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Converting Publish 4E Adventures to Greyhawk
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<blockquote data-quote="Jhaelen" data-source="post: 5056439" data-attributes="member: 46713"><p>Errm, the first is actually more of an issue. The adventure is meant to stress the unique aspects of the Eberron setting. It definitely has the typical pulp-noir style, involving several power groups hunting after the same thing, intrigue, betrayal, etc.</p><p></p><p>It starts in a metropolis (Sharn), includes an episode on an elemental airship and the Eberron/3e style redline travel. It includes many references to Eberron's history, factions, and nations.</p><p></p><p>Now, getting rid of the goblinoids is easy. Just replace them with any other humanoid race you're comfortable with. If you don't use the Eberron setting there's no reason they have to be goblinoids. Just make them humans of a nation of your choice. Doesn't Greyhawk also include a country with a glorious past? That would be a good fit. </p><p></p><p>If you strip the adventure down to its core it's all about collecting five pieces of an artifact to help a nation to end its internal struggles and achieve greatness again.</p><p></p><p>You'd also have to replace all of the Eberron-specific monsters, though. Dolgaunts, Dolgrims, and Dolgarrs are goblinoids that have been modified by the Dhaelkyr, turning them into aberrations. I'm not sure what would be good replacements in Greyhawk. One of the Underdark races maybe?</p><p></p><p>Though, I'm currently playing a Greyhawk campaign I don't actually know a lot about the setting. Since it's _my_ campaign, I don't particularly care about its 'official' history.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5056439, member: 46713"] Errm, the first is actually more of an issue. The adventure is meant to stress the unique aspects of the Eberron setting. It definitely has the typical pulp-noir style, involving several power groups hunting after the same thing, intrigue, betrayal, etc. It starts in a metropolis (Sharn), includes an episode on an elemental airship and the Eberron/3e style redline travel. It includes many references to Eberron's history, factions, and nations. Now, getting rid of the goblinoids is easy. Just replace them with any other humanoid race you're comfortable with. If you don't use the Eberron setting there's no reason they have to be goblinoids. Just make them humans of a nation of your choice. Doesn't Greyhawk also include a country with a glorious past? That would be a good fit. If you strip the adventure down to its core it's all about collecting five pieces of an artifact to help a nation to end its internal struggles and achieve greatness again. You'd also have to replace all of the Eberron-specific monsters, though. Dolgaunts, Dolgrims, and Dolgarrs are goblinoids that have been modified by the Dhaelkyr, turning them into aberrations. I'm not sure what would be good replacements in Greyhawk. One of the Underdark races maybe? Though, I'm currently playing a Greyhawk campaign I don't actually know a lot about the setting. Since it's _my_ campaign, I don't particularly care about its 'official' history. [/QUOTE]
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