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Converting Psionic Creatures
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<blockquote data-quote="Cleon" data-source="post: 6139803" data-attributes="member: 57383"><p>Well I had two motives - (a) I wanted to keep the average damage more or less the same despite the higher Strength and (b) 2d8 seemed an excessively high base damage dice for a Medium sized creature.</p><p></p><p></p><p></p><p>I hadn't got that far yet.</p><p></p><p>The original "yields a -3 penalty to armor class, saving throws, and to-hit rolls) that lasts for 3-12 turns" which suggests the poison causes the sickened effect.</p><p></p><p>Maybe combine sickened and Dex damage?</p><p></p><p>Initial damage sickened for 1d10 minutes, secondary damage 1d6 Dex and sickened for 1d2 hours?</p><p></p><p></p><p></p><p>Hmm, the original text says "they can communicate with others of their kind telepathically over distances of up to 24” at no cost to psionic strength", suggesting we shouls limit the telepathy to other Cessirids, but then it goes on to say "they are willing at times to negotiate with other intelligent creatures" which implies they might be able to talk to other beings. I suppose the non-cessirids could be using magic or psionics to talk to them.</p><p></p><p>300 feet is OK with me if it's OK with you.</p><p></p><p>Do you want to keep it working with all illilthid-kin, on the assumption that "others of their kind" doesn't only mean Cessirids?</p><p></p><p><strong>Telepathy (Su)</strong>: Cessirids can communicate telepathically with any illithid-kin within 300 feet.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6139803, member: 57383"] Well I had two motives - (a) I wanted to keep the average damage more or less the same despite the higher Strength and (b) 2d8 seemed an excessively high base damage dice for a Medium sized creature. I hadn't got that far yet. The original "yields a -3 penalty to armor class, saving throws, and to-hit rolls) that lasts for 3-12 turns" which suggests the poison causes the sickened effect. Maybe combine sickened and Dex damage? Initial damage sickened for 1d10 minutes, secondary damage 1d6 Dex and sickened for 1d2 hours? Hmm, the original text says "they can communicate with others of their kind telepathically over distances of up to 24” at no cost to psionic strength", suggesting we shouls limit the telepathy to other Cessirids, but then it goes on to say "they are willing at times to negotiate with other intelligent creatures" which implies they might be able to talk to other beings. I suppose the non-cessirids could be using magic or psionics to talk to them. 300 feet is OK with me if it's OK with you. Do you want to keep it working with all illilthid-kin, on the assumption that "others of their kind" doesn't only mean Cessirids? [B]Telepathy (Su)[/B]: Cessirids can communicate telepathically with any illithid-kin within 300 feet. [/QUOTE]
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