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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 5960816" data-attributes="member: 57383"><p>Yes you can. As in the SRD <a href="http://www.d20srd.org/srd/monsters/ghoul.htm" target="_blank"><strong>Ghoul</strong></a>.</p><p></p><p></p><p></p><p>Why not both!</p><p></p><p>Something like this, maybe...</p><p></p><p><strong>Skills:</strong> Giant lynxes have a +4 racial bonus to Hide, Move Silently, Search, Spot and Swim checks. Giant lynxes have a +8 racial bonus to Balance and Climb checks. A giant lynx can use its Dexterity or Strength for Climb and Swim checks. A giant lynx can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. </p><p></p><p></p><p></p><p>I'd happily give them something like Trapfinding, but restrict it to extraordinary outdoor traps - basically the stuff that a <a href="http://www.d20srd.org/srd/spells/detectSnaresAndPits.htm" target="_blank"><em>detect snares and pits</em></a> spell can register.</p><p></p><p>How about:</p><p></p><p><strong>Snaresensing (Ex):</strong> A giant lynx can sense simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. Snaresensing also detects certain natural hazards—quicksand (a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. Snaresensing cannot detect magical traps, or mechanical traps that are part of a building or larger artificial object, For example, a giant lynx could not sense a secret trapdoor or a poison needle trap hidden in lock, but it could sense an arrow trap concealed in a tree. </p><p></p><p>The giant lynx must make at a Search check to locate a snare. A giant lynx who merely passes within 5 feet of a snare is entitled to a Search check to notice it as if they were actively looking for it. Snaresensing can locate traps with a Search DC higher than 20.</p><p></p><p>We could give them Trap Sense as well, but I suspect that would be gilding the lily.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5960816, member: 57383"] Yes you can. As in the SRD [URL="http://www.d20srd.org/srd/monsters/ghoul.htm"][B]Ghoul[/B][/URL]. Why not both! Something like this, maybe... [B]Skills:[/B] Giant lynxes have a +4 racial bonus to Hide, Move Silently, Search, Spot and Swim checks. Giant lynxes have a +8 racial bonus to Balance and Climb checks. A giant lynx can use its Dexterity or Strength for Climb and Swim checks. A giant lynx can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. I'd happily give them something like Trapfinding, but restrict it to extraordinary outdoor traps - basically the stuff that a [URL="http://www.d20srd.org/srd/spells/detectSnaresAndPits.htm"][I]detect snares and pits[/I][/URL] spell can register. How about: [B]Snaresensing (Ex):[/B] A giant lynx can sense simple pits, deadfalls, and snares as well as mechanical traps constructed of natural materials. Snaresensing also detects certain natural hazards—quicksand (a snare), a sinkhole (a pit), or unsafe walls of natural rock (a deadfall). However, it does not reveal other potentially dangerous conditions. Snaresensing cannot detect magical traps, or mechanical traps that are part of a building or larger artificial object, For example, a giant lynx could not sense a secret trapdoor or a poison needle trap hidden in lock, but it could sense an arrow trap concealed in a tree. The giant lynx must make at a Search check to locate a snare. A giant lynx who merely passes within 5 feet of a snare is entitled to a Search check to notice it as if they were actively looking for it. Snaresensing can locate traps with a Search DC higher than 20. We could give them Trap Sense as well, but I suspect that would be gilding the lily. [/QUOTE]
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