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<blockquote data-quote="Shade" data-source="post: 4953347" data-attributes="member: 287"><p>Last one!</p><p></p><p><strong>Tohr-kreen, T’keech</strong></p><p>CLIMATE/TERRAIN: Any land</p><p>FREQUENCY: Uncommon in the North</p><p>ORGANIZATION: Clutch </p><p>ACTIVITY CYCLE: Constant</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Average to high (8-14)</p><p>TREASURE: varies</p><p>ALIGNMENT: Neutral good</p><p>NO. APPEARING: 2d4</p><p>ARMOR CLASS: 5</p><p>MOVEMENT: 18</p><p>HIT DICE: 6+3</p><p>THAC0: 13</p><p>NO. OF ATTACKS: 5 or 2</p><p>DAMAGE/ATTACK: 1d4+1 (x5) or 1d4+1 and by weapon</p><p>SPECIAL ATTACKS: Paralyzation</p><p>SPECIAL DEFENSES: Dodge missiles</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M (7’tall)</p><p>MORALE: Elite (15-16)</p><p>LEVEL/XP VALUE: 1,400</p><p>PSIONICS SUMMARY: Nil</p><p>PLAYER.S OPTION: MAC 8</p><p></p><p>These tohr-kreen are large, intelligent insects similar to thri-kreen. Like other tohr-kreen, T’keech and tondi are found in permanent settlements far north of the Tyr region. They seldom build their own settlements, however, and are usually found among other tohr-kreen.</p><p></p><p>T’keech have green chitin and are relatively non-aggressive. Tondi have a similar temperament, but have chitin that is a pinkish-purple in color.</p><p></p><p>The figures given above are for mature adult T’keech. Others have the following abilities, based on then age (they age one age category every two years until they reach mature adult):</p><p></p><p>HD THAC0 XP Claw/bite Damage Special Ability</p><p>Larva 1+3 19 65 1/1d2 None</p><p>Child 2+3 17 120 1/1d3 None</p><p>Young 3+3 17 175 1d3/1d4 leap</p><p>Young adult 4+3 15 270 1d3/1d6 venom, chatkcha</p><p>Adult 5+3 15 975 1d4/1d6+1 None</p><p>Mature adult 6+3 13 1,400 1d4/1d6+1 dodge missiles</p><p></p><p>T’keech have green chitin, indicating that they once lived in areas where plants were common. The green is a fairly dark shade, with lighter green along the thorax and abdomen.</p><p></p><p>T’keech have small abdomens and are similar in build to j’hol. T’keech have long antennae and fourclawed hands.</p><p></p><p>Combat: T’keech do not seek combat, but are quite capable when challenged. They refer melee combat and almost always attack without weapons, using their claws and bite. A group of T’keech includes one priest or druid and one with a warrior character class (usually a ranger). T’keech have a natural AC 5 because of their exoskeletons and are immune to hold person and charm person spells. They develop other abilities as they grow older.</p><p></p><p>Leap: This ability allows T’keech to leap 30 feet straight up or 60 feet forward. They can leap 10 feet backward.</p><p></p><p>Venom: A bite delivers thus venom. Anyone bitten must make a successful save vs. paralyzation or be paralyzed. Smaller than man-sized creatures are paralyzed for 2.20 (2dl0) rounds, man-sized for 2.16 (2d8) rounds, large creatures for 1.8 (1d8) rounds, and huge and gargantuan creatures for 1 round.</p><p></p><p>Chatkcha: T’keech can throw two chatkcha per round, as far as 270 feet. A chatkcha causes 1d6+2 points of damage when it hits, and returns to the thrower when it misses.</p><p></p><p>Dodge missiles: Mature T’keech can dodge missiles fired at them on a roll of 9 or better on 1d20; they cannot dodge magical effects, only physical missiles. Magical physical missiles (arrows, thrown axes) modify this roll by their magical bonus.</p><p></p><p>Psionics: About 50% of T’keech have psionic wild talents, described in The Complete psionics Handbook.</p><p></p><p>Magical and psionic items: T’keech rarely have contact with magical items, but use such items if possible (unless the item is made specifically for a humanoid). T’keech sometimes use psionic items.</p><p></p><p>Habitat/Society: Most T’keech serve as laborers in the northern tohr-kreen nations. Small clutches of T’keech are found in each nation. T’keech are almost never nomadic, but some clutches have small, independent settlements near oases.</p><p></p><p>T’keech prefer to live in scrub plants and near oases, though they can be found anywhere in the North. T’keech have mating habits and gestatron periods similar to those of thri-kreen. They can live to be 75 years old.</p><p></p><p>Ecology: Tohr-kreen are carnivores. They almost always live in permanent settlements. T’keech produce quality crafts, but are seldom artists. Treasure carried by a T’keech usually consists of tools, weapons, and simple pieces of art.</p><p></p><p></p><p>Upthread, we pegged them as 2 HD, Medium, Same Int as thri-kreen, druid/wilder.</p></blockquote><p></p>
[QUOTE="Shade, post: 4953347, member: 287"] Last one! [B]Tohr-kreen, T’keech[/B] CLIMATE/TERRAIN: Any land FREQUENCY: Uncommon in the North ORGANIZATION: Clutch ACTIVITY CYCLE: Constant DIET: Carnivore INTELLIGENCE: Average to high (8-14) TREASURE: varies ALIGNMENT: Neutral good NO. APPEARING: 2d4 ARMOR CLASS: 5 MOVEMENT: 18 HIT DICE: 6+3 THAC0: 13 NO. OF ATTACKS: 5 or 2 DAMAGE/ATTACK: 1d4+1 (x5) or 1d4+1 and by weapon SPECIAL ATTACKS: Paralyzation SPECIAL DEFENSES: Dodge missiles MAGIC RESISTANCE: Nil SIZE: M (7’tall) MORALE: Elite (15-16) LEVEL/XP VALUE: 1,400 PSIONICS SUMMARY: Nil PLAYER.S OPTION: MAC 8 These tohr-kreen are large, intelligent insects similar to thri-kreen. Like other tohr-kreen, T’keech and tondi are found in permanent settlements far north of the Tyr region. They seldom build their own settlements, however, and are usually found among other tohr-kreen. T’keech have green chitin and are relatively non-aggressive. Tondi have a similar temperament, but have chitin that is a pinkish-purple in color. The figures given above are for mature adult T’keech. Others have the following abilities, based on then age (they age one age category every two years until they reach mature adult): HD THAC0 XP Claw/bite Damage Special Ability Larva 1+3 19 65 1/1d2 None Child 2+3 17 120 1/1d3 None Young 3+3 17 175 1d3/1d4 leap Young adult 4+3 15 270 1d3/1d6 venom, chatkcha Adult 5+3 15 975 1d4/1d6+1 None Mature adult 6+3 13 1,400 1d4/1d6+1 dodge missiles T’keech have green chitin, indicating that they once lived in areas where plants were common. The green is a fairly dark shade, with lighter green along the thorax and abdomen. T’keech have small abdomens and are similar in build to j’hol. T’keech have long antennae and fourclawed hands. Combat: T’keech do not seek combat, but are quite capable when challenged. They refer melee combat and almost always attack without weapons, using their claws and bite. A group of T’keech includes one priest or druid and one with a warrior character class (usually a ranger). T’keech have a natural AC 5 because of their exoskeletons and are immune to hold person and charm person spells. They develop other abilities as they grow older. Leap: This ability allows T’keech to leap 30 feet straight up or 60 feet forward. They can leap 10 feet backward. Venom: A bite delivers thus venom. Anyone bitten must make a successful save vs. paralyzation or be paralyzed. Smaller than man-sized creatures are paralyzed for 2.20 (2dl0) rounds, man-sized for 2.16 (2d8) rounds, large creatures for 1.8 (1d8) rounds, and huge and gargantuan creatures for 1 round. Chatkcha: T’keech can throw two chatkcha per round, as far as 270 feet. A chatkcha causes 1d6+2 points of damage when it hits, and returns to the thrower when it misses. Dodge missiles: Mature T’keech can dodge missiles fired at them on a roll of 9 or better on 1d20; they cannot dodge magical effects, only physical missiles. Magical physical missiles (arrows, thrown axes) modify this roll by their magical bonus. Psionics: About 50% of T’keech have psionic wild talents, described in The Complete psionics Handbook. Magical and psionic items: T’keech rarely have contact with magical items, but use such items if possible (unless the item is made specifically for a humanoid). T’keech sometimes use psionic items. Habitat/Society: Most T’keech serve as laborers in the northern tohr-kreen nations. Small clutches of T’keech are found in each nation. T’keech are almost never nomadic, but some clutches have small, independent settlements near oases. T’keech prefer to live in scrub plants and near oases, though they can be found anywhere in the North. T’keech have mating habits and gestatron periods similar to those of thri-kreen. They can live to be 75 years old. Ecology: Tohr-kreen are carnivores. They almost always live in permanent settlements. T’keech produce quality crafts, but are seldom artists. Treasure carried by a T’keech usually consists of tools, weapons, and simple pieces of art. Upthread, we pegged them as 2 HD, Medium, Same Int as thri-kreen, druid/wilder. [/QUOTE]
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