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Converting real world styles
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<blockquote data-quote="Black Omega" data-source="post: 48155" data-attributes="member: 79"><p>No doubt here. Makes me think of an aikido class that still trained for fun in disarming someone with a sword. They got pretty good at it. Then a new student showed up. He didn't really know aikido, but he'd had a couple of years in kendo in Japan. No one in the class could even come close to disarming him, since he knew how to actually use a sword.</p><p></p><p></p><p>Mostly in weapons. At least they used to get basic hand to hand and often went off base for additional martiual artys instruction. But the general thought was that if you reached a point where you had to fight unarmed, the mission was already FUBAR'ed.</p><p></p><p></p><p>I love martial arts style fights, that's still my main trouble with d20. I used to often play martial artist characters of various sorts. Now my only option for that is playing a monk. It's very annoying.</p></blockquote><p></p>
[QUOTE="Black Omega, post: 48155, member: 79"] No doubt here. Makes me think of an aikido class that still trained for fun in disarming someone with a sword. They got pretty good at it. Then a new student showed up. He didn't really know aikido, but he'd had a couple of years in kendo in Japan. No one in the class could even come close to disarming him, since he knew how to actually use a sword. Mostly in weapons. At least they used to get basic hand to hand and often went off base for additional martiual artys instruction. But the general thought was that if you reached a point where you had to fight unarmed, the mission was already FUBAR'ed. I love martial arts style fights, that's still my main trouble with d20. I used to often play martial artist characters of various sorts. Now my only option for that is playing a monk. It's very annoying. [/QUOTE]
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