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Converting Ravenloft monsters
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<blockquote data-quote="Cleon" data-source="post: 9081185" data-attributes="member: 57383"><p>Updating <strong><a href="https://www.enworld.org/posts/8921888" target="_blank">Archer Skeleton Working Draft</a></strong>.</p><p></p><p>I tweaked the grammar of the <em><strong>Bone Arrows</strong></em> slightly but made no changes of substance.</p><p></p><p></p><p></p><p>It's a little tricky since we have to allow for the skellies created from its <em>bone arrows</em> in the Challenge Rating.</p><p></p><p>A warrior skeleton is CR 1/3 and it could potentially produce 20 of them. Although that'd take it at least 20 rounds and the 50% break chance means it'd likely be a lot longer, with the archer skeleton picking up its arrows and reshooting them.</p><p></p><p>Hmm, that suggest ten warrior skeletons are the normal maximum since it's unlikely that the archer will be running around a battlefield to retrieve its arrows. A half score of CR 1/3 opponents is EL 4. If I'm correct that an Archer Skeleton without skellie support is CR 2, that'd make one with 10 skellies EL 5.</p><p></p><p>However, it's WAY more likely that the archer will only produce a few of them in a fight. Maybe one to four? That's like CR 1. So if the Archer's CR 2 without skellie support, then allowing for three warrior skeletons makes it CR 3.</p><p></p><p>It might be prudent making it "<strong>Challenge Rating:</strong> 3 (see Combat)" with a note in Combat saying encounters that maximize or minimize the skeleton's ability to produce warrior skeleton minions require an EL adjustment.</p><p></p><p>Also, the <strong>Combat</strong> section's tactics should emphasize that Archer Skeletons try to keep as far away as possible and take cover, peppering bone arrows to try to create as many skeletal minions as they can.</p><p></p><p>Or it could just hide behind a wall and repeatedly shoot the ground until it has a posse of warrior skeletons surrounding it, ready to assault the first living creature that comes around the wall.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9081185, member: 57383"] Updating [B][URL='https://www.enworld.org/posts/8921888']Archer Skeleton Working Draft[/URL][/B]. I tweaked the grammar of the [I][B]Bone Arrows[/B][/I] slightly but made no changes of substance. It's a little tricky since we have to allow for the skellies created from its [I]bone arrows[/I] in the Challenge Rating. A warrior skeleton is CR 1/3 and it could potentially produce 20 of them. Although that'd take it at least 20 rounds and the 50% break chance means it'd likely be a lot longer, with the archer skeleton picking up its arrows and reshooting them. Hmm, that suggest ten warrior skeletons are the normal maximum since it's unlikely that the archer will be running around a battlefield to retrieve its arrows. A half score of CR 1/3 opponents is EL 4. If I'm correct that an Archer Skeleton without skellie support is CR 2, that'd make one with 10 skellies EL 5. However, it's WAY more likely that the archer will only produce a few of them in a fight. Maybe one to four? That's like CR 1. So if the Archer's CR 2 without skellie support, then allowing for three warrior skeletons makes it CR 3. It might be prudent making it "[B]Challenge Rating:[/B] 3 (see Combat)" with a note in Combat saying encounters that maximize or minimize the skeleton's ability to produce warrior skeleton minions require an EL adjustment. Also, the [B]Combat[/B] section's tactics should emphasize that Archer Skeletons try to keep as far away as possible and take cover, peppering bone arrows to try to create as many skeletal minions as they can. Or it could just hide behind a wall and repeatedly shoot the ground until it has a posse of warrior skeletons surrounding it, ready to assault the first living creature that comes around the wall. [/QUOTE]
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