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Converting Psionic Creatures
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<blockquote data-quote="Cleon" data-source="post: 5414301" data-attributes="member: 57383"><p>The spell provides a circumstance bonus, not a racial one, and the modifier is +5 if you include it:</p><p></p><p><strong>Skills:</strong> Concentration +6, Listen +5*, Perform (dance) +5, Search +5*, Spot +5*</p><p></p><p> *Includes +4 circumstance bonus from its always active <em>synesthete</em> psi-like ability.</p><p></p><p>Oops, I must have forgotten "Rautym" is both singular and plural when I wrote that, it should be:</p><p><strong></strong></p><p><strong>Dance Magic (Sp):</strong> Rautym possess a unique ability to work magic by dancing. At least two rautym are needed to work dance magic. One rautym acts as the focus of the magic, and the other rautym dance around the focus rautym to generate the magic.</p><p></p><p>It doesn't really need the Although at the start, and I feel the last sentence would work better in the Tactics section.</p><p></p><p>Rautym lack the traditional senses of vision and hearing, <span style="color: Red">but</span> psionically "feel" sound and "hear" light, allowing them to move about in the subterranean dark freely. They maintain small quantities of faintly phosphorescent rocks all about their lairs, or on their persons if travelling, which allow them to function easily.</p><p></p><p><strong>Combat</strong></p><p>When a rautym senses danger, it uses <em>psychofeedback </em>to improve its Strength, then uses shadow body to sneak behind its enemies. The rautym then use cause decay or simply join melee.</p><p></p><p><span style="color: Red"> Rautym rely on their <em>synesthete</em> power to sense their surroundings. If plunged into magical darkness and silence, rautym panic and attempt to flee.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5414301, member: 57383"] The spell provides a circumstance bonus, not a racial one, and the modifier is +5 if you include it: [B]Skills:[/B] Concentration +6, Listen +5*, Perform (dance) +5, Search +5*, Spot +5* *Includes +4 circumstance bonus from its always active [I]synesthete[/I] psi-like ability. Oops, I must have forgotten "Rautym" is both singular and plural when I wrote that, it should be: [B] Dance Magic (Sp):[/B] Rautym possess a unique ability to work magic by dancing. At least two rautym are needed to work dance magic. One rautym acts as the focus of the magic, and the other rautym dance around the focus rautym to generate the magic. It doesn't really need the Although at the start, and I feel the last sentence would work better in the Tactics section. Rautym lack the traditional senses of vision and hearing, [COLOR=Red]but[/COLOR] psionically "feel" sound and "hear" light, allowing them to move about in the subterranean dark freely. They maintain small quantities of faintly phosphorescent rocks all about their lairs, or on their persons if travelling, which allow them to function easily. [B]Combat[/B] When a rautym senses danger, it uses [I]psychofeedback [/I]to improve its Strength, then uses shadow body to sneak behind its enemies. The rautym then use cause decay or simply join melee. [COLOR=Red] Rautym rely on their [I]synesthete[/I] power to sense their surroundings. If plunged into magical darkness and silence, rautym panic and attempt to flee.[/COLOR] [/QUOTE]
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