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<blockquote data-quote="Cleon" data-source="post: 5386492" data-attributes="member: 57383"><p>On second thought, the Giant Mouse we did was inspired by the Small-sized Dire Mouse homebrew we did, not the Fine-sized mundane mouse, so I'm OK with the Titanic Rat being Huge.</p><p></p><p></p><p></p><p>And I've gone and done it. Here's the SRD Rat and Dire Rat with those templates applied. Out of the four, I think the Mystaran Gargantue Dire Rat is closest to what I was thinking of for the Titanic Rat.</p><p></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Titanic Rat</span> </span></strong><strong><span style="font-family: 'Arial'">[<em>SRD plus Monster Manual 2 Titanic Template</em>]</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Gargantuan Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 25d8+200 (312 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 20 ft. (4 squares), climb 15 ft., swim 15 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 26 (-4 size, +20 natural), touch 6, flat-footed 26</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +18/+43</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +27 melee (3d8+19)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +27 melee (3d8+19)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 20 ft./15 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Trample 3d8+19</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +22, Ref +14, Will +15</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 36, Dex 10, Con 26, Int 2, Wis 12, Cha 2</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Balance +8, Climb +23, Hide -6, Move Silently +8, Swim +21</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Stealthy, Weapon Finesse (B)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or cluster (3–5)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 13</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> —</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">These omnivorous rodents thrive almost anywhere.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Rats usually run away. They bite only as a last resort.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Trample (Ex):</strong> As a standard action during its turn each round, a titanic rat can trample a Huge or smaller opponent. This attack deals 3d8+19 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 35) for half damage. The save DC is Strength-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Titanic Dire Rat</span> </span></strong><strong><span style="font-family: 'Arial'">[<em>SRD plus Monster Manual 2 Titanic Template</em>]</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Gargantuan Animal (Dire)</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 25d8+225 (337 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +0</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 40 ft. (8 squares), climb 20 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 26 (-4 size, +20 natural), touch 6, flat-footed 26</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +18/+45</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +29 melee (3d8+22)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +29 melee (3d8+22)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 20 ft./15 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Disease, trample 3d8+22</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +23, Ref +14, Will +15</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 40, Dex 11, Con 28, Int 1, Wis 12, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +23, Hide -11, Listen +4, Move Silently +1, Spot +4, Swim +23</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Weapon Finesse (B)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary, pair, or cluster (3–5)</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 13</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> —</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Titanic dire rats are omnivorous scavengers, but will attack to defend their nests and territories.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A titanic dire rat can grow to be up to 64 feet long and weigh over 200,000 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 31, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Trample (Ex):</strong> As a standard action during its turn each round, a titanic dire rat can trample a Huge or smaller opponent. This attack deals 3d8+22 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 37) for half damage. The save DC is Strength-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Titanic dire rats have a +8 racial bonus on Swim checks. Titanic dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Titanic dire rats can use their Dexterity modifier instead of their Strength modifier for Climb and Swim checks.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Mystaran Gargantua Rat</span> </span></strong><strong><span style="font-family: 'Arial'">[<em>Homebrew</em>]</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Huge Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 8d8+24 (60 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +1</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 30 ft. (6 squares), climb 30 ft., swim 30 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 11 (-2 size, +1 Dex, +2 natural), touch 9, flat-footed 10</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +6/+19</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +10 melee (2d6+7)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +10 melee (2d6+7)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 15 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Trample 2d8+7</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +11, Ref +7, Will +3</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 20, Dex 13, Con 16, Int 2, Wis 12, Cha 2</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Balance +9, Climb +15, Hide +3, Listen +5, Move Silently +10, Spot +5, Swim +13</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Stealthy, Weapon Finesse (B), Weapon Focus (bite)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 5</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> —</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">These omnivorous rodents thrive almost anywhere.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Rats usually run away. They bite only as a last resort.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Trample (Ex):</strong> As a standard action during its turn each round, a Mystaran gargantua rat can trample a Large or smaller opponent. This attack deals 2d8+7 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 19) for half damage. The save DC is Strength-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p> <strong><span style="font-family: 'Arial'"><span style="font-size: 15px">Mystaran Gargantua Dire Rat</span> </span></strong><strong><span style="font-family: 'Arial'">[<em>Homebrew</em>]</span></strong><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Huge Animal</span></p><p><span style="font-family: 'Arial'"><strong>Hit Dice:</strong> 12d8+72 (126 hp)</span></p><p><span style="font-family: 'Arial'"><strong>Initiative:</strong> +2</span></p><p><span style="font-family: 'Arial'"><strong>Speed:</strong> 80 ft. (16 squares), climb 40 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Armor Class:</strong> 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14</span></p><p><span style="font-family: 'Arial'"><strong>Base Attack/Grapple:</strong> +9/+27</span></p><p><span style="font-family: 'Arial'"><strong>Attack:</strong> Bite +18 melee (3d6+15/19-20 plus disease)</span></p><p><span style="font-family: 'Arial'"><strong>Full Attack:</strong> Bite +18 melee (3d6+15/19-20 plus disease)</span></p><p><span style="font-family: 'Arial'"><strong>Space/Reach:</strong> 15 ft./10 ft.</span></p><p><span style="font-family: 'Arial'"><strong>Special Attacks:</strong> Disease, trample 2d8+15</span></p><p><span style="font-family: 'Arial'"><strong>Special Qualities:</strong> Low-light vision, scent</span></p><p><span style="font-family: 'Arial'"><strong>Saves:</strong> Fort +14, Ref +10, Will +9</span></p><p><span style="font-family: 'Arial'"><strong>Abilities:</strong> Str 30, Dex 15, Con 22, Int 1, Wis 12, Cha 4</span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Climb +18, Hide +4, Listen +6, Move Silently +5, Spot +6, Swim +18</span></p><p><span style="font-family: 'Arial'"><strong>Feats:</strong> Alertness, Improved Critical (bite), Power Attack, Stealthy, Weapon Finesse (B), Weapon Focus (bite)</span></p><p><span style="font-family: 'Arial'"><strong>Environment:</strong> Any</span></p><p><span style="font-family: 'Arial'"><strong>Organization:</strong> Solitary</span></p><p><span style="font-family: 'Arial'"><strong>Challenge Rating:</strong> 6</span></p><p><span style="font-family: 'Arial'"><strong>Treasure:</strong> None</span></p><p><span style="font-family: 'Arial'"><strong>Alignment:</strong> Always neutral</span></p><p><span style="font-family: 'Arial'"><strong>Advancement:</strong> 13-24 HD (Huge); 25-48 HD (Gargantuan)</span></p><p><span style="font-family: 'Arial'"><strong>Level Adjustment:</strong> —</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Mystaran gargantua dire rats are omnivorous scavengers, but will attack to defend their nests and territories.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A Mystaran gargantua dire rat can grow to be up to 32 feet long and weigh over 32000 pounds.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>COMBAT</strong></span></p><p><span style="font-family: 'Arial'">Mystaran gargantua dire rats attack fearlessly, biting and chewing with their sharp incisors.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Disease (Ex):</strong> Filth fever—bite, Fortitude DC 32, incubation period 1d3 days, damage 1d3+1d6 Dex and 1d3+1d6 Con. The save DC is Constitution-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Trample (Ex):</strong> As a standard action during its turn each round, a Mystaran gargantua dire rat can trample a Large or smaller opponent. This attack deals 2d8+15 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 26) for half damage. The save DC is Strength-based.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"><strong>Skills:</strong> Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Dire rats use their Dexterity modifier for Climb and Swim checks.</span></p></blockquote><p></p>
[QUOTE="Cleon, post: 5386492, member: 57383"] On second thought, the Giant Mouse we did was inspired by the Small-sized Dire Mouse homebrew we did, not the Fine-sized mundane mouse, so I'm OK with the Titanic Rat being Huge. And I've gone and done it. Here's the SRD Rat and Dire Rat with those templates applied. Out of the four, I think the Mystaran Gargantue Dire Rat is closest to what I was thinking of for the Titanic Rat. [B][FONT=Arial][SIZE=4]Titanic Rat[/SIZE] [/FONT][/B][B][FONT=Arial][[I]SRD plus Monster Manual 2 Titanic Template[/I]][/FONT][/B][FONT=Arial] Gargantuan Animal [B]Hit Dice:[/B] 25d8+200 (312 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 20 ft. (4 squares), climb 15 ft., swim 15 ft. [B]Armor Class:[/B] 26 (-4 size, +20 natural), touch 6, flat-footed 26 [B]Base Attack/Grapple:[/B] +18/+43 [B]Attack:[/B] Bite +27 melee (3d8+19) [B]Full Attack:[/B] Bite +27 melee (3d8+19) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Trample 3d8+19 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +22, Ref +14, Will +15 [B]Abilities:[/B] Str 36, Dex 10, Con 26, Int 2, Wis 12, Cha 2 [B]Skills:[/B] Balance +8, Climb +23, Hide -6, Move Silently +8, Swim +21 [B]Feats:[/B] Stealthy, Weapon Finesse (B) [B]Environment:[/B] Any [B]Organization:[/B] Solitary, pair, or cluster (3–5) [B]Challenge Rating:[/B] 13 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — These omnivorous rodents thrive almost anywhere. [B]COMBAT[/B] Rats usually run away. They bite only as a last resort. [B]Trample (Ex):[/B] As a standard action during its turn each round, a titanic rat can trample a Huge or smaller opponent. This attack deals 3d8+19 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 35) for half damage. The save DC is Strength-based. [B]Skills:[/B] Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/FONT] [FONT=Arial] [/FONT] [B][FONT=Arial][SIZE=4]Titanic Dire Rat[/SIZE] [/FONT][/B][B][FONT=Arial][[I]SRD plus Monster Manual 2 Titanic Template[/I]][/FONT][/B][FONT=Arial] Gargantuan Animal (Dire) [B]Hit Dice:[/B] 25d8+225 (337 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 40 ft. (8 squares), climb 20 ft. [B]Armor Class:[/B] 26 (-4 size, +20 natural), touch 6, flat-footed 26 [B]Base Attack/Grapple:[/B] +18/+45 [B]Attack:[/B] Bite +29 melee (3d8+22) [B]Full Attack:[/B] Bite +29 melee (3d8+22) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Disease, trample 3d8+22 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +23, Ref +14, Will +15 [B]Abilities:[/B] Str 40, Dex 11, Con 28, Int 1, Wis 12, Cha 4 [B]Skills:[/B] Climb +23, Hide -11, Listen +4, Move Silently +1, Spot +4, Swim +23 [B]Feats:[/B] Alertness, Weapon Finesse (B) [B]Environment:[/B] Any [B]Organization:[/B] Solitary, pair, or cluster (3–5) [B]Challenge Rating:[/B] 13 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — Titanic dire rats are omnivorous scavengers, but will attack to defend their nests and territories. A titanic dire rat can grow to be up to 64 feet long and weigh over 200,000 pounds. [B]COMBAT[/B] Dire rat packs attack fearlessly, biting and chewing with their sharp incisors. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 31, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based. [B]Trample (Ex):[/B] As a standard action during its turn each round, a titanic dire rat can trample a Huge or smaller opponent. This attack deals 3d8+22 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 37) for half damage. The save DC is Strength-based. [B]Skills:[/B] Titanic dire rats have a +8 racial bonus on Swim checks. Titanic dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Titanic dire rats can use their Dexterity modifier instead of their Strength modifier for Climb and Swim checks.[/FONT] [FONT=Arial] [/FONT] [B][FONT=Arial][SIZE=4]Mystaran Gargantua Rat[/SIZE] [/FONT][/B][B][FONT=Arial][[I]Homebrew[/I]][/FONT][/B][FONT=Arial] Huge Animal [B]Hit Dice:[/B] 8d8+24 (60 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 30 ft. (6 squares), climb 30 ft., swim 30 ft. [B]Armor Class:[/B] 11 (-2 size, +1 Dex, +2 natural), touch 9, flat-footed 10 [B]Base Attack/Grapple:[/B] +6/+19 [B]Attack:[/B] Bite +10 melee (2d6+7) [B]Full Attack:[/B] Bite +10 melee (2d6+7) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Trample 2d8+7 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +11, Ref +7, Will +3 [B]Abilities:[/B] Str 20, Dex 13, Con 16, Int 2, Wis 12, Cha 2 [B]Skills:[/B] Balance +9, Climb +15, Hide +3, Listen +5, Move Silently +10, Spot +5, Swim +13 [B]Feats:[/B] Alertness, Stealthy, Weapon Finesse (B), Weapon Focus (bite) [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 5 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — These omnivorous rodents thrive almost anywhere. [B]COMBAT[/B] Rats usually run away. They bite only as a last resort. [B]Trample (Ex):[/B] As a standard action during its turn each round, a Mystaran gargantua rat can trample a Large or smaller opponent. This attack deals 2d8+7 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 19) for half damage. The save DC is Strength-based. [B]Skills:[/B] Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.[/FONT] [FONT=Arial] [/FONT] [B][FONT=Arial][SIZE=4]Mystaran Gargantua Dire Rat[/SIZE] [/FONT][/B][B][FONT=Arial][[I]Homebrew[/I]][/FONT][/B][FONT=Arial] Huge Animal [B]Hit Dice:[/B] 12d8+72 (126 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 80 ft. (16 squares), climb 40 ft. [B]Armor Class:[/B] 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14 [B]Base Attack/Grapple:[/B] +9/+27 [B]Attack:[/B] Bite +18 melee (3d6+15/19-20 plus disease) [B]Full Attack:[/B] Bite +18 melee (3d6+15/19-20 plus disease) [B]Space/Reach:[/B] 15 ft./10 ft. [B]Special Attacks:[/B] Disease, trample 2d8+15 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +14, Ref +10, Will +9 [B]Abilities:[/B] Str 30, Dex 15, Con 22, Int 1, Wis 12, Cha 4 [B]Skills:[/B] Climb +18, Hide +4, Listen +6, Move Silently +5, Spot +6, Swim +18 [B]Feats:[/B] Alertness, Improved Critical (bite), Power Attack, Stealthy, Weapon Finesse (B), Weapon Focus (bite) [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 6 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 13-24 HD (Huge); 25-48 HD (Gargantuan) [B]Level Adjustment:[/B] — Mystaran gargantua dire rats are omnivorous scavengers, but will attack to defend their nests and territories. A Mystaran gargantua dire rat can grow to be up to 32 feet long and weigh over 32000 pounds. [B]COMBAT[/B] Mystaran gargantua dire rats attack fearlessly, biting and chewing with their sharp incisors. [B]Disease (Ex):[/B] Filth fever—bite, Fortitude DC 32, incubation period 1d3 days, damage 1d3+1d6 Dex and 1d3+1d6 Con. The save DC is Constitution-based. [B]Trample (Ex):[/B] As a standard action during its turn each round, a Mystaran gargantua dire rat can trample a Large or smaller opponent. This attack deals 2d8+15 points of bludgeoning damage. A trampled opponent can attempt either an attack of opportunity at a –4 penalty or a Reflex save (DC 26) for half damage. The save DC is Strength-based. [B]Skills:[/B] Dire rats have a +8 racial bonus on Swim checks. Dire rats have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. Dire rats use their Dexterity modifier for Climb and Swim checks.[/FONT] [/QUOTE]
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