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<blockquote data-quote="Cleon" data-source="post: 5271929" data-attributes="member: 57383"><p>Ah, I was probably remembering us arguing about it. Anyhow, a 40 ft. lunge ability seems surplus to requirement seeing as how the could probably go further than that with a regular move action.</p><p></p><p>Anyhow, how's this for a start, based on the Moray:</p><p></p><p><strong>Morena</strong></p><p>Small Magical Beast (Aquatic)</p><p>Hit Dice: 3d8+6 (19 hp)</p><p>Initiative: +3</p><p>Speed: Swim 50 ft. (10 squares)</p><p>Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14</p><p>Base Attack/Grapple: +3/+8</p><p>Attack: Bite +7 melee (1d4+1/19-20)</p><p>Full Attack: Bite +7 melee (1d4+1/19-20)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: Improved grab, lock jaws</p><p>Special Qualities: Darkvision 60 ft., fast healing 1, low-light vision, undulating displacement</p><p>Saves: Fort +5, Ref +6, Will +4</p><p>Abilities: Str 12, Dex 17, Con 14, Int 1, Wis 12, Cha 2</p><p>Skills: Hide +8* (+16 in reefs or caves), Spot +6, Swim +9</p><p><span style="color: White"> Feats: </span><span style="color: White">Fleet of Foot, Iron Will, Run (B), </span>Weapon Finesse (B)</p><p>Environment: Warm aquatic</p><p>Organization: Solitary or seething (2-4)</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4 HD (Small); 5-8 HD (Medium); 9-12 HD (Large)</p><p>Level Adjustment: ---</p><p></p><p><em>A grey-green fish resembling a moray eel, it writhes so furiously it's impossible to tell exactly where it is.</em></p><p></p><p>A morena is similar to a moray eel, but it is far more aggressive. A morena is so aggressive, in fact, that most aquatic predators, even sharks, avoid it. </p><p> </p><p>Like moray eels, morenas reside in coral reef niches or caves. </p><p> </p><p>A morena is 3 to 5 feet long and weighs up to 100 pounds.</p><p> </p><p>COMBAT</p><p> </p><p>Morena prefer to lie in wait in their lairs, then strike swiftly from ambush.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a morena must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can lock jaws. Morenas gain a +8 racial bonus on grapple checks.</p><p></p><p><strong>Lock Jaws (Ex):</strong> A morena can lock its jaws into a creature it is grappling as a standard action, automatically doing 2d4+2 damage each round. A jaw-locked morena can be struck with a weapon or grappled itself. To remove a jaw-locked morena through grappling, the opponent must achieve a pin against the morena.</p><p></p><p><strong>Undulating Displacement (Su):</strong> A swimming morena distorts light around itself, making its apparent position undulate from side to side of its true location when viewed from more than 5 feet away. Any ranged or reach attack against a moving morena has a 50% miss chance, as if the morena had total concealment, although this displacement does not prevent enemies from targeting the morena normally. A <em>true seeing</em> spell reveals its true location.</p><p> </p><p>A morena only gains this miss chance on rounds it spends a move action to swim in. Undulating displacement does not function if the morena is grappled or heavily encumbered.</p><p></p><p><strong>Skills:</strong> A morena has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>*A morena gains a +8 racial bonus on Hide checks when in reefs or caves.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5271929, member: 57383"] Ah, I was probably remembering us arguing about it. Anyhow, a 40 ft. lunge ability seems surplus to requirement seeing as how the could probably go further than that with a regular move action. Anyhow, how's this for a start, based on the Moray: [B]Morena[/B] Small Magical Beast (Aquatic) Hit Dice: 3d8+6 (19 hp) Initiative: +3 Speed: Swim 50 ft. (10 squares) Armor Class: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14 Base Attack/Grapple: +3/+8 Attack: Bite +7 melee (1d4+1/19-20) Full Attack: Bite +7 melee (1d4+1/19-20) Space/Reach: 5 ft./5 ft. Special Attacks: Improved grab, lock jaws Special Qualities: Darkvision 60 ft., fast healing 1, low-light vision, undulating displacement Saves: Fort +5, Ref +6, Will +4 Abilities: Str 12, Dex 17, Con 14, Int 1, Wis 12, Cha 2 Skills: Hide +8* (+16 in reefs or caves), Spot +6, Swim +9 [COLOR=White] Feats: [/COLOR][COLOR=White]Fleet of Foot, Iron Will, Run (B), [/COLOR]Weapon Finesse (B) Environment: Warm aquatic Organization: Solitary or seething (2-4) Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4 HD (Small); 5-8 HD (Medium); 9-12 HD (Large) Level Adjustment: --- [I]A grey-green fish resembling a moray eel, it writhes so furiously it's impossible to tell exactly where it is.[/I] A morena is similar to a moray eel, but it is far more aggressive. A morena is so aggressive, in fact, that most aquatic predators, even sharks, avoid it. Like moray eels, morenas reside in coral reef niches or caves. A morena is 3 to 5 feet long and weighs up to 100 pounds. COMBAT Morena prefer to lie in wait in their lairs, then strike swiftly from ambush. [B]Improved Grab (Ex):[/B] To use this ability, a morena must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can lock jaws. Morenas gain a +8 racial bonus on grapple checks. [B]Lock Jaws (Ex):[/B] A morena can lock its jaws into a creature it is grappling as a standard action, automatically doing 2d4+2 damage each round. A jaw-locked morena can be struck with a weapon or grappled itself. To remove a jaw-locked morena through grappling, the opponent must achieve a pin against the morena. [B]Undulating Displacement (Su):[/B] A swimming morena distorts light around itself, making its apparent position undulate from side to side of its true location when viewed from more than 5 feet away. Any ranged or reach attack against a moving morena has a 50% miss chance, as if the morena had total concealment, although this displacement does not prevent enemies from targeting the morena normally. A [I]true seeing[/I] spell reveals its true location. A morena only gains this miss chance on rounds it spends a move action to swim in. Undulating displacement does not function if the morena is grappled or heavily encumbered. [B]Skills:[/B] A morena has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A morena gains a +8 racial bonus on Hide checks when in reefs or caves. [/QUOTE]
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