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Converting Psionics to 5e?
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<blockquote data-quote="Umbrathys" data-source="post: 6622278" data-attributes="member: 51959"><p>My personal desire is to see psionic rules that are not just one more kind of magic. That seems so... ordinary... to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As if fantastic magic can be ordinary. One of the primary reasons I would like to see Wizards actually step up and develop psionic rules is that we might get something unique and evocative (being as they are professional game designers and all).</p><p>I personally like the idea of psionic characters that specialize in certain types of abilities, but that have the ability to dabble outside of their expertise. So, though I don't like the idea of "psionics is just magic", something more similar to the 5e version of wizard specialists. They have unique abilities, but they are NOT limited in what they can learn.</p><p>As to mechanics, I am personally trying to develop an idea where psionic powers require skill checks (so, you don't have to learn anything new <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, where "mind tricks" cost 0 power points, devotions cost 1 power point (and 1 to scale), while sciences cost 2 (and 2 to scale).</p><p>So far, meh. I'm not a professional (not even an above average amateur <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. I just hope this is definitely one of the "have to do" books that Wizards is secretly considering...</p></blockquote><p></p>
[QUOTE="Umbrathys, post: 6622278, member: 51959"] My personal desire is to see psionic rules that are not just one more kind of magic. That seems so... ordinary... to me :) As if fantastic magic can be ordinary. One of the primary reasons I would like to see Wizards actually step up and develop psionic rules is that we might get something unique and evocative (being as they are professional game designers and all). I personally like the idea of psionic characters that specialize in certain types of abilities, but that have the ability to dabble outside of their expertise. So, though I don't like the idea of "psionics is just magic", something more similar to the 5e version of wizard specialists. They have unique abilities, but they are NOT limited in what they can learn. As to mechanics, I am personally trying to develop an idea where psionic powers require skill checks (so, you don't have to learn anything new :), where "mind tricks" cost 0 power points, devotions cost 1 power point (and 1 to scale), while sciences cost 2 (and 2 to scale). So far, meh. I'm not a professional (not even an above average amateur :). I just hope this is definitely one of the "have to do" books that Wizards is secretly considering... [/QUOTE]
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