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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Shade" data-source="post: 5015689" data-attributes="member: 287"><p>Not until April 1st. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Here's what we gave the trow...</p><p></p><p>Deforming Sunder (Su): If the trow makes a successful sunder attack against Medium or Heavy metal armor with its kick, the sunder attempt not only deals damage as usual, but the armor becomes deformed. The maximum Dex bonus of the armor is reduced by 1, and the armor takes twice as long as usual to don or remove. These penalties are removed by a Craft check to repair the armor (along with restoring the armor's hit points). These penalties do not stack if the armor is subject to deforming sunder more than once. </p><p></p><p>And of course we've got the rend armor ability of the bebelith...</p><p></p><p>Rend Armor (Ex): If a bebilith hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check.</p><p></p><p>And there's this...</p><p></p><p>Wing Slash (Ex): If a slasrath charges, it can end the charge with a wing slash attack. The slasrath makes a +9 melee attack against each creature it threatens at the end of its charge. Each creature hit takes 3d6+10 points of damage. Additionally, if an armor wearing creature takes damage from this attack, the creature must make a Reflex saving throw (DC 19) or the armor is shredded away instantly. The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="Shade, post: 5015689, member: 287"] Not until April 1st. ;) Here's what we gave the trow... Deforming Sunder (Su): If the trow makes a successful sunder attack against Medium or Heavy metal armor with its kick, the sunder attempt not only deals damage as usual, but the armor becomes deformed. The maximum Dex bonus of the armor is reduced by 1, and the armor takes twice as long as usual to don or remove. These penalties are removed by a Craft check to repair the armor (along with restoring the armor's hit points). These penalties do not stack if the armor is subject to deforming sunder more than once. And of course we've got the rend armor ability of the bebelith... Rend Armor (Ex): If a bebilith hits with both claw attacks, it pulls apart any armor worn by its foe. This attack deals 4d6+18 points of damage to the opponent’s armor. Creatures not wearing armor are unaffected by this special attack. Armor reduced to 0 hit points is destroyed. Damaged armor may be repaired with a successful Craft (armorsmithing) check. And there's this... Wing Slash (Ex): If a slasrath charges, it can end the charge with a wing slash attack. The slasrath makes a +9 melee attack against each creature it threatens at the end of its charge. Each creature hit takes 3d6+10 points of damage. Additionally, if an armor wearing creature takes damage from this attack, the creature must make a Reflex saving throw (DC 19) or the armor is shredded away instantly. The save DC is Strength-based. [/QUOTE]
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