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<blockquote data-quote="Cleon" data-source="post: 5974383" data-attributes="member: 57383"><p><strong>Wild Cat Wonder Working Draft</strong></p><p></p><p>Come to think of it, we don't have a conversion of the MM Wild Cat yet. I came up with the following stats for them.</p><p></p><p>Since I'm on a "feline roll" I'd like to add them to my half of the pending CC batch too:</p><p></p><p><span style="font-size: 15px"><strong>Cat, Wild</strong></span></p><p>Small Animal</p><p><strong>Hit Dice:</strong> 1d8+1 (5 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft (8 squares), climb 20 ft.</p><p><strong>Armor</strong><strong> Class:</strong> 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-5</p><p><strong>Attack:</strong> Claw +4 melee (1d3-1)</p><p><strong>Full Attack:</strong> 2 claws +4 melee (1d3-1) and bite -1 melee (1d4-1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce, rake 1d3-1</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 7</p><p><strong>Skills:</strong> Balance +11, Climb +11, Hide +11*, Jump +7, Listen +5, Move Silently +7, Spot +5</p><p><strong>Feats:</strong> Alertness, Weapon Finesse (B)</p><p><strong>Environment:</strong> Any forests, hills, or plains</p><p><strong>Organization:</strong> Solitary or family (2-5)</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Challenge Rating:</strong> ½</p><p><strong>Advancement:</strong> 2 HD (Medium)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>This entry describes a large male wildcat (<em>Felis</em><em> silvestris</em>), a bobcat, or another feline of similar size. Smaller wild cats such as the margay use the stats of the lesser wild cat (see below) or the Cat entry in the <em>Monster Manual</em>. Wild cats are adaptable animals that can be found in many terrains, but are commonest in forests. A wild cat family consists of a mother and her cubs.</p><p></p><p>A wild cat is 2 to 4 feet long and can weigh up to 60 pounds, although 20 pounds is a more typically weight.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>A wild cat avoids humanoids, but may attack them savagely if it feels threatened. They prefer to pounce on prey and opponents from ambush, then quickly use rake attacks.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.</p><p></p><p><strong>Pounce (Ex):</strong> If a wild cat charges a foe, it can make a full attack, including two rake attacks.</p><p></p><p><strong>Rake (Ex):</strong> Attack bonus +4 melee, damage 1d3-1.</p><p></p><p><strong>Skills:</strong> Wild cats have a +4 racial bonus on Hide and Move Silently checks. Wild cats have a +8 racial bonus to Balance and Climb checks and can use their Dexterity or Strength for Climb and Jump checks. A wild cat can always choose to take 10 on a Climb check, even if rushed or threatened.</p><p></p><p>*In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.</p><p></p><p><span style="font-size: 15px"><strong>Lesser Wild Cat</strong></span></p><p>Tiny Animal</p><p><strong>Hit Dice:</strong> ½d8+1 (3 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 40 ft (8 squares), climb 20 ft.</p><p><strong>Armor</strong><strong> Class:</strong> 15 (+2 size, +3 Dex), touch 15, flat-footed 12</p><p><strong>Base Attack/Grapple:</strong> +0/-11</p><p><strong>Attack:</strong> Claw +5 melee (1d2-3)</p><p><strong>Full Attack:</strong> 2 claws +5 melee (1d2-3) and bite +0 melee (1d3-3)</p><p><strong>Space/Reach:</strong> 2½ ft./0 ft.</p><p><strong>Special Attacks:</strong> Improved grab, pounce</p><p><strong>Special Qualities:</strong> Low-light vision, scent</p><p><strong>Saves:</strong> Fort +3, Ref +5, Will +1</p><p><strong>Abilities:</strong> Str 4, Dex 17, Con 13, Int 2, Wis 12, Cha 7</p><p><strong>Skills:</strong> Balance +11, Climb +11, Hide +15*, Jump +7, Listen +5, Move Silently +7, Spot +5</p><p><strong>Feats:</strong> Alertness, Weapon Finesse (B)</p><p><strong>Environment:</strong> Any forests, hills, or plains</p><p><strong>Organization:</strong> Solitary or family (2-5)</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Challenge Rating:</strong> 1/3</p><p><strong>Advancement:</strong> —</p><p><strong>Level Adjustment:</strong> —</p><p></p><p>Lesser wild cats include the margay, smaller specimens of wildcat and jungle cat, and similarly-sized wild felines. It can also represent an exceptionally large and ferocious domestic cat (feral or otherwise).</p><p></p><p>A lesser wild cat is between 1½ and 2 feet long and weighs between 8 and 15 pounds.</p><p></p><p><strong>COMBAT</strong></p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, a lesser wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold.</p><p></p><p><strong>Pounce (Ex):</strong> If a lesser wild cat charges a foe, it can make a full attack.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5974383, member: 57383"] [b]Wild Cat Wonder Working Draft[/b] Come to think of it, we don't have a conversion of the MM Wild Cat yet. I came up with the following stats for them. Since I'm on a "feline roll" I'd like to add them to my half of the pending CC batch too: [SIZE=4][B]Cat, Wild[/B][/SIZE] Small Animal [B]Hit Dice:[/B] 1d8+1 (5 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft (8 squares), climb 20 ft. [B]Armor[/B][B] Class:[/B] 15 (+1 size, +3 Dex, +1 natural), touch 14, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-5 [B]Attack:[/B] Claw +4 melee (1d3-1) [B]Full Attack:[/B] 2 claws +4 melee (1d3-1) and bite -1 melee (1d4-1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Improved grab, pounce, rake 1d3-1 [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +3, Ref +5, Will +1 [B]Abilities:[/B] Str 8, Dex 17, Con 13, Int 2, Wis 12, Cha 7 [B]Skills:[/B] Balance +11, Climb +11, Hide +11*, Jump +7, Listen +5, Move Silently +7, Spot +5 [B]Feats:[/B] Alertness, Weapon Finesse (B) [B]Environment:[/B] Any forests, hills, or plains [B]Organization:[/B] Solitary or family (2-5) [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Challenge Rating:[/B] ½ [B]Advancement:[/B] 2 HD (Medium) [B]Level Adjustment:[/B] — This entry describes a large male wildcat ([I]Felis[/I][I] silvestris[/I]), a bobcat, or another feline of similar size. Smaller wild cats such as the margay use the stats of the lesser wild cat (see below) or the Cat entry in the [I]Monster Manual[/I]. Wild cats are adaptable animals that can be found in many terrains, but are commonest in forests. A wild cat family consists of a mother and her cubs. A wild cat is 2 to 4 feet long and can weigh up to 60 pounds, although 20 pounds is a more typically weight. [SIZE=3][B]Combat[/B][/SIZE] A wild cat avoids humanoids, but may attack them savagely if it feels threatened. They prefer to pounce on prey and opponents from ambush, then quickly use rake attacks. [B]Improved Grab (Ex):[/B] To use this ability, a wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. [B]Pounce (Ex):[/B] If a wild cat charges a foe, it can make a full attack, including two rake attacks. [B]Rake (Ex):[/B] Attack bonus +4 melee, damage 1d3-1. [B]Skills:[/B] Wild cats have a +4 racial bonus on Hide and Move Silently checks. Wild cats have a +8 racial bonus to Balance and Climb checks and can use their Dexterity or Strength for Climb and Jump checks. A wild cat can always choose to take 10 on a Climb check, even if rushed or threatened. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8. [SIZE=4][B]Lesser Wild Cat[/B][/SIZE] Tiny Animal [B]Hit Dice:[/B] ½d8+1 (3 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 40 ft (8 squares), climb 20 ft. [B]Armor[/B][B] Class:[/B] 15 (+2 size, +3 Dex), touch 15, flat-footed 12 [B]Base Attack/Grapple:[/B] +0/-11 [B]Attack:[/B] Claw +5 melee (1d2-3) [B]Full Attack:[/B] 2 claws +5 melee (1d2-3) and bite +0 melee (1d3-3) [B]Space/Reach:[/B] 2½ ft./0 ft. [B]Special Attacks:[/B] Improved grab, pounce [B]Special Qualities:[/B] Low-light vision, scent [B]Saves:[/B] Fort +3, Ref +5, Will +1 [B]Abilities:[/B] Str 4, Dex 17, Con 13, Int 2, Wis 12, Cha 7 [B]Skills:[/B] Balance +11, Climb +11, Hide +15*, Jump +7, Listen +5, Move Silently +7, Spot +5 [B]Feats:[/B] Alertness, Weapon Finesse (B) [B]Environment:[/B] Any forests, hills, or plains [B]Organization:[/B] Solitary or family (2-5) [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Challenge Rating:[/B] 1/3 [B]Advancement:[/B] — [B]Level Adjustment:[/B] — Lesser wild cats include the margay, smaller specimens of wildcat and jungle cat, and similarly-sized wild felines. It can also represent an exceptionally large and ferocious domestic cat (feral or otherwise). A lesser wild cat is between 1½ and 2 feet long and weighs between 8 and 15 pounds. [B]COMBAT[/B] [B]Improved Grab (Ex):[/B] To use this ability, a lesser wild cat must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold. [B]Pounce (Ex):[/B] If a lesser wild cat charges a foe, it can make a full attack. [/QUOTE]
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