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Converting Psionic Creatures
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<blockquote data-quote="Cleon" data-source="post: 6069459" data-attributes="member: 57383"><p>We can keep it pretty simple. I'd use something like this:</p><p></p><p style="margin-left: 20px"><span style="font-size: 12px"><strong>Wonderform</strong></span><em></em></p> <p style="margin-left: 20px"><em><strong>Transmutation</strong></em></p> <p style="margin-left: 20px"><strong>Level:</strong> Sor/Wiz 7 <strong>[<span style="color: #ff0000">?</span>]</strong></p> <p style="margin-left: 20px"><strong>Components:</strong> V, S</p> <p style="margin-left: 20px"><strong>Casting Time:</strong> 1 standard action</p> <p style="margin-left: 20px"><strong>Range:</strong> Personal</p> <p style="margin-left: 20px"><strong>Target:</strong> You</p> <p style="margin-left: 20px"><strong>Duration:</strong> Permanent (D)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">This spell functions like <em>shapechange</em>, except it enables you to assume the form of a wingless wonder. You gain all extraordinary and supernatural abilities of a wingless wonder, including its continuous <em>mind blank</em>, but you lose your own supernatural abilities. The <em>wonderform</em> spell ends instantly if you assume the form of another creature but is otherwise permanent until the spell is broken, you even remain in <em>wonderform</em> should you be killed. Any parts of your body that are cut from you (i.e. the wingless wonder's tentacles) do not revert to their original forms.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You can cast spells and use spell-like abilities while in <em>wonderform</em>. Material components that melded into your body when you assumed <em>wonderform</em> can be used to cast spells but are otherwise nonfunctional. Wingless wonders are incapable of meaningful speech, any verbal spell components you utter sound like high-pitched chittering but still function normally. You use your tentacles to perform any somatic components a spell might have.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Other creatures who observe you spellcasting have a -20 penalty on Spellcraft check to identify a spell you cast, due to the <em>wonderform's</em> perturbation of the spell's components.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The alien structure of a wingless wonder's brain puts great strain on your mind. At the end of every 24 hours you spend in <em>wonderform</em> you must succeed at a Will save (DC 15 +1 per day after the first) or take 1d4 Intelligence damage. This damage cannot reduce your Intelligence to below Int 6 (the average score of a wingless wonder), but if your Intelligence is reduced to 6 or lower you lost the ability to dismiss the <em>wonderform</em> spell and will remain a wingless wonder permanently unless another effect breaks the <em>wonderform</em> spell.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There are tales of spellcasters wandering for decades in the shape of a wingless wonder before encountering a helpful creature able to use <em>break enchantment</em> or <em>polymorph</em> to return them to normal.</p> <p style="margin-left: 20px"></p><p></p><p>...well, that's pretty simple <strong><em>for me</em></strong>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Note that I made the Int damage a lot faster than the original, which was only 1 damage/year. I wanted it to operate in a somewhat plausible "adventuring timeframe".</p></blockquote><p></p>
[QUOTE="Cleon, post: 6069459, member: 57383"] We can keep it pretty simple. I'd use something like this: [INDENT][SIZE=3][B]Wonderform[/B][/SIZE][I] [B]Transmutation[/B][/I] [B]Level:[/B] Sor/Wiz 7 [B][[COLOR=#ff0000]?[/COLOR]][/B] [B]Components:[/B] V, S [B]Casting Time:[/B] 1 standard action [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] Permanent (D) This spell functions like [I]shapechange[/I], except it enables you to assume the form of a wingless wonder. You gain all extraordinary and supernatural abilities of a wingless wonder, including its continuous [I]mind blank[/I], but you lose your own supernatural abilities. The [I]wonderform[/I] spell ends instantly if you assume the form of another creature but is otherwise permanent until the spell is broken, you even remain in [I]wonderform[/I] should you be killed. Any parts of your body that are cut from you (i.e. the wingless wonder's tentacles) do not revert to their original forms. You can cast spells and use spell-like abilities while in [I]wonderform[/I]. Material components that melded into your body when you assumed [I]wonderform[/I] can be used to cast spells but are otherwise nonfunctional. Wingless wonders are incapable of meaningful speech, any verbal spell components you utter sound like high-pitched chittering but still function normally. You use your tentacles to perform any somatic components a spell might have. Other creatures who observe you spellcasting have a -20 penalty on Spellcraft check to identify a spell you cast, due to the [I]wonderform's[/I] perturbation of the spell's components. The alien structure of a wingless wonder's brain puts great strain on your mind. At the end of every 24 hours you spend in [I]wonderform[/I] you must succeed at a Will save (DC 15 +1 per day after the first) or take 1d4 Intelligence damage. This damage cannot reduce your Intelligence to below Int 6 (the average score of a wingless wonder), but if your Intelligence is reduced to 6 or lower you lost the ability to dismiss the [I]wonderform[/I] spell and will remain a wingless wonder permanently unless another effect breaks the [I]wonderform[/I] spell. There are tales of spellcasters wandering for decades in the shape of a wingless wonder before encountering a helpful creature able to use [I]break enchantment[/I] or [I]polymorph[/I] to return them to normal. [/INDENT] ...well, that's pretty simple [B][I]for me[/I][/B]. :cool: Note that I made the Int damage a lot faster than the original, which was only 1 damage/year. I wanted it to operate in a somewhat plausible "adventuring timeframe". [/QUOTE]
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