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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Shade" data-source="post: 5031929" data-attributes="member: 287"><p><strong>Jumping Spider</strong></p><p>FREQUENCY: Common</p><p>NO. APPEARING: 1-12</p><p>ARMOR CLASS: 6</p><p>MOVE: 18”/40”</p><p>HIT DICE: 2+2</p><p>% IN LAIR: 50%</p><p>TREASURE TYPE: J-N, Q</p><p>NO. OF ATTACKS: 1/2</p><p>DMG/ATTACK: 1-6/1-10</p><p>SPECIAL ATT.: See text</p><p>SPECIAL DEF.: See text</p><p>MAGIC RES.: Standard</p><p>INTELLIGENCE: Animal</p><p>ALIGNMENT: Neutral</p><p>SIZE: M</p><p>PSIONIC ABILITY: Nil</p><p></p><p>The jumping spider has very keen eyesight thanks to her four large eyes. She stalks her prey by creeping slowly upon it, “freezing” whenever it looks her way. When “frozen,” the spider looks very much like a large rock. When she has come within range, she leaps upon her prey. The jumping spider is capable of leaps of at least 40 feet. The spider always has a safety dragline attached to herself, in case the leap does not produce the intended result.</p><p></p><p>The Dungeon Master should determine whether any damage results from the impact of the spider landing on her victim. If the target is within the bare limits of the spider’s maximum jumping range of 40 feet, a roll of 1 on d6 indicates a successful impact; within 30 feet, the leap will be a “hit” on a roll of 1 or 2 on d6; within 20 feet, a roll of 3 or less is needed; within 10 feet, a roll of 5 or less; and for any distance less than 10 feet, there is an automatic “hit” on the jump. The damage from this blow will be 1-10 points, perhaps modified upward depending on circumstances.</p><p></p><p>This spider may be found around cliffs, scurrying across open ground, or in rain forests.</p><p></p><p>Originally appeared in Dragon Magazine #67 (1982).</p><p></p><p><a href="http://en.wikipedia.org/wiki/Jumping_spider" target="_blank">Jumping spider - Wikipedia, the free encyclopedia</a></p></blockquote><p></p>
[QUOTE="Shade, post: 5031929, member: 287"] [B]Jumping Spider[/B] FREQUENCY: Common NO. APPEARING: 1-12 ARMOR CLASS: 6 MOVE: 18”/40” HIT DICE: 2+2 % IN LAIR: 50% TREASURE TYPE: J-N, Q NO. OF ATTACKS: 1/2 DMG/ATTACK: 1-6/1-10 SPECIAL ATT.: See text SPECIAL DEF.: See text MAGIC RES.: Standard INTELLIGENCE: Animal ALIGNMENT: Neutral SIZE: M PSIONIC ABILITY: Nil The jumping spider has very keen eyesight thanks to her four large eyes. She stalks her prey by creeping slowly upon it, “freezing” whenever it looks her way. When “frozen,” the spider looks very much like a large rock. When she has come within range, she leaps upon her prey. The jumping spider is capable of leaps of at least 40 feet. The spider always has a safety dragline attached to herself, in case the leap does not produce the intended result. The Dungeon Master should determine whether any damage results from the impact of the spider landing on her victim. If the target is within the bare limits of the spider’s maximum jumping range of 40 feet, a roll of 1 on d6 indicates a successful impact; within 30 feet, the leap will be a “hit” on a roll of 1 or 2 on d6; within 20 feet, a roll of 3 or less is needed; within 10 feet, a roll of 5 or less; and for any distance less than 10 feet, there is an automatic “hit” on the jump. The damage from this blow will be 1-10 points, perhaps modified upward depending on circumstances. This spider may be found around cliffs, scurrying across open ground, or in rain forests. Originally appeared in Dragon Magazine #67 (1982). [url=http://en.wikipedia.org/wiki/Jumping_spider]Jumping spider - Wikipedia, the free encyclopedia[/url] [/QUOTE]
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