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Converting Psionic Creatures
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<blockquote data-quote="Shade" data-source="post: 4932704" data-attributes="member: 287"><p>Here's the other Large one...</p><p></p><p><strong>Tohr-kreen, Tondi</strong></p><p>CLIMATE/TERRAIN: Any fertile land</p><p>FREQUENCY: Rare, and only in the North</p><p>ORGANIZATION: Solitary or clutch </p><p>ACTIVITY CYCLE: Constant</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Average to exceptional (8-16)</p><p>TREASURE: Varies</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1d6</p><p>ARMOR CLASS: 5</p><p>MOVEMENT: 18</p><p>HIT DICE: 6+3</p><p>THAC0: 13</p><p>NO. OF ATTACKS: 5 or 2</p><p>DAMAGE/ATTACK: 1d4 (x4)/1d4+1 or 1d4+1 and by weapon</p><p>SPECIAL ATTACKS: Paralyzation</p><p>SPECIAL DEFENSES: Camouflage</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: L (11’ long)</p><p>MORALE: Fearless (19-20)</p><p>LEVEL/XP VALUE: 1,400</p><p>PSIONICS SUMMARY: Nil</p><p>PLAYER.S OPTION: MAC 7</p><p></p><p>The figures given are for mature adult tondi. Others have the following abilities, based on their age (they age one age category per three years until they reach mature adult):</p><p></p><p>HD THAC0 XP Claw/bite Damage Special Ability</p><p>Larva 1+3 19 65 1/1 camouflage</p><p>Child 2+3 17 120 1/1 None</p><p>Young 3+3 17 175 1d3/1d3 None</p><p>Young adult 4+3 15 270 1d3/1d3 venom, chatkcha</p><p>Adult 5+3 15 975 1d4/1d4+1 leap</p><p>Mature adult 6+3 13 1,400 1d4/1d4+1 dodge missiles</p><p></p><p>The tondi are the most unusual of kreen. Their chitin is a mottled, pinkish-purple, and the exoskeletons of their abdomens are elaborately decorated with protrusions. When still, tondi look like giant flowers, or outcroppings of rock crystal (found in some places in the North). Besides their odd chitin, tondi are similar to other kreen. They have abdomens as large as those of to’ksa thri-kreen, long antennae, and three-clawed hands.</p><p></p><p>Combat: Tondi avoid combat and usually avoid contact with non-kreen altogether. Almost all tondi who choose a profession become druids. An individual encountered has druidic abilities. while one of any group of tondi is a druid as well. If forced into combat, tondi prefer psionics and spells if possible, then missile combat, then melee combat. In melee, they rely on their wits and weapons.</p><p></p><p>Tondi have a natural AC 5 because of their exoskeletons and are immune to hold person and charm person spells. They also learn other special abilities as they grow older.</p><p></p><p>Venom: The venom of the tondi, delivered through the bite, is somewhat different from the venom of other kreen. The victim of a tondi.s bite must make a successful save vs. paralyzation or be paralyzed. Creatures of man-size or smaller are paralyzed for 3.24 (3d8) rounds, while all others are paralyzed for 2.16 (2d8) rounds, regardless of size.</p><p></p><p>Chatkcha: Tondi can throw two chatkcha per round, as far as 270 feet. A chatkcha causes 3.8 (1d6+2) points of damage when it hits. and returns to the thrower if it misses. A tondi chatkcha is a pale lavender in color. </p><p></p><p>Leap: This ability allows tondi to leap 10 feet straight up or 40 feet forward. They cannot leap backward.</p><p></p><p>Dodge missiles: Mature tondi can dodge missiles fired at them on a roll of 11 or better on 1d20; they cannot dodge magical effects, only physical missiles. Magical physical missiles (arrows, thrown axes) modify this roll by their magical bonus.</p><p></p><p>Psionics: About 50% of tondi have psionic wild talents, described in The Complete psionics Handbook.</p><p></p><p>Magical and psionic items: Tondi have little experience with magical items, but use them when givein the opportunity. They sometimes use psionic items as well.</p><p></p><p>Habitat/Society: Tondi are quite rare. They tend to be of neutral alignment, and most have a love of nature. Most are skilled herbalists. There are certain areas of badlands in the North with outcroppings of pinkish rock crystal, and large flowers are found in the scrub plains of the North. Tondi often lay eggs near these flowers and adults often live among the rocky badlands or in gardens of the flowers.</p><p></p><p>Rare in the North, tondi are completely unknown in the Tablelands. Still, it is rumored that the kreen druid of the Lost Oasis. Durwadala, is a tondi. Durwadala certainly fits the general description of the tondi personality, with her love of nature and detachment from other intelligent life forms. Since no one in memory has seen. Durwadala, it is entirely possible that she is a tondi.</p><p></p><p>All tondi are female: They reproduce by parthenogenesis, laying eggs that hatch into more females. </p><p></p><p>Ecology: Tondi care for nature and seek to preserve plants and wildlife, with the exception of those needed for hunting. Tondi care little for material goods and they seldom carry any items, so almost never have treasure. Some carry special magical or psionic items, using them to defend themselves.</p><p></p><p>Originally appeared in Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995).</p><p></p><p></p><p>Upthread we decided on Large, 3 HD, +2 Int, and druid/wilder for preferred class. Boost Wis as well since we're going the druidic route?</p></blockquote><p></p>
[QUOTE="Shade, post: 4932704, member: 287"] Here's the other Large one... [B]Tohr-kreen, Tondi[/B] CLIMATE/TERRAIN: Any fertile land FREQUENCY: Rare, and only in the North ORGANIZATION: Solitary or clutch ACTIVITY CYCLE: Constant DIET: Carnivore INTELLIGENCE: Average to exceptional (8-16) TREASURE: Varies ALIGNMENT: Neutral NO. APPEARING: 1d6 ARMOR CLASS: 5 MOVEMENT: 18 HIT DICE: 6+3 THAC0: 13 NO. OF ATTACKS: 5 or 2 DAMAGE/ATTACK: 1d4 (x4)/1d4+1 or 1d4+1 and by weapon SPECIAL ATTACKS: Paralyzation SPECIAL DEFENSES: Camouflage MAGIC RESISTANCE: Nil SIZE: L (11’ long) MORALE: Fearless (19-20) LEVEL/XP VALUE: 1,400 PSIONICS SUMMARY: Nil PLAYER.S OPTION: MAC 7 The figures given are for mature adult tondi. Others have the following abilities, based on their age (they age one age category per three years until they reach mature adult): HD THAC0 XP Claw/bite Damage Special Ability Larva 1+3 19 65 1/1 camouflage Child 2+3 17 120 1/1 None Young 3+3 17 175 1d3/1d3 None Young adult 4+3 15 270 1d3/1d3 venom, chatkcha Adult 5+3 15 975 1d4/1d4+1 leap Mature adult 6+3 13 1,400 1d4/1d4+1 dodge missiles The tondi are the most unusual of kreen. Their chitin is a mottled, pinkish-purple, and the exoskeletons of their abdomens are elaborately decorated with protrusions. When still, tondi look like giant flowers, or outcroppings of rock crystal (found in some places in the North). Besides their odd chitin, tondi are similar to other kreen. They have abdomens as large as those of to’ksa thri-kreen, long antennae, and three-clawed hands. Combat: Tondi avoid combat and usually avoid contact with non-kreen altogether. Almost all tondi who choose a profession become druids. An individual encountered has druidic abilities. while one of any group of tondi is a druid as well. If forced into combat, tondi prefer psionics and spells if possible, then missile combat, then melee combat. In melee, they rely on their wits and weapons. Tondi have a natural AC 5 because of their exoskeletons and are immune to hold person and charm person spells. They also learn other special abilities as they grow older. Venom: The venom of the tondi, delivered through the bite, is somewhat different from the venom of other kreen. The victim of a tondi.s bite must make a successful save vs. paralyzation or be paralyzed. Creatures of man-size or smaller are paralyzed for 3.24 (3d8) rounds, while all others are paralyzed for 2.16 (2d8) rounds, regardless of size. Chatkcha: Tondi can throw two chatkcha per round, as far as 270 feet. A chatkcha causes 3.8 (1d6+2) points of damage when it hits. and returns to the thrower if it misses. A tondi chatkcha is a pale lavender in color. Leap: This ability allows tondi to leap 10 feet straight up or 40 feet forward. They cannot leap backward. Dodge missiles: Mature tondi can dodge missiles fired at them on a roll of 11 or better on 1d20; they cannot dodge magical effects, only physical missiles. Magical physical missiles (arrows, thrown axes) modify this roll by their magical bonus. Psionics: About 50% of tondi have psionic wild talents, described in The Complete psionics Handbook. Magical and psionic items: Tondi have little experience with magical items, but use them when givein the opportunity. They sometimes use psionic items as well. Habitat/Society: Tondi are quite rare. They tend to be of neutral alignment, and most have a love of nature. Most are skilled herbalists. There are certain areas of badlands in the North with outcroppings of pinkish rock crystal, and large flowers are found in the scrub plains of the North. Tondi often lay eggs near these flowers and adults often live among the rocky badlands or in gardens of the flowers. Rare in the North, tondi are completely unknown in the Tablelands. Still, it is rumored that the kreen druid of the Lost Oasis. Durwadala, is a tondi. Durwadala certainly fits the general description of the tondi personality, with her love of nature and detachment from other intelligent life forms. Since no one in memory has seen. Durwadala, it is entirely possible that she is a tondi. All tondi are female: They reproduce by parthenogenesis, laying eggs that hatch into more females. Ecology: Tondi care for nature and seek to preserve plants and wildlife, with the exception of those needed for hunting. Tondi care little for material goods and they seldom carry any items, so almost never have treasure. Some carry special magical or psionic items, using them to defend themselves. Originally appeared in Dark Sun Monstrous Compendium Appendix II: Terrors Beyond Tyr (1995). Upthread we decided on Large, 3 HD, +2 Int, and druid/wilder for preferred class. Boost Wis as well since we're going the druidic route? [/QUOTE]
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