Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Psionic Creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5663284" data-attributes="member: 287"><p><strong>Leech, Magical</strong></p><p>Climate/Terrain: Ravenloft wetlands </p><p>Frequency: Uncommon </p><p>Organization: Solitary </p><p>Activity Cycle: Any </p><p>Diet: Magical energy </p><p>Intelligence: Non- (0) </p><p>Treasure: Nil </p><p>Alignment: Neutral </p><p>No. Appearing: 5-30 (5d6) </p><p>Armor Class: 10 </p><p>Movement: 0, Sw 3 </p><p>Hit Dice: 1 hit point </p><p>THAC0: 20 </p><p>No. of Attacks: Nil </p><p>Damage/Attack: Nil </p><p>Special Attacks: Magic drain & energy burst </p><p>Special Defenses: Magic Resistance </p><p>Magic Resistance: 99% </p><p>Size: T (1” long) </p><p>Morale: Steady (11-12) </p><p>XP Value: 15 </p><p></p><p>In the wet grasses of some realms lurk strange leeches capable of draining a wizard’s magical essence. They are a bane to any magic-wielding creature or those who depend on spellcasting in combat. When feeding, they disrupt incantations, drain spells from the minds of wizards or priests, and are even capable of rendering magical objects useless and mundane.</p><p></p><p>Magical leeches look no different from normal ones, save that they occasionally emit tiny sparks of purplish energy from their grotesquely bloated bodies.</p><p></p><p>As one might expect, these creatures have no language and do not communicate with other creatures in any way.</p><p></p><p>Combat: Magical leeches do not need to make physical contact with their victims to feed-simply being within 1 yard allows them to draw forth the tendrils of sorcery that feed them. This makes magical leeches difficult to detect, for there is often nothing for the victim to feel.</p><p></p><p>The very presence of a leech makes it harder for spellcasters to activate their powers. Whenever one or more of these creatures is within one yard of them, a spell user must make a successful Ability Check on Intelligence or Wisdom (as appropriate) to cast a spell. If the check is failed, the spell simply peters out and does not take effect.</p><p></p><p>Magical leeches may also drain memorized spells from the minds of wizards or priests. The chance that a spell will be drained each round is 10% plus 1% per leech within 1 yard. Magical leeches drain a caster’s highest-level spells first, with the exact enchantment lost being randomly determined. The absence of the spell is noticed only when the wizard or priest attempts to cast it.</p><p></p><p>Magical leeches can also feed on the energy of a magical object, although they prefer the taste of energy drained from the humanoid mind instead. Every round that leeches are present, there is a 5% chance, plus 1 % per leech, that one power, function. or plus of a magical object is destroyed. The exact effect of the leech’s feeding is determined randomly.</p><p></p><p>Removing a magical leech is a painful task. When touched, magical leeches release a fraction of the energy stored in their bodies as an electrical discharge that causes 1-2 points of damage. For every spell, ability, of other essence the leech has consumed within the last 8 hours, the burst causes an additional 1 point of damage.</p><p></p><p>Habitat/Society: Magical leeches live in swamps or even tall wet grasses. They never leave their habitat under their own power. Anyone who walks through an infested area is likely to pick up 1d6 of the creatures, though there are usually 5-30 actually present at a particular site.</p><p></p><p>Ecology: After draining its host of magical energies, the leech drops off as soon as its host enters a swamp or similar wetland in which it can spawn, The magical energies ingested by the leech allow the filthy creature to give birth to 1-6 new leeches in 3d4 days.</p><p></p><p>Originally appeared in Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994).</p></blockquote><p></p>
[QUOTE="Shade, post: 5663284, member: 287"] [B]Leech, Magical[/B] Climate/Terrain: Ravenloft wetlands Frequency: Uncommon Organization: Solitary Activity Cycle: Any Diet: Magical energy Intelligence: Non- (0) Treasure: Nil Alignment: Neutral No. Appearing: 5-30 (5d6) Armor Class: 10 Movement: 0, Sw 3 Hit Dice: 1 hit point THAC0: 20 No. of Attacks: Nil Damage/Attack: Nil Special Attacks: Magic drain & energy burst Special Defenses: Magic Resistance Magic Resistance: 99% Size: T (1” long) Morale: Steady (11-12) XP Value: 15 In the wet grasses of some realms lurk strange leeches capable of draining a wizard’s magical essence. They are a bane to any magic-wielding creature or those who depend on spellcasting in combat. When feeding, they disrupt incantations, drain spells from the minds of wizards or priests, and are even capable of rendering magical objects useless and mundane. Magical leeches look no different from normal ones, save that they occasionally emit tiny sparks of purplish energy from their grotesquely bloated bodies. As one might expect, these creatures have no language and do not communicate with other creatures in any way. Combat: Magical leeches do not need to make physical contact with their victims to feed-simply being within 1 yard allows them to draw forth the tendrils of sorcery that feed them. This makes magical leeches difficult to detect, for there is often nothing for the victim to feel. The very presence of a leech makes it harder for spellcasters to activate their powers. Whenever one or more of these creatures is within one yard of them, a spell user must make a successful Ability Check on Intelligence or Wisdom (as appropriate) to cast a spell. If the check is failed, the spell simply peters out and does not take effect. Magical leeches may also drain memorized spells from the minds of wizards or priests. The chance that a spell will be drained each round is 10% plus 1% per leech within 1 yard. Magical leeches drain a caster’s highest-level spells first, with the exact enchantment lost being randomly determined. The absence of the spell is noticed only when the wizard or priest attempts to cast it. Magical leeches can also feed on the energy of a magical object, although they prefer the taste of energy drained from the humanoid mind instead. Every round that leeches are present, there is a 5% chance, plus 1 % per leech, that one power, function. or plus of a magical object is destroyed. The exact effect of the leech’s feeding is determined randomly. Removing a magical leech is a painful task. When touched, magical leeches release a fraction of the energy stored in their bodies as an electrical discharge that causes 1-2 points of damage. For every spell, ability, of other essence the leech has consumed within the last 8 hours, the burst causes an additional 1 point of damage. Habitat/Society: Magical leeches live in swamps or even tall wet grasses. They never leave their habitat under their own power. Anyone who walks through an infested area is likely to pick up 1d6 of the creatures, though there are usually 5-30 actually present at a particular site. Ecology: After draining its host of magical energies, the leech drops off as soon as its host enters a swamp or similar wetland in which it can spawn, The magical energies ingested by the leech allow the filthy creature to give birth to 1-6 new leeches in 3d4 days. Originally appeared in Ravenloft Monstrous Compendium Appendix III: Creatures of Darkness (1994). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Psionic Creatures
Top