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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 5962892" data-attributes="member: 57383"><p>Fine, I'll add it in then.</p><p></p><p></p><p></p><p>I want to have a fairly clear definition as to what counts as a "snare" as far as the ability is concerned. Much of the first draft's text was copied over from the <em>detect snares and pits</em> spell description.</p><p></p><p>That said, I'd like to tidy it up a bit. Here's a revised version:</p><p></p><p> <strong>Snaresensing (Ex):</strong> A giant lynx can sense simple pits, deadfalls, and snares as well as mechanical traps concealed in natural objects, such as an arrow trap hidden in a tree. Snaresensing also detects natural hazards that exist in the lynx's wilderness environment, such as quicksand, a sinkhole, or unsafe walls of natural rock. Snaresensing cannot detect magical traps. It cannot sense mechanical traps that are part of a larger artificial object, such as a secret trapdoor in a building's floor, or a poison needle trap hidden in lock. </p><p> </p><p> The giant lynx must make at a Search check to locate a snare. A giant lynx who merely passes within 5 feet of a snare is entitled to a Search check to notice it as if they were actively looking for it. Snaresensing can locate traps with a Search DC higher than 20.</p><p></p><p></p><p></p><p>Agreed, I won't be adding that.</p><p></p><p>Updating <a href="http://www.enworld.org/forum/5957670-post1335.html" target="_blank"><strong>Giant Lynx Working Draft</strong></a>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5962892, member: 57383"] Fine, I'll add it in then. I want to have a fairly clear definition as to what counts as a "snare" as far as the ability is concerned. Much of the first draft's text was copied over from the [I]detect snares and pits[/I] spell description. That said, I'd like to tidy it up a bit. Here's a revised version: [B]Snaresensing (Ex):[/B] A giant lynx can sense simple pits, deadfalls, and snares as well as mechanical traps concealed in natural objects, such as an arrow trap hidden in a tree. Snaresensing also detects natural hazards that exist in the lynx's wilderness environment, such as quicksand, a sinkhole, or unsafe walls of natural rock. Snaresensing cannot detect magical traps. It cannot sense mechanical traps that are part of a larger artificial object, such as a secret trapdoor in a building's floor, or a poison needle trap hidden in lock. The giant lynx must make at a Search check to locate a snare. A giant lynx who merely passes within 5 feet of a snare is entitled to a Search check to notice it as if they were actively looking for it. Snaresensing can locate traps with a Search DC higher than 20. Agreed, I won't be adding that. Updating [URL="http://www.enworld.org/forum/5957670-post1335.html"][B]Giant Lynx Working Draft[/B][/URL]. [/QUOTE]
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