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Converting "Real World" Animals and Vermin
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<blockquote data-quote="Cleon" data-source="post: 6002793" data-attributes="member: 57383"><p>Just for my own amusement, I combined an Advanced Bloodhawk with a Medium Viper Snake to get the following. It doesn't have any "fluff" or tactics, but those'd be easy enough to whip up.</p><p></p><p><span style="font-size: 15px"><strong>Cobrahawk</strong></span></p><p>Medium Magical Beast</p><p><strong>Hit Dice:</strong> 2d10+2 (13 hp)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 20 ft. (4 squares), climb 20 ft., fly 50 ft. (poor), swim 20 ft.</p><p><strong>Armor Class:</strong> 16 (+3 Dex, +3 natural), touch 13, flat-footed 13</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> Bite +5 melee (1d4+1) or claw +5 melee (1d4+1)</p><p><strong>Full Attack:</strong> Bite +5 melee (1d4+1) or 2 claws +3 melee (1d4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Poison, wounding</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., dire beast, ferocity, low-light vision</p><p><strong>Saves:</strong> Fort +4, Ref +5, Will +4</p><p><strong>Abilities:</strong> Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 5</p><p><strong>Skills:</strong> Balance +7, Climb +11, Hide +7, Listen +4, Spot +7, Swim +9</p><p><strong>Feats:</strong> Multiattack, Weapon Finesse (B)</p><p><strong>Environment:</strong> Warm forests</p><p><strong>Organization:</strong> Solitary, pair, or murder (3–12)</p><p><strong>Challenge Rating:</strong> 1</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 3–6 HD (Medium-size)</p><p></p><p>Background.</p><p></p><p><strong>COMBAT</strong></p><p>Tactics.</p><p></p><p><strong>Dire Beast (Ex):</strong> A cobrahawk has all good saves.</p><p></p><p><strong>Ferocity (Ex): </strong>A cobrahawk is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.</p><p></p><p><strong>Poison (Ex):</strong> A cobrahawk has a poisonous bite that deals initial and secondary damage of 1d6 Con The DC 12 Fort save is Constitution-based.</p><p></p><p><strong>Wounding (Ex):</strong> A wound resulting from a cobrahawk’s claw attack bleeds for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a Heal check (DC 15) or the application of any <em>cure </em>spell or other healing spell (<em>heal, healing circle, </em>or the like).</p><p></p><p><strong>Skills:</strong> Cobrahawks have a +2 racial bonus on Hide and Listen checks, a +4 racial bonus on Balance and Spot checks and a +8 racial bonus on Climb checks. Cobrahawks use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A cobrahawk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Climb or Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6002793, member: 57383"] Just for my own amusement, I combined an Advanced Bloodhawk with a Medium Viper Snake to get the following. It doesn't have any "fluff" or tactics, but those'd be easy enough to whip up. [SIZE=4][B]Cobrahawk[/B][/SIZE] Medium Magical Beast [B]Hit Dice:[/B] 2d10+2 (13 hp) [B]Initiative:[/B] +3 [B]Speed:[/B] 20 ft. (4 squares), climb 20 ft., fly 50 ft. (poor), swim 20 ft. [B]Armor Class:[/B] 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] Bite +5 melee (1d4+1) or claw +5 melee (1d4+1) [B]Full Attack:[/B] Bite +5 melee (1d4+1) or 2 claws +3 melee (1d4) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Poison, wounding [B]Special Qualities:[/B] Darkvision 60 ft., dire beast, ferocity, low-light vision [B]Saves:[/B] Fort +4, Ref +5, Will +4 [B]Abilities:[/B] Str 13, Dex 17, Con 12, Int 2, Wis 12, Cha 5 [B]Skills:[/B] Balance +7, Climb +11, Hide +7, Listen +4, Spot +7, Swim +9 [B]Feats:[/B] Multiattack, Weapon Finesse (B) [B]Environment:[/B] Warm forests [B]Organization:[/B] Solitary, pair, or murder (3–12) [B]Challenge Rating:[/B] 1 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 3–6 HD (Medium-size) Background. [B]COMBAT[/B] Tactics. [B]Dire Beast (Ex):[/B] A cobrahawk has all good saves. [B]Ferocity (Ex): [/B]A cobrahawk is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. [B]Poison (Ex):[/B] A cobrahawk has a poisonous bite that deals initial and secondary damage of 1d6 Con The DC 12 Fort save is Constitution-based. [B]Wounding (Ex):[/B] A wound resulting from a cobrahawk’s claw attack bleeds for an additional 1 point of damage per round thereafter. Multiple wounds from such attacks result in cumulative bleeding loss (two wounds for 2 points of damage per round, and so on). The bleeding can be stopped only by a Heal check (DC 15) or the application of any [I]cure [/I]spell or other healing spell ([I]heal, healing circle, [/I]or the like). [B]Skills:[/B] Cobrahawks have a +2 racial bonus on Hide and Listen checks, a +4 racial bonus on Balance and Spot checks and a +8 racial bonus on Climb checks. Cobrahawks use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A cobrahawk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Climb or Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. [/QUOTE]
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