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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Shade" data-source="post: 4986344" data-attributes="member: 287"><p>Here's a leftover request from (far) upthread...</p><p></p><p><strong>Ray, Electric</strong></p><p>CLIMATE/TERRAIN: Tropical salt water</p><p>FREQUENCY: Rare</p><p>ORGANIZATION: Solitary</p><p>ACTIVE TIME: Any</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Animal (1)</p><p>TREASURE: Nil</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1-3</p><p>ARMOR CLASS: 7</p><p>MOVEMENT: Sw 9</p><p>HIT DICE: 2+4</p><p>THAC0: Nil</p><p>NO. OF ATTACKS: Nil </p><p>DAMAGE/ATTACK: Nil</p><p>SPECIAL ATTACKS: Surprise on a 1-8, electrical shock</p><p>SPECIAL DEFENSES: Camouflage</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: M (6'long)</p><p>MORALE: Average (8)</p><p>XP VALUE: None given</p><p></p><p>This tropical ray is most often found at depths up to 200 feet in warm ocean waters, though it has also been encountered within wading distance of shore. A slow swimmer, the electric ray most often buries itself in the sandy floor of the sea to avoid its enemies; if buried, it is considered invisible. The ray uses its electrical shock to stun or kill the smaller fish upon which it feeds. This can be painful, but is harmless to man-sized creatures.</p><p></p><p>However, when stepped on or when threatened by larger predators, the ray releases its stored energy in one burst, with a radius of 15 feet. Creatures in thes area must make a successful saving throw vs. paralyzation or be stunned (reeling and unable to take coherent actions) for 2d4 rounds. Despite saving throws, the following electrical damage is taken: those within 5 feet take 2d6 points of damage, those within 10 feet take 1d6, and those within 15 feet take 1d3. Those within 30 feet feel a slight tingle, but are otherwise unaffected.</p><p></p><p>The ray recharges itself in 5d4 rounds, and can release a major shock up to five rounds per day. After delivering a burst, the ray flees.</p><p></p><p>Originally appear in Dragon Magazine #116 (1986). These are the MCA4 revised stats.</p></blockquote><p></p>
[QUOTE="Shade, post: 4986344, member: 287"] Here's a leftover request from (far) upthread... [B]Ray, Electric[/B] CLIMATE/TERRAIN: Tropical salt water FREQUENCY: Rare ORGANIZATION: Solitary ACTIVE TIME: Any DIET: Carnivore INTELLIGENCE: Animal (1) TREASURE: Nil ALIGNMENT: Neutral NO. APPEARING: 1-3 ARMOR CLASS: 7 MOVEMENT: Sw 9 HIT DICE: 2+4 THAC0: Nil NO. OF ATTACKS: Nil DAMAGE/ATTACK: Nil SPECIAL ATTACKS: Surprise on a 1-8, electrical shock SPECIAL DEFENSES: Camouflage MAGIC RESISTANCE: Nil SIZE: M (6'long) MORALE: Average (8) XP VALUE: None given This tropical ray is most often found at depths up to 200 feet in warm ocean waters, though it has also been encountered within wading distance of shore. A slow swimmer, the electric ray most often buries itself in the sandy floor of the sea to avoid its enemies; if buried, it is considered invisible. The ray uses its electrical shock to stun or kill the smaller fish upon which it feeds. This can be painful, but is harmless to man-sized creatures. However, when stepped on or when threatened by larger predators, the ray releases its stored energy in one burst, with a radius of 15 feet. Creatures in thes area must make a successful saving throw vs. paralyzation or be stunned (reeling and unable to take coherent actions) for 2d4 rounds. Despite saving throws, the following electrical damage is taken: those within 5 feet take 2d6 points of damage, those within 10 feet take 1d6, and those within 15 feet take 1d3. Those within 30 feet feel a slight tingle, but are otherwise unaffected. The ray recharges itself in 5d4 rounds, and can release a major shock up to five rounds per day. After delivering a burst, the ray flees. Originally appear in Dragon Magazine #116 (1986). These are the MCA4 revised stats. [/QUOTE]
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