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Converting Psionic Creatures
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<blockquote data-quote="Shade" data-source="post: 5173305" data-attributes="member: 287"><p>Added to <a href="http://www.enworld.org/forum/5173294-post925.html" target="_blank">Homebrews</a>.</p><p></p><p></p><p></p><p>Agreed to dropping swim speed and increasing land speed.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Amphibious works for me.</p><p></p><p></p><p></p><p>We can note that in the flavor text, but I don't want to tinker with the ability.</p><p></p><p></p><p></p><p>Sure, rend works here.</p><p></p><p></p><p></p><p>I've seen mindless creatures with SLAs, so it's not necessarily problematic. Still, since they're both electricity effects, I could see rolling them into a Su ability. It'll help the save DCs as they advance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Something like...</p><p></p><p>Electrical Strike (Su): A giant horseshoe crab may make a melee touch attack to deal xd6 points of electricity damage. When delivering the jolt, it gains a +3 bonus on its attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like).</p><p></p><p>Thrice per day, a giant horseshoe crab can generate enough of a charge to release a x-foot line of lightning that deals xd6 points of electricity damage to all creatures within the area (Reflex DC 14 half). This otherwise functions like a lightning bolt spell. The save DC is Charisma-based. (We could change it to Con-based and lower Cha to a more reasonable number for its Int).</p><p></p><p></p><p>"Vermin-like" is probably unnecessary, since the vermin type really only gets them immunity to mind-affecting stuff (which these already have) and vulnerability to a very limited number of spells.</p></blockquote><p></p>
[QUOTE="Shade, post: 5173305, member: 287"] Added to [URL="http://www.enworld.org/forum/5173294-post925.html"]Homebrews[/URL]. Agreed to dropping swim speed and increasing land speed. Agreed. Amphibious works for me. We can note that in the flavor text, but I don't want to tinker with the ability. Sure, rend works here. I've seen mindless creatures with SLAs, so it's not necessarily problematic. Still, since they're both electricity effects, I could see rolling them into a Su ability. It'll help the save DCs as they advance. :cool: Something like... Electrical Strike (Su): A giant horseshoe crab may make a melee touch attack to deal xd6 points of electricity damage. When delivering the jolt, it gains a +3 bonus on its attack rolls if the opponent is wearing metal armor (or made out of metal, carrying a lot of metal, or the like). Thrice per day, a giant horseshoe crab can generate enough of a charge to release a x-foot line of lightning that deals xd6 points of electricity damage to all creatures within the area (Reflex DC 14 half). This otherwise functions like a lightning bolt spell. The save DC is Charisma-based. (We could change it to Con-based and lower Cha to a more reasonable number for its Int). "Vermin-like" is probably unnecessary, since the vermin type really only gets them immunity to mind-affecting stuff (which these already have) and vulnerability to a very limited number of spells. [/QUOTE]
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