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<blockquote data-quote="Cleon" data-source="post: 5401600" data-attributes="member: 57383"><p>It's a work in progress, so we can expect a few syntactical potholes that'll need filling in.</p><p></p><p></p><p></p><p>Thanks, I liked it to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>No, the previous sentence gives the casting time for spells cast at the group's normal caster level. I'll try to rephrase it to make it clearer.</p><p></p><p></p><p></p><p>Might as well.</p><p></p><p>I've also realised that if it's "dance magic" we might want to add Still Spell the unapplicable Metamagic spells. Unless we want them to be able to cast "pose spells".</p><p></p><p>Revising...</p><p></p><p><strong>Dance Magic (Sp):</strong> Rautyms possess a unique ability to work magic by dancing. At least two rautyms are needed to work dance magic. One rautym acts as the focus of the magic, and the other rautyms dance around the focus rautym to generate the magic.</p><p> </p><p>Dance magic can create any arcane or divine spell the focal rautym has seen being cast. Dance magic spells are treated as sorcerer/wizard spells with a DC based on the Charisma of the focal rautym. Dance magic spells always have a somatic component even if the original spell does not. The focal rautym can apply any metamagic feats it possesses to the dance magic spell, except for Still Spell or Quicken Spell. The spell's caster level normally equals the number of rautym participating (maximum caster level 20 plus the Hit Dice of the focus rautym), but rautym can lower the casting level to reduce the casting time (see below). The caster level must be high enough for a sorcerer of that level to cast the chosen spell, including metamagic effects.</p><p> </p><p>Dance magic is slow. Completing the dance and casting the spell takes a number of minutes equal to the minimum caster level of the spell (see above); if the number of rautym in the group exceeds the minimum caster level the casting time is reduced by 1 minute per additional rautym (minimum of 1 minute or the spell's normal casting time). The rautym can cast the dance magic spell faster by lowering the caster level (down to the minimum caster level for the spell). For every level the caster level is lowered the casting time is reduced by 1 minute (minimum of 1 minute or the spell's normal casting time). For example, if a dance group normally casts spells at CL 20th it could cast a spell at CL 10th to reduce the casting time by 10 minutes or CL 1st to reduce it by 19 minutes.</p><p></p><p>Dance magic spells do not require material or XP components, but spells with these components take longer to dance; for every 10 XP or 250 gp worth of components the spell normally requires, the dance magic takes 1 minute longer to complete.</p><p> </p><p>If the focal rautym's concentration on the dance magic is broken (same procedure as interrupting a spell) the dance magic is ruined. If a dancer is interrupted, they are unable to contribute to the dance magic. Interrupted dancers reduce the effective caster level of the group, thereby increases the casting time and possibly ruining the dance magic if the caster level is reduced to less than the spell's minimum. </p><p> </p><p> <em>Example:</em> a 7th level sorcerer spell has a minimum CL of 14th. 18 rautym have a caster level of 18th, 4 higher than the spell minimum, so can cast a 7th level spell in 10 minutes (14-4) at CL 18th. If they lower the caster level by 4 levels to a 7th level spell's minimum CL of 14th they cut 4 minutes off the time, for a 6 minute casting time.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5401600, member: 57383"] It's a work in progress, so we can expect a few syntactical potholes that'll need filling in. Thanks, I liked it to. :) No, the previous sentence gives the casting time for spells cast at the group's normal caster level. I'll try to rephrase it to make it clearer. Might as well. I've also realised that if it's "dance magic" we might want to add Still Spell the unapplicable Metamagic spells. Unless we want them to be able to cast "pose spells". Revising... [B]Dance Magic (Sp):[/B] Rautyms possess a unique ability to work magic by dancing. At least two rautyms are needed to work dance magic. One rautym acts as the focus of the magic, and the other rautyms dance around the focus rautym to generate the magic. Dance magic can create any arcane or divine spell the focal rautym has seen being cast. Dance magic spells are treated as sorcerer/wizard spells with a DC based on the Charisma of the focal rautym. Dance magic spells always have a somatic component even if the original spell does not. The focal rautym can apply any metamagic feats it possesses to the dance magic spell, except for Still Spell or Quicken Spell. The spell's caster level normally equals the number of rautym participating (maximum caster level 20 plus the Hit Dice of the focus rautym), but rautym can lower the casting level to reduce the casting time (see below). The caster level must be high enough for a sorcerer of that level to cast the chosen spell, including metamagic effects. Dance magic is slow. Completing the dance and casting the spell takes a number of minutes equal to the minimum caster level of the spell (see above); if the number of rautym in the group exceeds the minimum caster level the casting time is reduced by 1 minute per additional rautym (minimum of 1 minute or the spell's normal casting time). The rautym can cast the dance magic spell faster by lowering the caster level (down to the minimum caster level for the spell). For every level the caster level is lowered the casting time is reduced by 1 minute (minimum of 1 minute or the spell's normal casting time). For example, if a dance group normally casts spells at CL 20th it could cast a spell at CL 10th to reduce the casting time by 10 minutes or CL 1st to reduce it by 19 minutes. Dance magic spells do not require material or XP components, but spells with these components take longer to dance; for every 10 XP or 250 gp worth of components the spell normally requires, the dance magic takes 1 minute longer to complete. If the focal rautym's concentration on the dance magic is broken (same procedure as interrupting a spell) the dance magic is ruined. If a dancer is interrupted, they are unable to contribute to the dance magic. Interrupted dancers reduce the effective caster level of the group, thereby increases the casting time and possibly ruining the dance magic if the caster level is reduced to less than the spell's minimum. [I]Example:[/I] a 7th level sorcerer spell has a minimum CL of 14th. 18 rautym have a caster level of 18th, 4 higher than the spell minimum, so can cast a 7th level spell in 10 minutes (14-4) at CL 18th. If they lower the caster level by 4 levels to a 7th level spell's minimum CL of 14th they cut 4 minutes off the time, for a 6 minute casting time. [/QUOTE]
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