggoran rushes in to attack with its mouth, causing 2-12 (2d6) points of damage per hit. Habitat/Society: Daggorans are social creatures, living and hunting in packs, much like wolves of other worlds. The hierarchy within a pack is strict with only the strongest daggoran as the leader. Whenever a daggoran wishes to vie for the position of pack leader, a battle to the death ensues. The victor quite obviously becomes the pack leader, while the loser becomes a meal for the rest of the pack. Ecology: Daggorans have proven to be valuable hunters of the Athasian deserts as they help keep the population of rodents and other small animals down to a tolerable level. Unfortunately, thri-kreen consider daggorans a delicacy and as such, the daggoran population has been hunted to near extinction. Originally appeared in Dark Sun: Shattered Lands Rule Book (1993). [/QUOTE]
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