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<blockquote data-quote="Cleon" data-source="post: 6168558" data-attributes="member: 57383"><p><strong>Giant Snapping Turtle Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Turtle, Giant Snapping</strong></span></p><p>Huge Animal</p><p><strong>Hit Dice:</strong> 10d8+70 (125 hp)</p><p><strong>Initiative:</strong> +2</p><p><strong>Speed:</strong> 10 ft. (2 square), swim 20 ft.</p><p><strong>Armor Class:</strong> 25 (–2 size, –2 Dex, +19 natural), touch 6, flat-footed 25</p><p><strong>Base Attack/Grapple:</strong> +7/+26</p><p><strong>Attack:</strong> Bite +17 melee (4d6+16/19–20)</p><p><strong>Full Attack:</strong> Bite +17 melee (4d6+16/19–20)</p><p><strong>Space/Reach:</strong> 15 ft./10 ft. (20 ft. with bite)</p><p><strong>Special Attacks:</strong> Capsize, improved grab, swallow whole</p><p><strong>Special Qualities:</strong> Fortification, hold breath, low-light vision, withdraw</p><p><strong>Saves:</strong> Fort +14, Ref +5, Will +4</p><p><strong>Abilities:</strong> Str 32, Dex 6, Con 25, Int 1, Wis 12, Cha 8</p><p><strong>Skills:</strong> Hide –1* (+11 in swamps, +21 motionless), Spot +5, Listen +5, Swim +19</p><p><strong>Feats:</strong> Alertness, Improved Critical (bite), Improved Initiative, Weapon Focus (bite)</p><p><strong>Environment:</strong> Temperate marshes</p><p><strong>Organization:</strong> Solitary or cluster (2–4)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Always neutral</p><p><strong>Advancement:</strong> 11–19 HD (Huge); 20–30 HD (Gargantuan)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A massive turtle with a wickedly hooked beak. It's so big it resembles a small upturned ship</em>.</p><p></p><p>Enormous relatives of ordinary freshwater turtles, giant snapping turtles are found in swamps, large lakes, and rivers. They are aggressive and have a voracious appetite. Most prefer to hunt fish at the bottom of whatever body of water they inhabit, but some will lurk near shore paths and waterways and grab surface prey. Their necks are so long they can easily snatch victims from off boats.</p><p></p><p>A typically giant snapping turtle measures about 30 feet from snout to tail, with a shell up to 20 feet across, and weighs at least 15 tons. The oldest and largest specimens can have shells 40 feet in diameter and look like hummocks of ground when lurking in shallow water.</p><p></p><p><span style="font-size: 12px"><strong>COMBAT</strong></span></p><p>A giant snapping turtle will remain motionless until a suitable victim wanders within reach, then shoots forth its long neck and tries to grab the prospective meal. If a grabbed opponent is small enough to swallow with a grapple check, the turtle immediately tries to gulp them down. Opponents too large to be swiftly swallowed are bitten repeatedly until they are rendered unconscious and can be swallowed whole or torn into bite-sized pieces. The easiest way to avoid this fate is to flee the slow-moving turtle, although this will prove challenging for anyone the turtle's hooked its beak into.</p><p></p><p>These reptiles are exceedingly hardy fighters who are willing to face severe injuries for a good meal. If a giant snapping turtle faces an overpowering enemy, it tends to withdraw its shell rather than flee.</p><p></p><p><strong>Capsize (Ex):</strong> A submerged giant snapping turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.</p><p></p><p><strong>Fortification (Ex):</strong> Whenever a critical hit or sneak attack is scored on a giant snapping turtle there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Moderate Fortification quality. This chance increases to 100% when the turtle withdraws its appendages into its shell.</p><p></p><p><strong>Hold Breath (Ex):</strong> A giant snapping turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical giant snapping turtle, this is 250 rounds, or 25 minutes.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, the giant snapping turtle must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the opponent.</p><p></p><p><strong>Swallow Whole (Ex):</strong> A giant snapping turtle can try to swallow a grabbed opponent up to 3 sizes smaller than itself by making a successful grapple check. It can also swallow a non-resisting creature 2 sizes smaller than itself as a full round action. Once inside, the opponent takes 2d8+16 points of crushing damage plus 2d8 points of acid damage per round from the giant snapping turtle's digestive juices. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the giant snapping turtle’s gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge giant snapping turtle's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine opponents.</p><p></p><p><strong>Withdraw (Ex):</strong> A giant snapping turtle can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the turtle cannot take any actions other than exiting its shell, but it gains cover. Withdrawing into its shell also grants the turtle heavy fortification, giving it 100% resistance to critical hits.</p><p></p><p><strong>Skills:</strong> A giant snapping turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A snapping turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.</p><p></p><p>*A giant snapping turtle gains a +12 racial bonus on Hide checks when in swampy terrain. Further, a giant snapping turtle can lie motionless in the water, gaining a +10 cover bonus on Hide checks.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6168558, member: 57383"] [b]Giant Snapping Turtle Working Draft[/b] [SIZE=4][B]Turtle, Giant Snapping[/B][/SIZE] Huge Animal [B]Hit Dice:[/B] 10d8+70 (125 hp) [B]Initiative:[/B] +2 [B]Speed:[/B] 10 ft. (2 square), swim 20 ft. [B]Armor Class:[/B] 25 (–2 size, –2 Dex, +19 natural), touch 6, flat-footed 25 [B]Base Attack/Grapple:[/B] +7/+26 [B]Attack:[/B] Bite +17 melee (4d6+16/19–20) [B]Full Attack:[/B] Bite +17 melee (4d6+16/19–20) [B]Space/Reach:[/B] 15 ft./10 ft. (20 ft. with bite) [B]Special Attacks:[/B] Capsize, improved grab, swallow whole [B]Special Qualities:[/B] Fortification, hold breath, low-light vision, withdraw [B]Saves:[/B] Fort +14, Ref +5, Will +4 [B]Abilities:[/B] Str 32, Dex 6, Con 25, Int 1, Wis 12, Cha 8 [B]Skills:[/B] Hide –1* (+11 in swamps, +21 motionless), Spot +5, Listen +5, Swim +19 [B]Feats:[/B] Alertness, Improved Critical (bite), Improved Initiative, Weapon Focus (bite) [B]Environment:[/B] Temperate marshes [B]Organization:[/B] Solitary or cluster (2–4) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] None [B]Alignment:[/B] Always neutral [B]Advancement:[/B] 11–19 HD (Huge); 20–30 HD (Gargantuan) [B]Level Adjustment:[/B] — [I]A massive turtle with a wickedly hooked beak. It's so big it resembles a small upturned ship[/I]. Enormous relatives of ordinary freshwater turtles, giant snapping turtles are found in swamps, large lakes, and rivers. They are aggressive and have a voracious appetite. Most prefer to hunt fish at the bottom of whatever body of water they inhabit, but some will lurk near shore paths and waterways and grab surface prey. Their necks are so long they can easily snatch victims from off boats. A typically giant snapping turtle measures about 30 feet from snout to tail, with a shell up to 20 feet across, and weighs at least 15 tons. The oldest and largest specimens can have shells 40 feet in diameter and look like hummocks of ground when lurking in shallow water. [SIZE=3][B]COMBAT[/B][/SIZE] A giant snapping turtle will remain motionless until a suitable victim wanders within reach, then shoots forth its long neck and tries to grab the prospective meal. If a grabbed opponent is small enough to swallow with a grapple check, the turtle immediately tries to gulp them down. Opponents too large to be swiftly swallowed are bitten repeatedly until they are rendered unconscious and can be swallowed whole or torn into bite-sized pieces. The easiest way to avoid this fate is to flee the slow-moving turtle, although this will prove challenging for anyone the turtle's hooked its beak into. These reptiles are exceedingly hardy fighters who are willing to face severe injuries for a good meal. If a giant snapping turtle faces an overpowering enemy, it tends to withdraw its shell rather than flee. [B]Capsize (Ex):[/B] A submerged giant snapping turtle that surfaces under a boat or ship less than 20 feet long capsizes the vessel 95% of the time. It has a 50% chance to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long. [B]Fortification (Ex):[/B] Whenever a critical hit or sneak attack is scored on a giant snapping turtle there is a 75% chance that the special attack is negated and its damage is rolled normally, similar to the effect of armor enchanted with the Moderate Fortification quality. This chance increases to 100% when the turtle withdraws its appendages into its shell. [B]Hold Breath (Ex):[/B] A giant snapping turtle can hold its breath for a number of rounds equal to 10 × its Constitution score before it risks drowning. For a typical giant snapping turtle, this is 250 rounds, or 25 minutes. [B]Improved Grab (Ex):[/B] To use this ability, the giant snapping turtle must hit with its bite attack. If it gets a hold, it automatically deals bite damage and can attempt to swallow the opponent. [B]Swallow Whole (Ex):[/B] A giant snapping turtle can try to swallow a grabbed opponent up to 3 sizes smaller than itself by making a successful grapple check. It can also swallow a non-resisting creature 2 sizes smaller than itself as a full round action. Once inside, the opponent takes 2d8+16 points of crushing damage plus 2d8 points of acid damage per round from the giant snapping turtle's digestive juices. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the giant snapping turtle’s gut (AC 20). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A Huge giant snapping turtle's interior can hold 2 Medium, 8 Small, 32 Tiny, 128 Diminutive, or 512 Fine opponents. [B]Withdraw (Ex):[/B] A giant snapping turtle can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the turtle cannot take any actions other than exiting its shell, but it gains cover. Withdrawing into its shell also grants the turtle heavy fortification, giving it 100% resistance to critical hits. [B]Skills:[/B] A giant snapping turtle has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A snapping turtle can use its Dexterity modifier or its Strength modifier on Swim checks. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A giant snapping turtle gains a +12 racial bonus on Hide checks when in swampy terrain. Further, a giant snapping turtle can lie motionless in the water, gaining a +10 cover bonus on Hide checks. [/QUOTE]
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