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<blockquote data-quote="Shade" data-source="post: 4940543" data-attributes="member: 287"><p>I changed "jet-black" to "luminous" in the ink spray writeup. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Next...</p><p></p><p><strong>Octo-Hide</strong></p><p>CLIMATE/TERRAIN: Ocean depths</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Solitary</p><p>ACTIVE TIME: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Animal (1)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 8</p><p>MOVEMENT: Sw 12</p><p>HIT DICE: 10</p><p>THAC0: 11</p><p>NO. OF ATTACKS: 1 or special</p><p>DAMAGE/ATTACK: 2d6</p><p>SPECIAL ATTACKS: Cold generation</p><p>SPECIAL DEFENSES: Continuous damage, luminous cloud, immune to cold</p><p>Magic Resistance: Nil</p><p>SIZE: H (20’ across)</p><p>MORALE: Fearless (20)(see below)</p><p>XP VALUE: 4,000</p><p></p><p>The octo-hide, a relative of the octo-jelly, is a bottom-dwelling octopus fo the deepest oceans. Enormous in size (20 feet or more across), with comparatively short, webbed tentacles, it might be of any color and changes hues frequently.</p><p></p><p>The octo-hide will try to get close enough to bite the prey. To disable prey so it can close in for the kill, each round it can generate a cone of cold 10 feet wide and 30 feet long that inflicts 3d6 points of damage (save vs. spell for half). The octo-hide itself is immune to all cold-based attacks. The beak inflicts 2d6 points of damage. On a beak hit, the octo-hide’s tentacles wrap around the prey so that no further attack rolls are necessary.</p><p></p><p>The octo-hide is ferocious, but if the battle goes against it (the creature loses 75% of its hit points), the octo-hide retreats, releasing any prey and covering its withdrawal with the same sort of blinding cloud as the octo-jelly (lose initiative and -2 on defense for one full turn). The octo-hide’s cloud is 40 feet high by 60 feet wide by 60 feet long.</p><p></p><p>Octo-hides are solitary, due to the difficulty of finding a stable supply of food for more than one octo-hide in a small area. The octo-hide mating season is brief, and the eggs are abandoned as soon as they are laid. The octo-hide preys on both swimmers and bottom-crawlers. Its ink is used in much the same way as that of an octo-jelly, and has the same value as a scroll-ink ingredient.</p><p></p><p>Originally appeared in Dragon Magazine #235 (1996).</p></blockquote><p></p>
[QUOTE="Shade, post: 4940543, member: 287"] I changed "jet-black" to "luminous" in the ink spray writeup. :) Next... [B]Octo-Hide[/B] CLIMATE/TERRAIN: Ocean depths FREQUENCY: Rare ORGANIZATION: Solitary ACTIVE TIME: Any DIET: Carnivore INTELLIGENCE: Animal (1) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 1 ARMOR CLASS: 8 MOVEMENT: Sw 12 HIT DICE: 10 THAC0: 11 NO. OF ATTACKS: 1 or special DAMAGE/ATTACK: 2d6 SPECIAL ATTACKS: Cold generation SPECIAL DEFENSES: Continuous damage, luminous cloud, immune to cold Magic Resistance: Nil SIZE: H (20’ across) MORALE: Fearless (20)(see below) XP VALUE: 4,000 The octo-hide, a relative of the octo-jelly, is a bottom-dwelling octopus fo the deepest oceans. Enormous in size (20 feet or more across), with comparatively short, webbed tentacles, it might be of any color and changes hues frequently. The octo-hide will try to get close enough to bite the prey. To disable prey so it can close in for the kill, each round it can generate a cone of cold 10 feet wide and 30 feet long that inflicts 3d6 points of damage (save vs. spell for half). The octo-hide itself is immune to all cold-based attacks. The beak inflicts 2d6 points of damage. On a beak hit, the octo-hide’s tentacles wrap around the prey so that no further attack rolls are necessary. The octo-hide is ferocious, but if the battle goes against it (the creature loses 75% of its hit points), the octo-hide retreats, releasing any prey and covering its withdrawal with the same sort of blinding cloud as the octo-jelly (lose initiative and -2 on defense for one full turn). The octo-hide’s cloud is 40 feet high by 60 feet wide by 60 feet long. Octo-hides are solitary, due to the difficulty of finding a stable supply of food for more than one octo-hide in a small area. The octo-hide mating season is brief, and the eggs are abandoned as soon as they are laid. The octo-hide preys on both swimmers and bottom-crawlers. Its ink is used in much the same way as that of an octo-jelly, and has the same value as a scroll-ink ingredient. Originally appeared in Dragon Magazine #235 (1996). [/QUOTE]
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