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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Shade" data-source="post: 5237022" data-attributes="member: 287"><p><strong>Grouper, Giant</strong></p><p>CLIMATE/TERRAIN: Tropical salt water</p><p>FREQUENCY: Uncommon</p><p>ORGANIZATION: Solitary</p><p>DIET: Carnivore</p><p>INTELLIGENCE: Animal (1)</p><p>TREASURE: Nil (R,X)</p><p>ALIGNMENT: Neutral</p><p>NO. APPEARING: 1</p><p>ARMOR CLASS: 5</p><p>MOVEMENT: Sw 12</p><p>HIT DICE: 6</p><p>THAC0: 15</p><p>NO. OF ATTACKS: 1</p><p>DAMAGE/ATTACKS: 2d6</p><p>SPECIAL ATTACKS: Swallows whole</p><p>SPECIAL DEFENSES: Nil</p><p>MAGIC RESISTANCE: Nil</p><p>SIZE: H (16+’ long)</p><p>MORALE: Elite (13)</p><p>XP VALUE: 1,400</p><p></p><p>The giant grouper is a lurking predator that can be found near coral reefs and the wrecks of sunken ships. The largest specimens have been known to reach a length of 20 feet and weigh 1,000 pounds. Its huge jaws act as a giant suction pump, drawing smaller fish into its gaping maw. This giant fish sometimes stalks solitary divers like a great cat.</p><p></p><p>On a roll of 20, the giant grouper swallows a creature of man-size or less; otherwise, the creature is merely bitten. When a grouper swallows, it creates a great suction that sweeps the intended prey and all tiny creatures (size T) within 10 feet into its maw; none of the swallowed creatures are damaged in the round they are swallowed. A person swallowed with a dagger or similar small, sharp weapon in hand can cut his way out by inflicting damage equal to 25% of the grouper’s original hit points. The grouper’s digestive fluids inflict 1d4 points of damage per round, starting the round after the creature is swallowed. An enterprising character who has been swallowed might try to leave the grouper when it opens its mouth to swallow other prey, as well; this requires a successful Strength check.</p><p></p><p>Originally appeared in Dragon Magazine #116 (1986). This is the Monstrous Compendium Annual Volume Four (1998) version.</p></blockquote><p></p>
[QUOTE="Shade, post: 5237022, member: 287"] [B]Grouper, Giant[/B] CLIMATE/TERRAIN: Tropical salt water FREQUENCY: Uncommon ORGANIZATION: Solitary DIET: Carnivore INTELLIGENCE: Animal (1) TREASURE: Nil (R,X) ALIGNMENT: Neutral NO. APPEARING: 1 ARMOR CLASS: 5 MOVEMENT: Sw 12 HIT DICE: 6 THAC0: 15 NO. OF ATTACKS: 1 DAMAGE/ATTACKS: 2d6 SPECIAL ATTACKS: Swallows whole SPECIAL DEFENSES: Nil MAGIC RESISTANCE: Nil SIZE: H (16+’ long) MORALE: Elite (13) XP VALUE: 1,400 The giant grouper is a lurking predator that can be found near coral reefs and the wrecks of sunken ships. The largest specimens have been known to reach a length of 20 feet and weigh 1,000 pounds. Its huge jaws act as a giant suction pump, drawing smaller fish into its gaping maw. This giant fish sometimes stalks solitary divers like a great cat. On a roll of 20, the giant grouper swallows a creature of man-size or less; otherwise, the creature is merely bitten. When a grouper swallows, it creates a great suction that sweeps the intended prey and all tiny creatures (size T) within 10 feet into its maw; none of the swallowed creatures are damaged in the round they are swallowed. A person swallowed with a dagger or similar small, sharp weapon in hand can cut his way out by inflicting damage equal to 25% of the grouper’s original hit points. The grouper’s digestive fluids inflict 1d4 points of damage per round, starting the round after the creature is swallowed. An enterprising character who has been swallowed might try to leave the grouper when it opens its mouth to swallow other prey, as well; this requires a successful Strength check. Originally appeared in Dragon Magazine #116 (1986). This is the Monstrous Compendium Annual Volume Four (1998) version. [/QUOTE]
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