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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 5581545" data-attributes="member: 57383"><p>OK, that would make it as follows, which I think will do:</p><p></p><p><strong>Opossum</strong></p><p>Tiny Animal</p><p>Hit Dice: 1/2d8 (2 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (4 squares), climb 15 ft.</p><p>Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12</p><p>Base Attack/Grapple: +0/-12</p><p>Attack: Bite +4 melee (1d3-4)</p><p>Full Attack: Bite +4 melee (1d3-4)</p><p>Space/Reach: 2 1/2 ft./0 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Feign death, low-light vision, scent, venom resistant </p><p>Saves: Fort +2, Ref +4, Will +1</p><p>Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 4</p><p>Skills: Balance +6, Climb +10, Disguise +2*, Jump +6, Hide +10, Listen +3, Move Silently +2, Spot +3, Swim +6</p><p>Feats: Alertness, Weapon Finesse (B)</p><p>Environment: Any land</p><p>Organization: Solitary, pair, or family (2-8)</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p> </p><p> <em>This small creature has thick gray fur on its body, and white fur on its head. A long, prehensile tail trails behind it.</em></p><p> </p><p>Opossums are omnivorous marsupials that can live nearly anywhere they can find food and dry, secure places to den in. An opossum will use a number of dens within its home range, usually making dens in hollow trees and logs, brushpiles or the abandoned lairs of other animals. A nest of leaves and grass is usually made at the den site.</p><p> </p><p>Opossums feed on insects, earthworms, small mammals, fruits, grains, plants, and carrion.</p><p> </p><p>This entry represents the larger species of opossum, about the size of a cat. Such opossums are typically 2 to 3 feet long (up to half of which is tail) and weigh between 2 and 12 pounds.</p><p> </p><p>An opossum familiar grants its master a +2 bonus on saving throws against poison.</p><p> </p><p>COMBAT</p><p> </p><p>If threatened, an opossum will try to escape up a nearby tree or feign death. If cornered, it exhibits a threatening posture, hissing and making low growls. A desperate opossum may bite.</p><p> </p><p>Feign Death (Ex): An opossum can play dead with great accuracy. It lies stiffly on its side and secretes a foul odor, so it looks and smells like a dead animal. Although able to smell, hear, and know what is going on, the opossum is effectively blind while feigning death.</p><p> </p><p>A creature examining the opossum may attempt a Heal or Spot check opposed by the opossum's Disguise check to detect the ruse. The opossum gains a +8 circumstance bonus on Disguise checks to feign death. </p><p> </p><p>Venom Resistant (Ex): Opossums have a +2 racial bonus on saves against poison.</p><p> </p><p>Skills: Opossums have a +4 racial bonus on Balance and Swim checks. Opossums have a +8 racial bonus on Climb checks. They can use their Dexterity modifier instead of their Strength modifier for Climb, Jump and Swim checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5581545, member: 57383"] OK, that would make it as follows, which I think will do: [B]Opossum[/B] Tiny Animal Hit Dice: 1/2d8 (2 hp) Initiative: +2 Speed: 40 ft. (4 squares), climb 15 ft. Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: Bite +4 melee (1d3-4) Full Attack: Bite +4 melee (1d3-4) Space/Reach: 2 1/2 ft./0 ft. Special Attacks: — Special Qualities: Feign death, low-light vision, scent, venom resistant Saves: Fort +2, Ref +4, Will +1 Abilities: Str 3, Dex 15, Con 10, Int 1, Wis 12, Cha 4 Skills: Balance +6, Climb +10, Disguise +2*, Jump +6, Hide +10, Listen +3, Move Silently +2, Spot +3, Swim +6 Feats: Alertness, Weapon Finesse (B) Environment: Any land Organization: Solitary, pair, or family (2-8) Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — [I]This small creature has thick gray fur on its body, and white fur on its head. A long, prehensile tail trails behind it.[/I] Opossums are omnivorous marsupials that can live nearly anywhere they can find food and dry, secure places to den in. An opossum will use a number of dens within its home range, usually making dens in hollow trees and logs, brushpiles or the abandoned lairs of other animals. A nest of leaves and grass is usually made at the den site. Opossums feed on insects, earthworms, small mammals, fruits, grains, plants, and carrion. This entry represents the larger species of opossum, about the size of a cat. Such opossums are typically 2 to 3 feet long (up to half of which is tail) and weigh between 2 and 12 pounds. An opossum familiar grants its master a +2 bonus on saving throws against poison. COMBAT If threatened, an opossum will try to escape up a nearby tree or feign death. If cornered, it exhibits a threatening posture, hissing and making low growls. A desperate opossum may bite. Feign Death (Ex): An opossum can play dead with great accuracy. It lies stiffly on its side and secretes a foul odor, so it looks and smells like a dead animal. Although able to smell, hear, and know what is going on, the opossum is effectively blind while feigning death. A creature examining the opossum may attempt a Heal or Spot check opposed by the opossum's Disguise check to detect the ruse. The opossum gains a +8 circumstance bonus on Disguise checks to feign death. Venom Resistant (Ex): Opossums have a +2 racial bonus on saves against poison. Skills: Opossums have a +4 racial bonus on Balance and Swim checks. Opossums have a +8 racial bonus on Climb checks. They can use their Dexterity modifier instead of their Strength modifier for Climb, Jump and Swim checks. [/QUOTE]
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