Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "Real World" Animals and Vermin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 5524526" data-attributes="member: 57383"><p>Downsize it to Tiny I suppose, since a 'Possum's between a rat and cat in size.</p><p></p><p>That'd make it Str 5, Dex 19, Con 10, Int 1, Wis 12, Cha 8. Dire creatures are stronger, faster & tougher than regular Animals, so I'd cut the Str and Dex a bit. Cha 8 seems too much, too.</p><p></p><p>Being nocturnal, they ought to have low-light vision.</p><p></p><p>How's this for a start:</p><p></p><p><span style="font-size: 15px"><strong>Opossum</strong></span></p><p>Tiny Animal</p><p>Hit Dice: 1/2d8 (2 hp)</p><p>Initiative: +2 (+2 Dex)</p><p>Speed: 30 ft., climb 20 ft.</p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +0/-12</p><p>Attack: Bite +4 melee (1d3-4 plus disease)</p><p>Full Attack: Bite +4 melee (1d3-4 plus disease)</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: Disease</p><p>Special Qualities: Low light vision, scent</p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 4</p><p>Skills: Climb +10, plus 4</p><p>(<span style="color: Red"><em>Listen 2, Spot 2</em></span><span style="color: Red"><em> plus Stealthy</em></span><span style="color: Red"><em>? That'd make it:</em></span></p><p><span style="color: Red"><em><strong>Skills:</strong> Balance +6, Climb +10, Jump +6, Hide +12, Listen +3, Move Silently +4, Spot +3, Swim +6</em></span>)</p><p>Feats: Weapon Finesse (B) plus 1 (<span style="color: Red"><em>Stealthy?</em></span>)</p><p>Climate/Terrain: Any land</p><p>Organization: Solitary, pair, or family (2-8)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p> </p><p><em>Description</em></p><p><em></em></p><p>Flavour</p><p></p><p><strong> COMBAT</strong></p><p></p><p>Tactics</p><p></p><p><strong>Disease (Ex):</strong> Filth fever bite; Fortitude save (DC 10); incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution.</p><p></p><p><strong>Skills:</strong> Opossums have a +4 racial bonus on Balance and Swim checks. Opossums have a +8 racial bonus on Climb checks. They can use their Dexterity modifier instead of their Strength modifier for Climb, Jump and Swim checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5524526, member: 57383"] Downsize it to Tiny I suppose, since a 'Possum's between a rat and cat in size. That'd make it Str 5, Dex 19, Con 10, Int 1, Wis 12, Cha 8. Dire creatures are stronger, faster & tougher than regular Animals, so I'd cut the Str and Dex a bit. Cha 8 seems too much, too. Being nocturnal, they ought to have low-light vision. How's this for a start: [SIZE=4][B]Opossum[/B][/SIZE] Tiny Animal Hit Dice: 1/2d8 (2 hp) Initiative: +2 (+2 Dex) Speed: 30 ft., climb 20 ft. Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Bite +4 melee (1d3-4 plus disease) Full Attack: Bite +4 melee (1d3-4 plus disease) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: Disease Special Qualities: Low light vision, scent Saves: Fort +2, Ref +4, Will +1 Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 4 Skills: Climb +10, plus 4 ([COLOR=Red][I]Listen 2, Spot 2[/I][/COLOR][COLOR=Red][I] plus Stealthy[/I][/COLOR][COLOR=Red][I]? That'd make it: [B]Skills:[/B] Balance +6, Climb +10, Jump +6, Hide +12, Listen +3, Move Silently +4, Spot +3, Swim +6[/I][/COLOR]) Feats: Weapon Finesse (B) plus 1 ([COLOR=Red][I]Stealthy?[/I][/COLOR]) Climate/Terrain: Any land Organization: Solitary, pair, or family (2-8) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: — [I]Description [/I] Flavour [B] COMBAT[/B] Tactics [B]Disease (Ex):[/B] Filth fever bite; Fortitude save (DC 10); incubation period 1d3 days; damage 1d3 temporary Dexterity and 1d3 temporary Constitution. [B]Skills:[/B] Opossums have a +4 racial bonus on Balance and Swim checks. Opossums have a +8 racial bonus on Climb checks. They can use their Dexterity modifier instead of their Strength modifier for Climb, Jump and Swim checks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting "Real World" Animals and Vermin
Top